BattleSetupMenu.cs 2.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192
  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections.Generic;
  4. using System.Threading.Tasks;
  5. using UnityEngine.SceneManagement;
  6. public class BattleSetupMenu : MonoBehaviour
  7. {
  8. public Transform playerListParent;
  9. public Transform enemyListParent;
  10. public GameObject characterEntryPrefab; // Prefab dropdown for Weapon, remove button etc.
  11. public Button addPlayerButton;
  12. public Button addEnemyButton;
  13. public Button startBattleButton;
  14. public Button backToTeamSelectButton; // New back button
  15. private List<GameObject> playerEntries = new List<GameObject>();
  16. private List<GameObject> enemyEntries = new List<GameObject>();
  17. void Start()
  18. {
  19. addPlayerButton.onClick.AddListener(() => AddCharacterEntry(true));
  20. addEnemyButton.onClick.AddListener(() => AddCharacterEntry(false));
  21. startBattleButton.onClick.AddListener(StartBattle);
  22. // Add back button listener
  23. if (backToTeamSelectButton != null)
  24. {
  25. backToTeamSelectButton.onClick.AddListener(BackToTeamSelect);
  26. }
  27. UpdateStartButton();
  28. }
  29. void AddCharacterEntry(bool isPlayer)
  30. {
  31. var entry = Instantiate(characterEntryPrefab, isPlayer ? playerListParent : enemyListParent);
  32. var entryScript = entry.GetComponent<CharacterEntryUI>();
  33. entryScript.Setup(isPlayer, RemoveEntry, UpdateStartButton);
  34. if (isPlayer)
  35. {
  36. playerEntries.Add(entry);
  37. }
  38. else
  39. {
  40. enemyEntries.Add(entry);
  41. }
  42. UpdateStartButton();
  43. }
  44. void RemoveEntry(GameObject entry, bool isPlayer)
  45. {
  46. if (isPlayer)
  47. {
  48. playerEntries.Remove(entry);
  49. }
  50. else
  51. {
  52. enemyEntries.Remove(entry);
  53. }
  54. Destroy(entry);
  55. UpdateStartButton();
  56. }
  57. void UpdateStartButton()
  58. {
  59. startBattleButton.interactable = playerEntries.Count > 0 && enemyEntries.Count > 0;
  60. }
  61. void StartBattle()
  62. {
  63. BattleSetupData.playerSelections.Clear();
  64. BattleSetupData.enemySelections.Clear();
  65. foreach (var entry in playerEntries)
  66. {
  67. BattleSetupData.playerSelections.Add(entry.GetComponent<CharacterEntryUI>().GetSelection());
  68. }
  69. foreach (var entry in enemyEntries)
  70. {
  71. BattleSetupData.enemySelections.Add(entry.GetComponent<CharacterEntryUI>().GetSelection());
  72. }
  73. SceneManager.LoadScene("BattleScene");
  74. }
  75. void BackToTeamSelect()
  76. {
  77. Debug.Log("Returning to team selection...");
  78. SceneManager.LoadScene("MainTeamSelectScene");
  79. }
  80. }