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- using UnityEngine;
- using UnityEngine.UIElements;
- [System.Serializable]
- public class TownShopUIDebugger : MonoBehaviour
- {
- [ContextMenu("Debug Shop UI State")]
- public void DebugShopUIState()
- {
- var shopUIs = FindObjectsByType<TownShopUI>(FindObjectsSortMode.None);
- Debug.Log($"Found {shopUIs.Length} TownShopUI instances");
- foreach (var shopUI in shopUIs)
- {
- Debug.Log($"=== TownShopUI: {shopUI.gameObject.name} ===");
- var uiDoc = shopUI.GetComponent<UIDocument>();
- if (uiDoc != null)
- {
- Debug.Log($"UIDocument found - enabled: {uiDoc.enabled}");
- Debug.Log($"PanelSettings: {uiDoc.panelSettings != null}");
- Debug.Log($"SortingOrder: {uiDoc.sortingOrder}");
- Debug.Log($"VisualTreeAsset: {uiDoc.visualTreeAsset != null}");
- if (uiDoc.rootVisualElement != null)
- {
- var root = uiDoc.rootVisualElement;
- Debug.Log($"Root element - visible: {root.visible}, display: {root.style.display.value}, position: {root.style.position.value}");
- Debug.Log($"Root worldBound: {root.worldBound}");
- var shopContainer = root.Q<VisualElement>("shop-container");
- if (shopContainer != null)
- {
- Debug.Log($"Shop container - visible: {shopContainer.visible}, display: {shopContainer.style.display.value}");
- Debug.Log($"Shop container worldBound: {shopContainer.worldBound}");
- }
- else
- {
- Debug.LogError("shop-container element not found!");
- }
- }
- else
- {
- Debug.LogError("Root visual element is null!");
- }
- }
- else
- {
- Debug.LogError("No UIDocument component found!");
- }
- }
- // Check all UIDocuments in scene
- var allUIDocuments = FindObjectsByType<UIDocument>(FindObjectsSortMode.None);
- Debug.Log($"\n=== All UIDocuments in scene ({allUIDocuments.Length}) ===");
- foreach (var doc in allUIDocuments)
- {
- var panelSort = doc.panelSettings?.sortingOrder ?? -999;
- Debug.Log($"UIDocument '{doc.gameObject.name}' - sortingOrder: {doc.sortingOrder}, PanelSettings sortingOrder: {panelSort}");
- }
- }
- [ContextMenu("Force Open Test Shop")]
- public void ForceOpenTestShop()
- {
- // Create a test shop
- var testShop = new TownShop
- {
- buildingName = "Test Shop",
- shopkeeperName = "Test Keeper",
- shopType = ShopType.General
- };
- var townManager = FindFirstObjectByType<TownManager>();
- if (townManager != null)
- {
- townManager.OnBuildingClicked(testShop);
- }
- else
- {
- Debug.LogError("TownManager not found!");
- }
- }
- }
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