GasStationVisual2D.prefab 7.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1456656668474129271
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2499414142690952232}
  12. m_Layer: 0
  13. m_Name: GasStationVisual2D
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &2499414142690952232
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 1456656668474129271}
  26. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  27. m_LocalPosition: {x: 0, y: 0, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children:
  30. - {fileID: 3997620240393340812}
  31. - {fileID: 8617583971755733324}
  32. - {fileID: 6135540759616141413}
  33. m_Father: {fileID: 0}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!1 &3997620240393340808
  37. GameObject:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. serializedVersion: 6
  43. m_Component:
  44. - component: {fileID: 3997620240393340812}
  45. - component: {fileID: 4319848374353107788}
  46. m_Layer: 0
  47. m_Name: Area
  48. m_TagString: Untagged
  49. m_Icon: {fileID: 0}
  50. m_NavMeshLayer: 0
  51. m_StaticEditorFlags: 0
  52. m_IsActive: 1
  53. --- !u!4 &3997620240393340812
  54. Transform:
  55. m_ObjectHideFlags: 0
  56. m_CorrespondingSourceObject: {fileID: 0}
  57. m_PrefabInstance: {fileID: 0}
  58. m_PrefabAsset: {fileID: 0}
  59. m_GameObject: {fileID: 3997620240393340808}
  60. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  61. m_LocalPosition: {x: 10, y: 5, z: 0}
  62. m_LocalScale: {x: 20, y: 10, z: 1}
  63. m_Children: []
  64. m_Father: {fileID: 2499414142690952232}
  65. m_RootOrder: 0
  66. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  67. --- !u!212 &4319848374353107788
  68. SpriteRenderer:
  69. m_ObjectHideFlags: 0
  70. m_CorrespondingSourceObject: {fileID: 0}
  71. m_PrefabInstance: {fileID: 0}
  72. m_PrefabAsset: {fileID: 0}
  73. m_GameObject: {fileID: 3997620240393340808}
  74. m_Enabled: 1
  75. m_CastShadows: 0
  76. m_ReceiveShadows: 0
  77. m_DynamicOccludee: 1
  78. m_MotionVectors: 1
  79. m_LightProbeUsage: 1
  80. m_ReflectionProbeUsage: 1
  81. m_RayTracingMode: 0
  82. m_RenderingLayerMask: 1
  83. m_RendererPriority: 0
  84. m_Materials:
  85. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  86. m_StaticBatchInfo:
  87. firstSubMesh: 0
  88. subMeshCount: 0
  89. m_StaticBatchRoot: {fileID: 0}
  90. m_ProbeAnchor: {fileID: 0}
  91. m_LightProbeVolumeOverride: {fileID: 0}
  92. m_ScaleInLightmap: 1
  93. m_ReceiveGI: 1
  94. m_PreserveUVs: 0
  95. m_IgnoreNormalsForChartDetection: 0
  96. m_ImportantGI: 0
  97. m_StitchLightmapSeams: 1
  98. m_SelectedEditorRenderState: 0
  99. m_MinimumChartSize: 4
  100. m_AutoUVMaxDistance: 0.5
  101. m_AutoUVMaxAngle: 89
  102. m_LightmapParameters: {fileID: 0}
  103. m_SortingLayerID: 0
  104. m_SortingLayer: 0
  105. m_SortingOrder: 0
  106. m_Sprite: {fileID: 21300000, guid: 2ec500925d1a8a649ab687b33c19477f, type: 3}
  107. m_Color: {r: 1, g: 0.5358716, b: 0, a: 1}
  108. m_FlipX: 0
  109. m_FlipY: 0
  110. m_DrawMode: 0
  111. m_Size: {x: 1, y: 1}
  112. m_AdaptiveModeThreshold: 0.5
  113. m_SpriteTileMode: 0
  114. m_WasSpriteAssigned: 1
  115. m_MaskInteraction: 0
  116. m_SpriteSortPoint: 0
  117. --- !u!1 &5770087395508685485
  118. GameObject:
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInstance: {fileID: 0}
  122. m_PrefabAsset: {fileID: 0}
  123. serializedVersion: 6
  124. m_Component:
  125. - component: {fileID: 8617583971755733324}
  126. - component: {fileID: 2989869888645776690}
  127. - component: {fileID: 6086553398823026690}
  128. - component: {fileID: 2547895062214432643}
  129. m_Layer: 0
  130. m_Name: Anchor
  131. m_TagString: Untagged
  132. m_Icon: {fileID: 0}
  133. m_NavMeshLayer: 0
  134. m_StaticEditorFlags: 0
  135. m_IsActive: 1
  136. --- !u!4 &8617583971755733324
  137. Transform:
  138. m_ObjectHideFlags: 0
  139. m_CorrespondingSourceObject: {fileID: 0}
  140. m_PrefabInstance: {fileID: 0}
  141. m_PrefabAsset: {fileID: 0}
  142. m_GameObject: {fileID: 5770087395508685485}
  143. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  144. m_LocalPosition: {x: 0, y: 0, z: 0}
  145. m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
  146. m_Children: []
  147. m_Father: {fileID: 2499414142690952232}
  148. m_RootOrder: 1
  149. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  150. --- !u!33 &2989869888645776690
  151. MeshFilter:
  152. m_ObjectHideFlags: 0
  153. m_CorrespondingSourceObject: {fileID: 0}
  154. m_PrefabInstance: {fileID: 0}
  155. m_PrefabAsset: {fileID: 0}
  156. m_GameObject: {fileID: 5770087395508685485}
  157. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  158. --- !u!23 &6086553398823026690
  159. MeshRenderer:
  160. m_ObjectHideFlags: 0
  161. m_CorrespondingSourceObject: {fileID: 0}
  162. m_PrefabInstance: {fileID: 0}
  163. m_PrefabAsset: {fileID: 0}
  164. m_GameObject: {fileID: 5770087395508685485}
  165. m_Enabled: 1
  166. m_CastShadows: 1
  167. m_ReceiveShadows: 1
  168. m_DynamicOccludee: 1
  169. m_MotionVectors: 1
  170. m_LightProbeUsage: 1
  171. m_ReflectionProbeUsage: 1
  172. m_RayTracingMode: 2
  173. m_RenderingLayerMask: 1
  174. m_RendererPriority: 0
  175. m_Materials:
  176. - {fileID: 2100000, guid: ea15e7578fcaba245ae39d4619ef838c, type: 2}
  177. m_StaticBatchInfo:
  178. firstSubMesh: 0
  179. subMeshCount: 0
  180. m_StaticBatchRoot: {fileID: 0}
  181. m_ProbeAnchor: {fileID: 0}
  182. m_LightProbeVolumeOverride: {fileID: 0}
  183. m_ScaleInLightmap: 1
  184. m_ReceiveGI: 1
  185. m_PreserveUVs: 0
  186. m_IgnoreNormalsForChartDetection: 0
  187. m_ImportantGI: 0
  188. m_StitchLightmapSeams: 1
  189. m_SelectedEditorRenderState: 3
  190. m_MinimumChartSize: 4
  191. m_AutoUVMaxDistance: 0.5
  192. m_AutoUVMaxAngle: 89
  193. m_LightmapParameters: {fileID: 0}
  194. m_SortingLayerID: 0
  195. m_SortingLayer: 0
  196. m_SortingOrder: 0
  197. --- !u!65 &2547895062214432643
  198. BoxCollider:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 5770087395508685485}
  204. m_Material: {fileID: 0}
  205. m_IsTrigger: 0
  206. m_Enabled: 1
  207. serializedVersion: 2
  208. m_Size: {x: 1, y: 1, z: 1}
  209. m_Center: {x: 0, y: 0, z: 0}
  210. --- !u!1 &8192178452665737466
  211. GameObject:
  212. m_ObjectHideFlags: 0
  213. m_CorrespondingSourceObject: {fileID: 0}
  214. m_PrefabInstance: {fileID: 0}
  215. m_PrefabAsset: {fileID: 0}
  216. serializedVersion: 6
  217. m_Component:
  218. - component: {fileID: 6135540759616141413}
  219. - component: {fileID: 5453013616878272641}
  220. m_Layer: 0
  221. m_Name: Sprite
  222. m_TagString: Untagged
  223. m_Icon: {fileID: 0}
  224. m_NavMeshLayer: 0
  225. m_StaticEditorFlags: 0
  226. m_IsActive: 1
  227. --- !u!4 &6135540759616141413
  228. Transform:
  229. m_ObjectHideFlags: 0
  230. m_CorrespondingSourceObject: {fileID: 0}
  231. m_PrefabInstance: {fileID: 0}
  232. m_PrefabAsset: {fileID: 0}
  233. m_GameObject: {fileID: 8192178452665737466}
  234. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  235. m_LocalPosition: {x: 10, y: 5, z: 0}
  236. m_LocalScale: {x: 10, y: 10, z: 1}
  237. m_Children: []
  238. m_Father: {fileID: 2499414142690952232}
  239. m_RootOrder: 2
  240. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  241. --- !u!212 &5453013616878272641
  242. SpriteRenderer:
  243. m_ObjectHideFlags: 0
  244. m_CorrespondingSourceObject: {fileID: 0}
  245. m_PrefabInstance: {fileID: 0}
  246. m_PrefabAsset: {fileID: 0}
  247. m_GameObject: {fileID: 8192178452665737466}
  248. m_Enabled: 1
  249. m_CastShadows: 0
  250. m_ReceiveShadows: 0
  251. m_DynamicOccludee: 1
  252. m_MotionVectors: 1
  253. m_LightProbeUsage: 1
  254. m_ReflectionProbeUsage: 1
  255. m_RayTracingMode: 0
  256. m_RenderingLayerMask: 1
  257. m_RendererPriority: 0
  258. m_Materials:
  259. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  260. m_StaticBatchInfo:
  261. firstSubMesh: 0
  262. subMeshCount: 0
  263. m_StaticBatchRoot: {fileID: 0}
  264. m_ProbeAnchor: {fileID: 0}
  265. m_LightProbeVolumeOverride: {fileID: 0}
  266. m_ScaleInLightmap: 1
  267. m_ReceiveGI: 1
  268. m_PreserveUVs: 0
  269. m_IgnoreNormalsForChartDetection: 0
  270. m_ImportantGI: 0
  271. m_StitchLightmapSeams: 1
  272. m_SelectedEditorRenderState: 0
  273. m_MinimumChartSize: 4
  274. m_AutoUVMaxDistance: 0.5
  275. m_AutoUVMaxAngle: 89
  276. m_LightmapParameters: {fileID: 0}
  277. m_SortingLayerID: 0
  278. m_SortingLayer: 0
  279. m_SortingOrder: 0
  280. m_Sprite: {fileID: 21300000, guid: 06edb3ac59a11c142add706e63c02781, type: 3}
  281. m_Color: {r: 1, g: 1, b: 1, a: 1}
  282. m_FlipX: 0
  283. m_FlipY: 0
  284. m_DrawMode: 0
  285. m_Size: {x: 2.56, y: 2.56}
  286. m_AdaptiveModeThreshold: 0.5
  287. m_SpriteTileMode: 0
  288. m_WasSpriteAssigned: 0
  289. m_MaskInteraction: 0
  290. m_SpriteSortPoint: 0