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- /*
- ------------------- Code Monkey -------------------
- Thank you for downloading the Code Monkey Utilities
- I hope you find them useful in your projects
- If you have any questions use the contact form
- Cheers!
- unitycodemonkey.com
- --------------------------------------------------
- */
- using System;
- using UnityEngine;
- using System.Collections.Generic;
- namespace CodeMonkey.Utils {
- /*
- * Triggers a Action after a certain time
- * */
- public class FunctionTimer {
- /*
- * Class to hook Actions into MonoBehaviour
- * */
- private class MonoBehaviourHook : MonoBehaviour {
- public Action OnUpdate;
- private void Update() {
- if (OnUpdate != null) OnUpdate();
- }
- }
- private static List<FunctionTimer> timerList; // Holds a reference to all active timers
- private static GameObject initGameObject; // Global game object used for initializing class, is destroyed on scene change
- private static void InitIfNeeded() {
- if (initGameObject == null) {
- initGameObject = new GameObject("FunctionTimer_Global");
- timerList = new List<FunctionTimer>();
- }
- }
- public static FunctionTimer Create(Action action, float timer) {
- return Create(action, timer, "", false, false);
- }
- public static FunctionTimer Create(Action action, float timer, string functionName) {
- return Create(action, timer, functionName, false, false);
- }
- public static FunctionTimer Create(Action action, float timer, string functionName, bool useUnscaledDeltaTime) {
- return Create(action, timer, functionName, useUnscaledDeltaTime, false);
- }
- public static FunctionTimer Create(Action action, float timer, string functionName, bool useUnscaledDeltaTime, bool stopAllWithSameName) {
- InitIfNeeded();
- if (stopAllWithSameName) {
- StopAllTimersWithName(functionName);
- }
- GameObject obj = new GameObject("FunctionTimer Object "+functionName, typeof(MonoBehaviourHook));
- FunctionTimer funcTimer = new FunctionTimer(obj, action, timer, functionName, useUnscaledDeltaTime);
- obj.GetComponent<MonoBehaviourHook>().OnUpdate = funcTimer.Update;
- timerList.Add(funcTimer);
- return funcTimer;
- }
- public static void RemoveTimer(FunctionTimer funcTimer) {
- InitIfNeeded();
- timerList.Remove(funcTimer);
- }
- public static void StopAllTimersWithName(string functionName) {
- InitIfNeeded();
- for (int i = 0; i < timerList.Count; i++) {
- if (timerList[i].functionName == functionName) {
- timerList[i].DestroySelf();
- i--;
- }
- }
- }
- public static void StopFirstTimerWithName(string functionName) {
- InitIfNeeded();
- for (int i = 0; i < timerList.Count; i++) {
- if (timerList[i].functionName == functionName) {
- timerList[i].DestroySelf();
- return;
- }
- }
- }
- private GameObject gameObject;
- private float timer;
- private string functionName;
- private bool active;
- private bool useUnscaledDeltaTime;
- private Action action;
- public FunctionTimer(GameObject gameObject, Action action, float timer, string functionName, bool useUnscaledDeltaTime) {
- this.gameObject = gameObject;
- this.action = action;
- this.timer = timer;
- this.functionName = functionName;
- this.useUnscaledDeltaTime = useUnscaledDeltaTime;
- }
- private void Update() {
- if (useUnscaledDeltaTime) {
- timer -= Time.unscaledDeltaTime;
- } else {
- timer -= Time.deltaTime;
- }
- if (timer <= 0) {
- // Timer complete, trigger Action
- action();
- DestroySelf();
- }
- }
- private void DestroySelf() {
- RemoveTimer(this);
- if (gameObject != null) {
- UnityEngine.Object.Destroy(gameObject);
- }
- }
- /*
- * Class to trigger Actions manually without creating a GameObject
- * */
- public class FunctionTimerObject {
- private float timer;
- private Action callback;
- public FunctionTimerObject(Action callback, float timer) {
- this.callback = callback;
- this.timer = timer;
- }
- public bool Update() {
- return Update(Time.deltaTime);
- }
- public bool Update(float deltaTime) {
- timer -= deltaTime;
- if (timer <= 0) {
- callback();
- return true;
- } else {
- return false;
- }
- }
- }
- // Create a Object that must be manually updated through Update();
- public static FunctionTimerObject CreateObject(Action callback, float timer) {
- return new FunctionTimerObject(callback, timer);
- }
- }
- }
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