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- using UnityEngine;
- /// <summary>
- /// Test script to verify the new click management system is working correctly.
- /// This can be attached to any GameObject to test the ClickManager functionality.
- /// </summary>
- public class ClickManagerTest : MonoBehaviour
- {
- [Header("Test Settings")]
- public bool showDebugInfo = true;
- public KeyCode testKey = KeyCode.T;
- void Update()
- {
- if (Input.GetKeyDown(testKey))
- {
- TestClickManager();
- }
- if (Input.GetMouseButtonDown(0) && showDebugInfo)
- {
- TestClickBlocking();
- }
- }
- void TestClickManager()
- {
- if (ClickManager.Instance != null)
- {
- Debug.Log("✅ ClickManager is working!");
- ClickManager.Instance.ListRegisteredBlockers();
- }
- else
- {
- Debug.LogError("❌ ClickManager is not available!");
- }
- }
- void TestClickBlocking()
- {
- Vector2 mousePos = Input.mousePosition;
- bool isBlocked = ClickManager.Instance != null && ClickManager.Instance.IsClickBlocked(mousePos);
- Debug.Log($"🖱️ Click at {mousePos}: {(isBlocked ? "BLOCKED" : "ALLOWED")}");
- }
- }
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