BattleSetupData.cs 427 B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. public static class BattleSetupData
  4. {
  5. public static List<CharacterSelection> playerSelections = new List<CharacterSelection>();
  6. public static List<CharacterSelection> enemySelections = new List<CharacterSelection>();
  7. }
  8. [System.Serializable]
  9. public class CharacterSelection
  10. {
  11. public string characterName;
  12. public string weaponType; // "Sword", "Bow", etc.
  13. }