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- using UnityEngine;
- /// <summary>
- /// This component provides instructions and utilities for setting up scenes properly
- /// in the RPG RougeLiteBattler project.
- /// </summary>
- public class SceneSetupGuide : MonoBehaviour
- {
- [Header("Scene Setup Instructions")]
- [TextArea(10, 20)]
- public string setupInstructions = @"SCENE SETUP GUIDE for RPG RougeLiteBattler
- TITLE SCREEN SCENE:
- 1. Create an empty GameObject named 'TitleScreenManager'
- 2. Add UIDocument component and assign TitleScreen.uxml
- 3. Add TitleScreenManager script
- 4. Ensure TitleScreen.uxml has buttons with names:
- - NewGameButton
- - LoadGameButton
- - QuitButton
- MAIN TEAM SELECT SCENE:
- 1. Should already have MainTeamSelectScript on an object with UIDocument
- 2. Add navigation buttons to the UI Document:
- - BackToTitleButton (to return to title)
- - ProceedToBattleButton (to go to battle setup)
- BATTLE SETUP SCENE:
- 1. Should already have BattleSetupMenu script
- 2. Add a 'Back to Team Select' button
- 3. Assign the button to backToTeamSelectButton field in BattleSetupMenu
- BUILD SETTINGS:
- The scenes should be added to Build Settings in this order:
- 0. TitleScreen
- 1. MainTeamSelectScene
- 2. BattleSetupMenu
- 3. BattleScene
- 4. MapMaker (optional)
- TESTING:
- - Start the game from TitleScreen scene
- - Test navigation: Title -> Team Select -> Battle Setup -> Battle
- - Test back buttons work correctly
- - Test save/load functionality";
- [Header("Current Scene Info")]
- public string currentSceneName;
- public bool hasRequiredComponents;
- private void Start()
- {
- currentSceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
- CheckSceneSetup();
- }
- private void CheckSceneSetup()
- {
- switch (currentSceneName)
- {
- case "TitleScreen":
- CheckTitleScreenSetup();
- break;
- case "MainTeamSelectScene":
- CheckTeamSelectSetup();
- break;
- case "BattleSetupMenu":
- CheckBattleSetupSetup();
- break;
- default:
- Debug.Log($"Scene setup guide not configured for scene: {currentSceneName}");
- break;
- }
- }
- private void CheckTitleScreenSetup()
- {
- TitleScreenManager manager = FindFirstObjectByType<TitleScreenManager>();
- if (manager == null)
- {
- Debug.LogWarning("TitleScreenManager not found in scene! Please add it.");
- hasRequiredComponents = false;
- }
- else
- {
- Debug.Log("✓ TitleScreenManager found");
- hasRequiredComponents = true;
- }
- }
- private void CheckTeamSelectSetup()
- {
- MainTeamSelectScript manager = FindFirstObjectByType<MainTeamSelectScript>();
- if (manager == null)
- {
- Debug.LogWarning("MainTeamSelectScript not found in scene!");
- hasRequiredComponents = false;
- }
- else
- {
- Debug.Log("✓ MainTeamSelectScript found");
- hasRequiredComponents = true;
- }
- }
- private void CheckBattleSetupSetup()
- {
- BattleSetupMenu manager = FindFirstObjectByType<BattleSetupMenu>();
- if (manager == null)
- {
- Debug.LogWarning("BattleSetupMenu not found in scene!");
- hasRequiredComponents = false;
- }
- else
- {
- Debug.Log("✓ BattleSetupMenu found");
- hasRequiredComponents = true;
- }
- }
- [ContextMenu("Log Scene Setup Status")]
- public void LogSceneSetupStatus()
- {
- Debug.Log($"Current Scene: {currentSceneName}");
- Debug.Log($"Required Components Present: {hasRequiredComponents}");
- Debug.Log("Setup Instructions:\n" + setupInstructions);
- }
- }
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