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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class BuildingAnimation : MonoBehaviour {
- [SerializeField] private AnimationCurve animationCurve = null;
- private float time;
- private void Update() {
- time += Time.deltaTime;
- transform.localScale = new Vector3(1, animationCurve.Evaluate(time), 1);
- }
- }
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