New Universal Render Pipeline Asset_Renderer.asset 3.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-6374941665009056624
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: 6b3d386ba5cd94485973aee1479b272e, type: 3}
  13. m_Name: GhostRenderer
  14. m_EditorClassIdentifier:
  15. m_Active: 1
  16. settings:
  17. passTag: GhostRenderer
  18. Event: 300
  19. filterSettings:
  20. RenderQueueType: 0
  21. LayerMask:
  22. serializedVersion: 2
  23. m_Bits: 128
  24. PassNames: []
  25. overrideMaterial: {fileID: 2100000, guid: 72bdd373775d53f469945fdfbe87b976, type: 2}
  26. overrideMaterialPassIndex: 0
  27. overrideDepthState: 0
  28. depthCompareFunction: 4
  29. enableWrite: 1
  30. stencilSettings:
  31. overrideStencilState: 0
  32. stencilReference: 0
  33. stencilCompareFunction: 8
  34. passOperation: 0
  35. failOperation: 0
  36. zFailOperation: 0
  37. cameraSettings:
  38. overrideCamera: 1
  39. restoreCamera: 1
  40. offset: {x: 0, y: 0, z: 0, w: 0}
  41. cameraFieldOfView: 60
  42. --- !u!114 &11400000
  43. MonoBehaviour:
  44. m_ObjectHideFlags: 0
  45. m_CorrespondingSourceObject: {fileID: 0}
  46. m_PrefabInstance: {fileID: 0}
  47. m_PrefabAsset: {fileID: 0}
  48. m_GameObject: {fileID: 0}
  49. m_Enabled: 1
  50. m_EditorHideFlags: 0
  51. m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
  52. m_Name: New Universal Render Pipeline Asset_Renderer
  53. m_EditorClassIdentifier:
  54. debugShaders:
  55. debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3}
  56. m_RendererFeatures:
  57. - {fileID: -6374941665009056624}
  58. m_RendererFeatureMap: 90444ce154a887a7
  59. m_UseNativeRenderPass: 0
  60. postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
  61. xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
  62. shaders:
  63. blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
  64. copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
  65. screenSpaceShadowPS: {fileID: 0}
  66. samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
  67. stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3}
  68. fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
  69. materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3}
  70. coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
  71. coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, type: 3}
  72. cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, type: 3}
  73. objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, type: 3}
  74. m_AssetVersion: 1
  75. m_OpaqueLayerMask:
  76. serializedVersion: 2
  77. m_Bits: 4294967295
  78. m_TransparentLayerMask:
  79. serializedVersion: 2
  80. m_Bits: 4294967295
  81. m_DefaultStencilState:
  82. overrideStencilState: 0
  83. stencilReference: 0
  84. stencilCompareFunction: 8
  85. passOperation: 2
  86. failOperation: 0
  87. zFailOperation: 0
  88. m_ShadowTransparentReceive: 1
  89. m_RenderingMode: 0
  90. m_DepthPrimingMode: 0
  91. m_AccurateGbufferNormals: 0
  92. m_ClusteredRendering: 0
  93. m_TileSize: 32
  94. m_IntermediateTextureMode: 1