SetupSummary.cs 4.6 KB

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  1. /*
  2. * SCENE NAVIGATION SETUP SUMMARY
  3. * ==============================
  4. *
  5. * This file provides a quick summary of what has been created and what you need to do
  6. * to complete the scene navigation setup for RPG RougeLiteBattler.
  7. *
  8. * WHAT WAS CREATED:
  9. * ================
  10. *
  11. * 1. Scripts Created:
  12. * - TitleScreenManager.cs - Manages the title screen
  13. * - GameStateManager.cs - Handles game state and saves (advanced)
  14. * - SceneNavigationManager.cs - Scene transition management (advanced)
  15. * - GameInitializer.cs - Initializes managers (advanced)
  16. * - BackButton.cs - Universal back button component
  17. * - SceneSetupGuide.cs - Provides setup instructions
  18. *
  19. * 2. UI Files Created:
  20. * - TitleScreen.uxml - Title screen layout
  21. * - TitleScreen.uss - Title screen styling
  22. *
  23. * 3. Documentation:
  24. * - SCENE_SETUP_README.md - Complete setup guide
  25. *
  26. * 4. Existing Scripts Updated:
  27. * - MainTeamSelectScript.cs - Added navigation and save functionality
  28. * - BattleSetupMenu.cs - Added back button support
  29. *
  30. * WHAT YOU NEED TO DO IN UNITY:
  31. * =============================
  32. *
  33. * STEP 1: Create the Title Screen Scene
  34. * ------------------------------------
  35. * 1. In Unity, create a new scene (File > New Scene)
  36. * 2. Save it as "TitleScreen.unity" in Assets/Scenes/
  37. * 3. Create an empty GameObject named "TitleScreenManager"
  38. * 4. Add a UIDocument component to it
  39. * 5. Assign the TitleScreen.uxml file to the UIDocument
  40. * 6. Add the TitleScreenManager script to the GameObject
  41. *
  42. * STEP 2: Update Build Settings
  43. * ----------------------------
  44. * 1. Open File > Build Settings
  45. * 2. Add these scenes in order:
  46. * - TitleScreen (index 0)
  47. * - MainTeamSelectScene (index 1)
  48. * - BattleSetupMenu (index 2)
  49. * - BattleScene (index 3)
  50. * 3. Make sure TitleScreen is at the top (index 0)
  51. *
  52. * STEP 3: Update MainTeamSelectScene UI
  53. * ------------------------------------
  54. * 1. Open the MainTeamSelectScene
  55. * 2. Find the UI Document (likely on the same object as MainTeamSelectScript)
  56. * 3. Open the UXML file in UI Builder
  57. * 4. Add two buttons somewhere in the layout:
  58. * - Name: "BackToTitleButton", Text: "Back to Title"
  59. * - Name: "ProceedToBattleButton", Text: "Proceed to Battle"
  60. * 5. Save the UXML file
  61. *
  62. * STEP 4: Update BattleSetupMenu Scene
  63. * -----------------------------------
  64. * 1. Open the BattleSetupMenu scene
  65. * 2. Find the GameObject with BattleSetupMenu script
  66. * 3. In the scene, add a UI Button (or find existing UI and add button)
  67. * 4. In the BattleSetupMenu component, assign the button to "Back To Team Select Button" field
  68. * 5. The button should have text like "Back to Team Select"
  69. *
  70. * STEP 5: Test the System
  71. * ----------------------
  72. * 1. Set TitleScreen as the first scene in Build Settings
  73. * 2. Press Play in Unity
  74. * 3. Test the flow: Title -> New Game -> Team Select -> Battle Setup
  75. * 4. Test back buttons work
  76. * 5. Create some characters and verify they save/load correctly
  77. *
  78. * OPTIONAL STEP 6: Add Scene Setup Guide
  79. * --------------------------------------
  80. * 1. Add the SceneSetupGuide component to any GameObject in each scene
  81. * 2. It will provide helpful debug information and setup validation
  82. *
  83. * TROUBLESHOOTING:
  84. * ===============
  85. *
  86. * - If buttons don't work, check that button names in UXML match script expectations
  87. * - If scenes don't load, verify they're in Build Settings with correct names
  88. * - Check the Console for helpful debug messages
  89. * - The system uses PlayerPrefs for saving, so data persists between sessions
  90. *
  91. * FUTURE ENHANCEMENTS:
  92. * ===================
  93. *
  94. * - The GameStateManager and SceneNavigationManager provide advanced features
  95. * - You can add loading screens, better save systems, and scene validation
  96. * - The BackButton component can be used on any button in any scene
  97. * - Consider adding fade transitions between scenes
  98. *
  99. */
  100. using UnityEngine;
  101. public class SetupSummary : MonoBehaviour
  102. {
  103. [Header("Setup Checklist")]
  104. [TextArea(5, 10)]
  105. public string checklistStatus = @"☐ Created TitleScreen scene
  106. ☐ Added TitleScreen to Build Settings (index 0)
  107. ☐ Updated MainTeamSelectScene UXML with navigation buttons
  108. ☐ Updated BattleSetupMenu scene with back button
  109. ☐ Tested complete navigation flow
  110. ☐ Verified character save/load works";
  111. [ContextMenu("Log Setup Instructions")]
  112. public void LogSetupInstructions()
  113. {
  114. Debug.Log("=== RPG ROUGELITEBATTLER SETUP INSTRUCTIONS ===");
  115. Debug.Log("See the summary at the top of SetupSummary.cs for complete instructions.");
  116. Debug.Log("Current checklist status:\n" + checklistStatus);
  117. Debug.Log("Read SCENE_SETUP_README.md for detailed instructions.");
  118. }
  119. }