using System; using System.Collections; using System.Collections.Generic; using UnityEngine; // [CreateAssetMenu(fileName = "New Item", menuName = "Data/New Item", order = 1)] public class ItemORIG : ScriptableObject { public string ID = Guid.NewGuid().ToString().ToUpper(); public string FriendlyName; public string Description; public Categories Category; public bool Stackable; public int BuyPrice; [Range(0, 1)] public float SellPercentage; public Sprite Icon; public enum Categories { Armor, Food, Potion, Weapon, Junk } }