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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PathNode {
- private GridXZ<PathNode> grid;
- public int x;
- public int z;
- public int gCost;
- public int hCost;
- public int fCost;
- public bool isWalkable;
- public PathNode cameFromNode;
- public PathNode(GridXZ<PathNode> grid, int x, int z) {
- this.grid = grid;
- this.x = x;
- this.z = z;
- isWalkable = true;
- }
- public void CalculateFCost() {
- fCost = gCost + hCost;
- }
- public override string ToString() {
- return x + "," + z;
- }
- internal void SetIsWalkable(bool value) {
- isWalkable = value;
- grid.TriggerGridObjectChanged(x, z);
- }
- }
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