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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlacedObject_Done : MonoBehaviour {
- public static PlacedObject_Done Create(Vector3 worldPosition, Vector2Int origin, PlacedObjectTypeSO.Dir dir, PlacedObjectTypeSO placedObjectTypeSO) {
- Transform placedObjectTransform = Instantiate(placedObjectTypeSO.prefab, worldPosition, Quaternion.Euler(0, placedObjectTypeSO.GetRotationAngle(dir), 0));
- PlacedObject_Done placedObject = placedObjectTransform.GetComponent<PlacedObject_Done>();
- placedObject.Setup(placedObjectTypeSO, origin, dir);
- return placedObject;
- }
- private PlacedObjectTypeSO placedObjectTypeSO;
- private Vector2Int origin;
- private PlacedObjectTypeSO.Dir dir;
- private void Setup(PlacedObjectTypeSO placedObjectTypeSO, Vector2Int origin, PlacedObjectTypeSO.Dir dir) {
- this.placedObjectTypeSO = placedObjectTypeSO;
- this.origin = origin;
- this.dir = dir;
- }
- public List<Vector2Int> GetGridPositionList() {
- return placedObjectTypeSO.GetGridPositionList(origin, dir);
- }
- public void DestroySelf() {
- Destroy(gameObject);
- }
- public override string ToString() {
- return placedObjectTypeSO.nameString;
- }
- }
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