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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class BuildingGhost : MonoBehaviour {
- private Transform visual;
- private PlacedObjectTypeSO placedObjectTypeSO;
- private void Start() {
- RefreshVisual();
- CMGridBuildingSystem3D.Instance.OnSelectedChanged += Instance_OnSelectedChanged;
- }
- private void Instance_OnSelectedChanged(object sender, System.EventArgs e) {
- RefreshVisual();
- }
- private void LateUpdate() {
- Vector3 targetPosition = CMGridBuildingSystem3D.Instance.GetMouseWorldSnappedPosition();
- targetPosition.y = 1f;
- transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * 15f);
- transform.rotation = Quaternion.Lerp(transform.rotation, CMGridBuildingSystem3D.Instance.GetPlacedObjectRotation(), Time.deltaTime * 15f);
- }
- private void RefreshVisual() {
- if (visual != null) {
- Destroy(visual.gameObject);
- visual = null;
- }
- PlacedObjectTypeSO placedObjectTypeSO = CMGridBuildingSystem3D.Instance.GetPlacedObjectTypeSO();
- if (placedObjectTypeSO != null) {
- visual = Instantiate(placedObjectTypeSO.visual, Vector3.zero, Quaternion.identity);
- visual.parent = transform;
- visual.localPosition = Vector3.zero;
- visual.localEulerAngles = Vector3.zero;
- SetLayerRecursive(visual.gameObject, 11);
- }
- }
- private void SetLayerRecursive(GameObject targetGameObject, int layer) {
- targetGameObject.layer = layer;
- foreach (Transform child in targetGameObject.transform) {
- SetLayerRecursive(child.gameObject, layer);
- }
- }
- }
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