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- using System.Collections.Generic;
- using UnityEngine;
- public static class BattleSetupData
- {
- public static List<CharacterSelection> playerSelections = new List<CharacterSelection>();
- public static List<CharacterSelection> enemySelections = new List<CharacterSelection>();
- }
- [System.Serializable]
- public class CharacterSelection
- {
- public string characterName;
- public string weaponType; // "Sword", "Bow", etc.
- }
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