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- /*
- * BUILD SETTINGS SETUP INSTRUCTIONS
- * =================================
- *
- * If your title screen buttons aren't loading scenes, the most likely issue
- * is that the scenes aren't properly added to Build Settings.
- *
- * REQUIRED SCENES IN BUILD SETTINGS:
- * =================================
- *
- * Go to File > Build Settings and ensure these scenes are added IN THIS ORDER:
- *
- * Index 0: TitleScreenScene (or TitleScreen)
- * Index 1: MainTeamSelectScene
- * Index 2: BattleSetupMenu
- * Index 3: BattleScene
- *
- * HOW TO ADD SCENES:
- * ==================
- *
- * 1. Open File > Build Settings
- * 2. Click "Add Open Scenes" if the current scene isn't listed
- * 3. OR drag scene files from Project window into the "Scenes In Build" area
- * 4. Make sure the scenes are in the correct order (drag to reorder)
- * 5. Make sure all scenes have checkmarks (enabled)
- *
- * SCENE NAMES MUST MATCH EXACTLY:
- * ===============================
- *
- * The script looks for these exact names:
- * - "MainTeamSelectScene" (not "MainTeamSelect" or "TeamSelect")
- * - "BattleSetupMenu" (not "BattleSetup")
- * - "BattleScene" (not "Battle")
- *
- * If your scene names are different, either:
- * A) Rename your scene files to match, OR
- * B) Update the TitleScreenManager script to use your scene names
- *
- * DEBUGGING SCENE ISSUES:
- * ======================
- *
- * 1. Select the TitleScreenManager GameObject in your scene
- * 2. In the Inspector, right-click the component and choose "Check Build Settings"
- * 3. Look at the Console for a list of scenes in Build Settings
- * 4. Verify "MainTeamSelectScene" appears in the list
- *
- * LOAD GAME BUTTON ISSUES:
- * ========================
- *
- * The Load Game button will be disabled (grayed out) if:
- * - No character data is saved
- * - This is the first time running the game
- * - Save data was cleared
- *
- * To test Load Game functionality:
- * 1. Click "New Game" first
- * 2. Create at least one character in the team select screen
- * 3. Return to title screen
- * 4. The "Load Game" button should now be enabled
- *
- * COMMON ISSUES:
- * =============
- *
- * ❌ "Scene 'MainTeamSelectScene' couldn't be loaded"
- * → Scene not in Build Settings
- *
- * ❌ Buttons don't respond to clicks
- * → Check Console for "Button not found" warnings
- * → Verify UXML button names match script expectations
- *
- * ❌ Load Game button always disabled
- * → No character data saved yet
- * → Create characters first with New Game
- *
- * ❌ Styling issues
- * → Ensure USS file is assigned to UIDocument
- * → Check for USS syntax errors in Console
- *
- */
- using UnityEngine;
- public class BuildSettingsHelper : MonoBehaviour
- {
- [Header("Build Settings Checker")]
- [TextArea(5, 8)]
- public string instructions = @"1. Go to File > Build Settings
- 2. Add scenes in this order:
- - TitleScreenScene (index 0)
- - MainTeamSelectScene (index 1)
- - BattleSetupMenu (index 2)
- - BattleScene (index 3)
- 3. Ensure all scenes are enabled (checked)
- 4. Use context menu to verify setup";
- [ContextMenu("Check Required Scenes")]
- public void CheckRequiredScenes()
- {
- string[] requiredScenes = { "TitleScreenScene", "MainTeamSelectScene", "BattleSetupMenu", "BattleScene" };
- Debug.Log("=== CHECKING REQUIRED SCENES ===");
- for (int i = 0; i < requiredScenes.Length; i++)
- {
- bool found = false;
- for (int j = 0; j < UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings; j++)
- {
- string scenePath = UnityEngine.SceneManagement.SceneUtility.GetScenePathByBuildIndex(j);
- string sceneName = System.IO.Path.GetFileNameWithoutExtension(scenePath);
- if (sceneName.Equals(requiredScenes[i], System.StringComparison.OrdinalIgnoreCase))
- {
- Debug.Log($"✓ {requiredScenes[i]} found at index {j}");
- found = true;
- break;
- }
- }
- if (!found)
- {
- Debug.LogError($"❌ {requiredScenes[i]} NOT FOUND in Build Settings!");
- }
- }
- Debug.Log("=== CHECK COMPLETE ===");
- }
- [ContextMenu("List All Build Settings")]
- public void ListAllBuildSettings()
- {
- Debug.Log("=== ALL SCENES IN BUILD SETTINGS ===");
- for (int i = 0; i < UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings; i++)
- {
- string scenePath = UnityEngine.SceneManagement.SceneUtility.GetScenePathByBuildIndex(i);
- string sceneName = System.IO.Path.GetFileNameWithoutExtension(scenePath);
- Debug.Log($"Index {i}: {sceneName}");
- }
- }
- }
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