BattleTestMode componentThe enhanced GameManager now properly detects:
Character.IsDead = true)For debugging, check these components:
// In PostBattleLootSystem
showDebugLogs = true
// In GameOverScreen
showDetailedStats = true
// In CharacterCarryCapacity
showDebugInfo = true
Check console for loot generation messages:
💰 Generated loot for TestSkeleton: 2g 5s 25c, 2 items
💰 Auto-looted: 6g 15s 75c and 6 items
💰 Added Bone to TestWarrior's inventory
See Game Over screen with statistics:
🏆 FINAL STATISTICS
📅 Journey: 02:34 play time, 2 days traveled
⚔️ Combat: 0 wins, 1 loss, 2 enemies slain
🤝 Social: 3 people helped, 1 quest completed
Skeleton Enemies → Bone, Rusty Sword, Bone Dust
Bandit Enemies → Thieves' Tools, Rope, Dagger + Extra Coins
Orc/Goblin → Crude Axe, Hide Armor, Iron Ration
Default → Leather Scraps, Iron Ration, Health Potion
If you want to add carry capacity manually to existing characters:
// Add to any character GameObject
var carryCapacity = character.AddComponent<CharacterCarryCapacity>();
// Configure for different character types
if (character.name.Contains("Warrior"))
{
carryCapacity.carrySystem.baseCarryCapacity = 60; // Higher capacity
carryCapacity.carrySystem.strengthMultiplier = 6f; // More STR bonus
}
else if (character.name.Contains("Rogue"))
{
carryCapacity.carrySystem.baseCarryCapacity = 40; // Lower capacity
carryCapacity.carrySystem.lightLoadThreshold = 0.4f; // Stay agile
}
carryCapacity.showDebugInfo = true; // Enable weight logging
🏆 Players have won the battle!
💰 Initialized loot system with 3 lootable enemies
💰 Generated loot for TestSkeleton: 1g 8s 22c, 1 items
💰 Generated loot for TestBandit: 3g 12s 31c, 3 items
💰 Generated loot for TestOrc: 0g 6s 28c, 2 items
💰 Auto-looted: 4g 26s 81c and 6 items
💰 TestWarrior received: 2g 13s 40c
💰 TestRanger received: 2g 13s 41c
💰 Added Bone to TestWarrior's inventory
💰 Added Thieves' Tools to TestRanger's inventory
🏆 Battle and looting complete, returning to exploration
💀 All players have been defeated!
💀 Final statistics calculated - 2 enemies slain, 0 battles won
📅 JOURNEY SUMMARY: 03:42 play time, 3 days traveled
⚔️ COMBAT RECORD: 0 wins, 1 loss, 2 enemies slain
🤝 SOCIAL IMPACT: 2 people helped, 0 quests completed
💰 ECONOMIC: 15g earned, 8g spent, 7g net worth
Final Message: "You fought valiantly but met an unfortunate end."
📦 TestWarrior capacity: 12/65 lbs (Light)
📦 TestRogue capacity: 18/36 lbs (Medium Load - 25% movement penalty)
📦 TestMage encumbrance changed to: Heavy Load - 50% movement, -3 DEX penalty
📦 Would add Iron Ration to TestWarrior (no inventory system found)
miscItems listEnemyCharacterData.dropTable integration plannedThe core systems work immediately - just run the enhanced test battles to see them in action! 🎯