EventTriggerType.cs 428 B

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  1. using UnityEngine;
  2. /// <summary>
  3. /// Defines how an event can be triggered during travel
  4. /// </summary>
  5. [System.Serializable]
  6. public enum EventTriggerType
  7. {
  8. /// <summary>
  9. /// Event triggers automatically when conditions are met (legacy behavior)
  10. /// </summary>
  11. Automatic,
  12. /// <summary>
  13. /// Event appears as a red marker within perception range that can be approached
  14. /// </summary>
  15. Spottable
  16. }