using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New Item", menuName = "Data/New Item", order = 1)] public class Item : ScriptableObject { public string ID = Guid.NewGuid().ToString().ToUpper(); public string FriendlyName; public string Description; public Categories Category; public bool Stackable; public int BuyPrice; [Range(0, 1)] public float SellPercentage; public Sprite Icon; public enum Categories { Wall, Decoration } }