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- using UnityEngine;
- public class SeasonManager : MonoBehaviour
- {
- public enum Season
- {
- Spring,
- Summer,
- Autumn,
- Winter
- }
- [SerializeField] private Season currentSeason;
- private void Start()
- {
- UpdateTerrainForSeason();
- }
- public void ChangeSeason(Season newSeason)
- {
- currentSeason = newSeason;
- UpdateTerrainForSeason();
- }
- private void UpdateTerrainForSeason()
- {
- switch (currentSeason)
- {
- case Season.Spring:
- // Logic to update terrain for Spring
- break;
- case Season.Summer:
- // Logic to update terrain for Summer
- break;
- case Season.Autumn:
- // Logic to update terrain for Autumn
- break;
- case Season.Winter:
- // Logic to update terrain for Winter
- break;
- }
- }
- }
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