PiercingEffectDefinition.cs 337 B

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  1. using UnityEngine;
  2. [CreateAssetMenu(menuName = "BlockBreaker/Ball Effects/Piercing", fileName = "PiercingEffect")]
  3. public class PiercingEffectDefinition : BallEffectDefinition
  4. {
  5. [SerializeField] private int pierceHits = 3;
  6. public int PierceHits => pierceHits;
  7. public void SetPierceHits(int value) => pierceHits = value;
  8. }