using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuildingGhost : MonoBehaviour { private Transform visual; private PlacedObjectTypeSO placedObjectTypeSO; private void Start() { RefreshVisual(); CMGridBuildingSystem3D.Instance.OnSelectedChanged += Instance_OnSelectedChanged; } private void Instance_OnSelectedChanged(object sender, System.EventArgs e) { RefreshVisual(); } private void LateUpdate() { Vector3 targetPosition = CMGridBuildingSystem3D.Instance.GetMouseWorldSnappedPosition(); targetPosition.y = 1f; transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * 15f); transform.rotation = Quaternion.Lerp(transform.rotation, CMGridBuildingSystem3D.Instance.GetPlacedObjectRotation(), Time.deltaTime * 15f); } private void RefreshVisual() { if (visual != null) { Destroy(visual.gameObject); visual = null; } PlacedObjectTypeSO placedObjectTypeSO = CMGridBuildingSystem3D.Instance.GetPlacedObjectTypeSO(); if (placedObjectTypeSO != null) { visual = Instantiate(placedObjectTypeSO.visual, Vector3.zero, Quaternion.identity); visual.parent = transform; visual.localPosition = Vector3.zero; visual.localEulerAngles = Vector3.zero; SetLayerRecursive(visual.gameObject, 11); } } private void SetLayerRecursive(GameObject targetGameObject, int layer) { targetGameObject.layer = layer; foreach (Transform child in targetGameObject.transform) { SetLayerRecursive(child.gameObject, layer); } } }