using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PathNode { private GridXZ grid; public int x; public int z; public int gCost; public int hCost; public int fCost; public bool isWalkable; public PathNode cameFromNode; public PathNode(GridXZ grid, int x, int z) { this.grid = grid; this.x = x; this.z = z; isWalkable = true; } public void CalculateFCost() { fCost = gCost + hCost; } public override string ToString() { return x + "," + z; } internal void SetIsWalkable(bool value) { isWalkable = value; grid.TriggerGridObjectChanged(x, z); } }