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- using UnityEngine;
- /// <summary>
- /// Quick setup script to add all necessary travel system components to the current scene.
- /// Run this from the context menu or attach it to a GameObject.
- /// </summary>
- public class QuickTravelSystemSetup : MonoBehaviour
- {
- [ContextMenu("Setup Travel System")]
- public void SetupTravelSystem()
- {
- Debug.Log("🔧 Setting up Travel System...");
- // Find or create main components
- SetupTeamTravelSystem();
- SetupTravelDebugger();
- Debug.Log("✅ Travel System setup complete!");
- Debug.Log("💡 Use F8 to toggle travel system debug logs");
- Debug.Log("💡 Use F9 to toggle debug overlay");
- Debug.Log("💡 Click on the map to plan travel routes");
- }
- private void SetupTeamTravelSystem()
- {
- TeamTravelSystem travelSystem = FindFirstObjectByType<TeamTravelSystem>();
- if (travelSystem == null)
- {
- GameObject travelObj = new GameObject("TeamTravelSystem");
- travelSystem = travelObj.AddComponent<TeamTravelSystem>();
- Debug.Log("✅ Created TeamTravelSystem");
- }
- else
- {
- Debug.Log("🔍 Found existing TeamTravelSystem");
- }
- // Enable debug logs by default
- travelSystem.showDebugLogs = true;
- Debug.Log("✅ Enabled travel system debug logs");
- }
- private void SetupTravelDebugger()
- {
- TravelSystemDebugger debugger = FindFirstObjectByType<TravelSystemDebugger>();
- if (debugger == null)
- {
- GameObject debugObj = new GameObject("TravelSystemDebugger");
- debugger = debugObj.AddComponent<TravelSystemDebugger>();
- Debug.Log("✅ Created TravelSystemDebugger");
- }
- else
- {
- Debug.Log("🔍 Found existing TravelSystemDebugger");
- }
- // Enable debug overlay by default
- debugger.enableDebugOverlay = true;
- Debug.Log("✅ Enabled debug overlay");
- }
- [ContextMenu("Test Travel System")]
- public void TestTravelSystem()
- {
- Debug.Log("🧪 Testing Travel System Components...");
- var mapMaker = FindFirstObjectByType<MapMaker2>();
- var teamPlacement = FindFirstObjectByType<SimpleTeamPlacement>();
- var travelSystem = FindFirstObjectByType<TeamTravelSystem>();
- Debug.Log($"MapMaker2: {(mapMaker != null ? "✅ Found" : "❌ Missing")}");
- Debug.Log($"SimpleTeamPlacement: {(teamPlacement != null ? "✅ Found" : "❌ Missing")}");
- Debug.Log($"TeamTravelSystem: {(travelSystem != null ? "✅ Found" : "❌ Missing")}");
- if (teamPlacement != null)
- {
- Debug.Log($"Team Placed: {(teamPlacement.IsTeamPlaced() ? "✅ Yes" : "❌ No")}");
- if (teamPlacement.IsTeamPlaced())
- {
- Debug.Log($"Team Position: {teamPlacement.GetTeamPosition()}");
- }
- }
- if (mapMaker?.GetMapData() != null)
- {
- var mapData = mapMaker.GetMapData();
- Debug.Log($"Map Size: {mapData.Width}x{mapData.Height}");
- Debug.Log($"Tile Size: {mapMaker.mapVisualizer?.tileSize ?? 1f}");
- }
- Debug.Log("🧪 Test complete");
- }
- }
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