BuildingAnimation.cs 377 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class BuildingAnimation : MonoBehaviour {
  5. [SerializeField] private AnimationCurve animationCurve = null;
  6. private float time;
  7. private void Update() {
  8. time += Time.deltaTime;
  9. transform.localScale = new Vector3(1, animationCurve.Evaluate(time), 1);
  10. }
  11. }