User reports that settlement interaction UI shows correctly (settlement name and "Press E to enter Town") but pressing E doesn't trigger town scene loading.
From examining the code:
Input Handling: HandleInput() method checks:
if (currentNearbySettlement != null && Input.GetKeyDown(enterSettlementKey))
{
EnterSettlement(currentNearbySettlement);
}
Debug Logging: Is enabled (enableDebugLogs = true)
Settlement Detection: CheckForSettlementInteraction() converts world to map coordinates and finds nearby settlements
UI Updates: UpdateUI() shows/hides interactionPrompt GameObject
The SettlementInteractionManager component might not be attached to a GameObject in MapScene2, or the GameObject might be inactive.
The teamMarker field might not be assigned, causing the system to not track position properly.
The mapData reference might be null, causing FindNearestSettlement() to return null.
If the project uses the new Input System, Input.GetKeyDown() might not work properly.
The interactionDistance might be too small, or coordinate conversion might be incorrect.
The UI is showing (via SettlementInteractionUI) but the manager's currentNearbySettlement might be null.