using System; using System.Collections; using System.Collections.Generic; using CodeMonkey.Utils; using UnityEngine; public class GridXZ { public bool showDebug = true; public const int HEAT_MAP_MAX_VALUE = 100; public const int HEAT_MAP_MIN_VALUE = 0; public event EventHandler OnGridObjectChanged; public class OnGridObjectChangedEventArgs : EventArgs { public int x; public int z; } private int width; private int height; private float cellSize; private TGridObject[,] gridArray; private TextMesh[,] debugTextArray; private Vector3 originPosition; public GridXZ(int width, int height, float cellSize, Vector3 originPosition, Func, int, int, TGridObject> createGridObject) { this.width = width; this.height = height; this.cellSize = cellSize; this.originPosition = originPosition; gridArray = new TGridObject[width, height]; for (int x = 0; x < gridArray.GetLength(0); x++) { for (int z = 0; z < gridArray.GetLength(1); z++) { gridArray[x, z] = createGridObject(this, x, z); } } if (showDebug) { debugTextArray = new TextMesh[width, height]; for (int x = 0; x < gridArray.GetLength(0); x++) { for (int z = 0; z < gridArray.GetLength(1); z++) { debugTextArray[x, z] = UtilsClass.CreateWorldText(gridArray[x, z]?.ToString(), null, GetWorldPosition(x, z) + new Vector3(cellSize, 0, cellSize) * 0.5f, 20, Color.white, TextAnchor.MiddleCenter); debugTextArray[x, z].transform.Rotate(new Vector3(75f, 0f, 0f)); Debug.DrawLine(GetWorldPosition(x, z), GetWorldPosition(x, z + 1), Color.white, 20); Debug.DrawLine(GetWorldPosition(x, z), GetWorldPosition(x + 1, z), Color.white, 20); } } Debug.DrawLine(GetWorldPosition(0, height), GetWorldPosition(width, height), Color.white, 20); Debug.DrawLine(GetWorldPosition(width, 0), GetWorldPosition(width, height), Color.white, 20); OnGridObjectChanged += (object sender, OnGridObjectChangedEventArgs eventArgs) => { debugTextArray[eventArgs.x, eventArgs.z].text = gridArray[eventArgs.x, eventArgs.z]?.ToString(); }; } } public int GetWidth() { return width; } public int GetHeight() { return height; } public float GetCellSize() { return cellSize; } public Vector3 GetWorldPosition(int x, int z) { return new Vector3(x, 0, z) * cellSize + originPosition; } public void GetXZ(Vector3 worldPosition, out int x, out int z) { x = Mathf.FloorToInt((worldPosition - originPosition).x / cellSize); z = Mathf.FloorToInt((worldPosition - originPosition).z / cellSize); } public void SetGridObject(int x, int z, TGridObject value) { if (x >= 0 && z >= 0 && x < width && z < height) { gridArray[x, z] = value; if (OnGridObjectChanged != null) OnGridObjectChanged(this, new OnGridObjectChangedEventArgs { x = x, z = z }); } } public void TriggerGridObjectChanged(int x, int z) { if (OnGridObjectChanged != null) OnGridObjectChanged(this, new OnGridObjectChangedEventArgs { x = x, z = z }); } public void SetGridObject(Vector3 worldPosition, TGridObject value) { int x, z; GetXZ(worldPosition, out x, out z); SetGridObject(x, z, value); } public TGridObject GetGridObject(int x, int z) { if (x >= 0 && z >= 0 && x < width && z < height) { return gridArray[x, z]; } else { return default(TGridObject); } } public TGridObject GetGridObject(Vector3 worldPosition) { int x, z; GetXZ(worldPosition, out x, out z); return GetGridObject(x, z); } }