AttributeManagementStyles.uss 1.5 KB

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  1. /* Add these styles to your MainTeamSelectUSS.uss file or create a new one */
  2. /* Attribute Management Section Styling */
  3. #AttributeManagementSection {
  4. background-color: rgba(50, 50, 50, 0.8);
  5. border-color: rgba(200, 200, 200, 0.3);
  6. margin: 10px 0px;
  7. }
  8. #AttributeManagementTitle {
  9. color: rgb(255, 255, 255);
  10. -unity-text-align: upper-center;
  11. }
  12. #CreationModeLabel {
  13. color: rgb(255, 220, 100);
  14. -unity-font-style: bold;
  15. }
  16. #AvailablePointsLabel {
  17. color: rgb(100, 255, 100);
  18. -unity-font-style: bold;
  19. }
  20. #RandomizeAttributesButton {
  21. background-color: rgb(180, 80, 80);
  22. color: rgb(255, 255, 255);
  23. border-width: 1px;
  24. border-color: rgb(220, 100, 100);
  25. border-radius: 3px;
  26. }
  27. #RandomizeAttributesButton:hover {
  28. background-color: rgb(200, 100, 100);
  29. }
  30. #ResetToPointBuyButton {
  31. background-color: rgb(80, 120, 180);
  32. color: rgb(255, 255, 255);
  33. border-width: 1px;
  34. border-color: rgb(100, 140, 200);
  35. border-radius: 3px;
  36. }
  37. #ResetToPointBuyButton:hover {
  38. background-color: rgb(100, 140, 200);
  39. }
  40. #PointCostReference {
  41. color: rgba(255, 255, 255, 0.7);
  42. background-color: rgba(0, 0, 0, 0.3);
  43. padding: 5px;
  44. border-radius: 3px;
  45. -unity-text-align: upper-center;
  46. }
  47. /* Disabled stat fields when randomized */
  48. .unity-integer-field:disabled {
  49. opacity: 0.5;
  50. }
  51. .unity-integer-field:disabled .unity-base-field__input {
  52. background-color: rgba(100, 100, 100, 0.3);
  53. color: rgba(255, 255, 255, 0.5);
  54. }