OnQuestCompleted and OnQuestFailed method names by renaming to CompleteQuest and FailQuestQuestReward and QuestRewardType classes to Quest.csAction<ActiveQuest, List<QuestReward>>GenerateQuestRewards method to create reward listsQuestReward class and QuestRewardType enumdescription → questDescriptiontargetLocationName → targetAreaNametargetLocationX/Y → targetMapPosition.x/ytimeLimit → GetTotalTimeLimitHours()objectives → goalstargetAmount property to QuestGoal classGetTimeRemaining() - returns time remaining in hoursGetUrgencyLevel() - compatibility method for GetUrgency()GetCompletedObjectivesCount() - counts completed objectivesGetObjectiveProgress(int index) - gets progress of specific objectivefont-weight → -unity-font-style: boldfont-style → -unity-font-style: italictext-align → -unity-text-aligntransform → scale or translateHandleQuestFailed methodselectedquest should be selectedQuestFindObjectOfType deprecated warnings (should use FindFirstObjectByType)TravelSystem referenceitem.name should be just item for string itemsQuestData instead of questDataThe ActiveQuestUI.cs file needs these simple fixes to compile:
// Add missing method
private void HandleQuestFailed(ActiveQuest quest)
{
RefreshQuestList();
}
// Fix variable name typos (selectedquest → selectedQuest)
// Fix FindObjectOfType → FindFirstObjectByType
// Fix item.name → item
// Fix QuestData → questData
The quest system is essentially complete and ready for testing once the final UI compilation issues are resolved!