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- using UnityEngine;
- /// <summary>
- /// Defines how an event can be triggered during travel
- /// </summary>
- [System.Serializable]
- public enum EventTriggerType
- {
- /// <summary>
- /// Event triggers automatically when conditions are met (legacy behavior)
- /// </summary>
- Automatic,
- /// <summary>
- /// Event appears as a red marker within perception range that can be approached
- /// </summary>
- Spottable
- }
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