using System; using System.Collections; using System.Collections.Generic; using CodeMonkey.Utils; using UnityEngine; public class Grid { public bool showDebug = true; public const int HEAT_MAP_MAX_VALUE = 100; public const int HEAT_MAP_MIN_VALUE = 0; public event EventHandler OnGridObjectChanged; public class OnGridObjectChangedEventArgs : EventArgs { public int x; public int y; } private int width; private int height; private float cellSize; private TGridObject[,] gridArray; private TextMesh[,] debugTextArray; private Vector3 originPosition; public Grid(int width, int height, float cellSize, Vector3 originPosition, Func, int, int, TGridObject> createGridObject) { this.width = width; this.height = height; this.cellSize = cellSize; this.originPosition = originPosition; gridArray = new TGridObject[width, height]; for (int x = 0; x < gridArray.GetLength(0); x++) { for (int y = 0; y < gridArray.GetLength(1); y++) { gridArray[x, y] = createGridObject(this, x, y); } } if (showDebug) { debugTextArray = new TextMesh[width, height]; for (int x = 0; x < gridArray.GetLength(0); x++) { for (int y = 0; y < gridArray.GetLength(1); y++) { debugTextArray[x, y] = UtilsClass.CreateWorldText(gridArray[x, y]?.ToString(), null, GetWorldPosition(x, y) + new Vector3(cellSize, cellSize) * 0.5f, 20, Color.white, TextAnchor.MiddleCenter); Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x, y + 1), Color.white, 100); Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x + 1, y), Color.white, 100); } } Debug.DrawLine(GetWorldPosition(0, height), GetWorldPosition(width, height), Color.white, 100); Debug.DrawLine(GetWorldPosition(width, 0), GetWorldPosition(width, height), Color.white, 100); OnGridObjectChanged += (object sender, OnGridObjectChangedEventArgs eventArgs) => { debugTextArray[eventArgs.x, eventArgs.y].text = gridArray[eventArgs.x, eventArgs.y]?.ToString(); }; } } public int GetWidth() { return width; } public int GetHeight() { return height; } public float GetCellSize() { return cellSize; } public Vector3 GetWorldPosition(int x, int y) { return new Vector3(x, y) * cellSize + originPosition; } public void GetXY(Vector3 worldPosition, out int x, out int y) { x = Mathf.FloorToInt((worldPosition - originPosition).x / cellSize); y = Mathf.FloorToInt((worldPosition - originPosition).y / cellSize); } public void SetGridObject(int x, int y, TGridObject value) { if (x >= 0 && y >= 0 && x < width && y < height) { gridArray[x, y] = value; if (OnGridObjectChanged != null) OnGridObjectChanged(this, new OnGridObjectChangedEventArgs { x = x, y = y }); } } public void TriggerGridObjectChanged(int x, int y) { if (OnGridObjectChanged != null) OnGridObjectChanged(this, new OnGridObjectChangedEventArgs { x = x, y = y }); } public void SetGridObject(Vector3 worldPosition, TGridObject value) { int x, y; GetXY(worldPosition, out x, out y); SetGridObject(x, y, value); } public TGridObject GetGridObject(int x, int y) { if (x >= 0 && y >= 0 && x < width && y < height) { return gridArray[x, y]; } else { return default(TGridObject); } } public TGridObject GetGridObject(Vector3 worldPosition) { int x, y; GetXY(worldPosition, out x, out y); return GetGridObject(x, y); } }