TEAM OVERVIEW SETUP GUIDE
CURRENT STATUS
✅ You have TravelUI.uxml working correctly for travel modal
✅ You have TeamOverview.uxml file ready to use
✅ TeamOverviewController.cs is ready and fixed for your setup
SETUP STEPS
Step 1: Add the TeamOverviewSetup script to your scene
- In your MapScene2, create an empty GameObject
- Name it "TeamOverviewSetup"
- Add the TeamOverviewSetup.cs script to it
Step 2: Configure the setup script
- In the TeamOverviewSetup inspector:
- Check "Auto Setup On Start" ✓
- Check "Show Debug Logs" ✓
- Drag TeamOverview.uxml into "Team Overview UXML" field
- Drag TeamOverview.uss into "Team Overview Style Sheet" field
Step 3: Test the setup
- Enter Play Mode
- The TeamOverview should automatically appear on the right side
- Check the console for "✅ TeamOverview UI created and configured!"
WHAT THIS DOES
✅ Creates a separate "TeamOverviewUI" GameObject with:
- UIDocument component pointing to TeamOverview.uxml
- TeamOverviewController script attached
- Positioned on the right side of screen
✅ Your existing TravelUI continues to work unchanged
✅ Both UI systems work independently:
- TravelUI handles travel modal popup
- TeamOverview handles persistent right panel
TROUBLESHOOTING
If no UI appears:
- Check console for error messages
- Verify TeamOverview.uxml path is correct
- Try right-clicking TeamOverviewSetup → "Setup Team Overview UI"
If positioning is wrong:
- The panel is positioned via CSS in TeamOverview.uss
- You can adjust the .team-overview-container styles
If team data doesn't show:
- Make sure you have team members configured in TeamSelect scene
- Check that GameStateManager.Instance.savedTeam has data
FINAL RESULT
You'll have:
- Travel modal that appears when clicking on map (TravelUI system)
- Team overview panel always visible on right side (TeamOverview system)
- Both showing your characters with the new Perception attribute
- Save/Load functionality integrated
- Clean separation of concerns
The setup respects your existing TravelUI.uxml choice while adding the team overview as a separate system!