GasStationVisual.prefab 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1456656668474129271
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2499414142690952232}
  12. m_Layer: 0
  13. m_Name: GasStationVisual
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &2499414142690952232
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 1456656668474129271}
  26. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  27. m_LocalPosition: {x: 0, y: 0, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children:
  30. - {fileID: 3997620240393340812}
  31. - {fileID: 8617583971755733324}
  32. m_Father: {fileID: 0}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!1 &3997620240393340808
  36. GameObject:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. serializedVersion: 6
  42. m_Component:
  43. - component: {fileID: 3997620240393340812}
  44. - component: {fileID: 3997620240393340813}
  45. - component: {fileID: 3997620240393340814}
  46. - component: {fileID: 3997620240393340815}
  47. m_Layer: 0
  48. m_Name: Area
  49. m_TagString: Untagged
  50. m_Icon: {fileID: 0}
  51. m_NavMeshLayer: 0
  52. m_StaticEditorFlags: 0
  53. m_IsActive: 1
  54. --- !u!4 &3997620240393340812
  55. Transform:
  56. m_ObjectHideFlags: 0
  57. m_CorrespondingSourceObject: {fileID: 0}
  58. m_PrefabInstance: {fileID: 0}
  59. m_PrefabAsset: {fileID: 0}
  60. m_GameObject: {fileID: 3997620240393340808}
  61. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  62. m_LocalPosition: {x: 10, y: 0, z: 5}
  63. m_LocalScale: {x: 20, y: 1, z: 10}
  64. m_Children: []
  65. m_Father: {fileID: 2499414142690952232}
  66. m_RootOrder: 0
  67. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  68. --- !u!33 &3997620240393340813
  69. MeshFilter:
  70. m_ObjectHideFlags: 0
  71. m_CorrespondingSourceObject: {fileID: 0}
  72. m_PrefabInstance: {fileID: 0}
  73. m_PrefabAsset: {fileID: 0}
  74. m_GameObject: {fileID: 3997620240393340808}
  75. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  76. --- !u!23 &3997620240393340814
  77. MeshRenderer:
  78. m_ObjectHideFlags: 0
  79. m_CorrespondingSourceObject: {fileID: 0}
  80. m_PrefabInstance: {fileID: 0}
  81. m_PrefabAsset: {fileID: 0}
  82. m_GameObject: {fileID: 3997620240393340808}
  83. m_Enabled: 1
  84. m_CastShadows: 1
  85. m_ReceiveShadows: 1
  86. m_DynamicOccludee: 1
  87. m_MotionVectors: 1
  88. m_LightProbeUsage: 1
  89. m_ReflectionProbeUsage: 1
  90. m_RayTracingMode: 2
  91. m_RenderingLayerMask: 1
  92. m_RendererPriority: 0
  93. m_Materials:
  94. - {fileID: 2100000, guid: 08ae8bac2531eab4ab63aacf6f7aa270, type: 2}
  95. m_StaticBatchInfo:
  96. firstSubMesh: 0
  97. subMeshCount: 0
  98. m_StaticBatchRoot: {fileID: 0}
  99. m_ProbeAnchor: {fileID: 0}
  100. m_LightProbeVolumeOverride: {fileID: 0}
  101. m_ScaleInLightmap: 1
  102. m_ReceiveGI: 1
  103. m_PreserveUVs: 0
  104. m_IgnoreNormalsForChartDetection: 0
  105. m_ImportantGI: 0
  106. m_StitchLightmapSeams: 1
  107. m_SelectedEditorRenderState: 3
  108. m_MinimumChartSize: 4
  109. m_AutoUVMaxDistance: 0.5
  110. m_AutoUVMaxAngle: 89
  111. m_LightmapParameters: {fileID: 0}
  112. m_SortingLayerID: 0
  113. m_SortingLayer: 0
  114. m_SortingOrder: 0
  115. --- !u!65 &3997620240393340815
  116. BoxCollider:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. m_GameObject: {fileID: 3997620240393340808}
  122. m_Material: {fileID: 0}
  123. m_IsTrigger: 0
  124. m_Enabled: 1
  125. serializedVersion: 2
  126. m_Size: {x: 1, y: 1, z: 1}
  127. m_Center: {x: 0, y: 0, z: 0}
  128. --- !u!1 &5770087395508685485
  129. GameObject:
  130. m_ObjectHideFlags: 0
  131. m_CorrespondingSourceObject: {fileID: 0}
  132. m_PrefabInstance: {fileID: 0}
  133. m_PrefabAsset: {fileID: 0}
  134. serializedVersion: 6
  135. m_Component:
  136. - component: {fileID: 8617583971755733324}
  137. - component: {fileID: 2989869888645776690}
  138. - component: {fileID: 6086553398823026690}
  139. - component: {fileID: 2547895062214432643}
  140. m_Layer: 0
  141. m_Name: Anchor
  142. m_TagString: Untagged
  143. m_Icon: {fileID: 0}
  144. m_NavMeshLayer: 0
  145. m_StaticEditorFlags: 0
  146. m_IsActive: 1
  147. --- !u!4 &8617583971755733324
  148. Transform:
  149. m_ObjectHideFlags: 0
  150. m_CorrespondingSourceObject: {fileID: 0}
  151. m_PrefabInstance: {fileID: 0}
  152. m_PrefabAsset: {fileID: 0}
  153. m_GameObject: {fileID: 5770087395508685485}
  154. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  155. m_LocalPosition: {x: 0, y: 0, z: 0}
  156. m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
  157. m_Children: []
  158. m_Father: {fileID: 2499414142690952232}
  159. m_RootOrder: 1
  160. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  161. --- !u!33 &2989869888645776690
  162. MeshFilter:
  163. m_ObjectHideFlags: 0
  164. m_CorrespondingSourceObject: {fileID: 0}
  165. m_PrefabInstance: {fileID: 0}
  166. m_PrefabAsset: {fileID: 0}
  167. m_GameObject: {fileID: 5770087395508685485}
  168. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  169. --- !u!23 &6086553398823026690
  170. MeshRenderer:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. m_GameObject: {fileID: 5770087395508685485}
  176. m_Enabled: 1
  177. m_CastShadows: 1
  178. m_ReceiveShadows: 1
  179. m_DynamicOccludee: 1
  180. m_MotionVectors: 1
  181. m_LightProbeUsage: 1
  182. m_ReflectionProbeUsage: 1
  183. m_RayTracingMode: 2
  184. m_RenderingLayerMask: 1
  185. m_RendererPriority: 0
  186. m_Materials:
  187. - {fileID: 2100000, guid: ea15e7578fcaba245ae39d4619ef838c, type: 2}
  188. m_StaticBatchInfo:
  189. firstSubMesh: 0
  190. subMeshCount: 0
  191. m_StaticBatchRoot: {fileID: 0}
  192. m_ProbeAnchor: {fileID: 0}
  193. m_LightProbeVolumeOverride: {fileID: 0}
  194. m_ScaleInLightmap: 1
  195. m_ReceiveGI: 1
  196. m_PreserveUVs: 0
  197. m_IgnoreNormalsForChartDetection: 0
  198. m_ImportantGI: 0
  199. m_StitchLightmapSeams: 1
  200. m_SelectedEditorRenderState: 3
  201. m_MinimumChartSize: 4
  202. m_AutoUVMaxDistance: 0.5
  203. m_AutoUVMaxAngle: 89
  204. m_LightmapParameters: {fileID: 0}
  205. m_SortingLayerID: 0
  206. m_SortingLayer: 0
  207. m_SortingOrder: 0
  208. --- !u!65 &2547895062214432643
  209. BoxCollider:
  210. m_ObjectHideFlags: 0
  211. m_CorrespondingSourceObject: {fileID: 0}
  212. m_PrefabInstance: {fileID: 0}
  213. m_PrefabAsset: {fileID: 0}
  214. m_GameObject: {fileID: 5770087395508685485}
  215. m_Material: {fileID: 0}
  216. m_IsTrigger: 0
  217. m_Enabled: 1
  218. serializedVersion: 2
  219. m_Size: {x: 1, y: 1, z: 1}
  220. m_Center: {x: 0, y: 0, z: 0}