AssetImportWorker0-prev.log 38 KB

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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2025-11-30T09:34:14.4861533Z"
  3. Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release'
  4. OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65321 MB
  5. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  6. Date: 2025-11-30T09:34:14Z
  7. COMMAND LINE ARGUMENTS:
  8. C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe
  9. -adb2
  10. -batchMode
  11. -noUpm
  12. -name
  13. AssetImportWorker0
  14. -projectPath
  15. C:/Users/Axel-PC/GathererOfSouls
  16. -logFile
  17. Logs/AssetImportWorker0.log
  18. -srvPort
  19. 56539
  20. -licensingIpc
  21. LicenseClient-Axel-PC
  22. -job-worker-count
  23. 15
  24. -background-job-worker-count
  25. 8
  26. -gc-helper-count
  27. 1
  28. -name
  29. AssetImport
  30. Successfully changed project path to: C:/Users/Axel-PC/GathererOfSouls
  31. C:/Users/Axel-PC/GathererOfSouls
  32. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  33. "memorysetup-allocator-temp-initial-block-size-main=262144"
  34. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  35. "memorysetup-bucket-allocator-granularity=16"
  36. "memorysetup-bucket-allocator-bucket-count=8"
  37. "memorysetup-bucket-allocator-block-size=33554432"
  38. "memorysetup-bucket-allocator-block-count=8"
  39. "memorysetup-main-allocator-block-size=16777216"
  40. "memorysetup-thread-allocator-block-size=16777216"
  41. "memorysetup-gfx-main-allocator-block-size=16777216"
  42. "memorysetup-gfx-thread-allocator-block-size=16777216"
  43. "memorysetup-cache-allocator-block-size=4194304"
  44. "memorysetup-typetree-allocator-block-size=2097152"
  45. "memorysetup-profiler-bucket-allocator-granularity=16"
  46. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  47. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  48. "memorysetup-profiler-bucket-allocator-block-count=8"
  49. "memorysetup-profiler-allocator-block-size=16777216"
  50. "memorysetup-profiler-editor-allocator-block-size=1048576"
  51. "memorysetup-temp-allocator-size-main=16777216"
  52. "memorysetup-job-temp-allocator-block-size=2097152"
  53. "memorysetup-job-temp-allocator-block-size-background=1048576"
  54. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  55. "memorysetup-temp-allocator-size-background-worker=32768"
  56. "memorysetup-temp-allocator-size-job-worker=262144"
  57. "memorysetup-temp-allocator-size-preload-manager=33554432"
  58. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  59. "memorysetup-temp-allocator-size-audio-worker=65536"
  60. "memorysetup-temp-allocator-size-cloud-worker=32768"
  61. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  62. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  63. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  64. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  65. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  66. "memorysetup-temp-allocator-size-gfx=262144"
  67. Player connection [37244] Target information:
  68. Player connection [37244] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 2995595296 [EditorId] 2995595296 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  69. Player connection [37244] Host joined multi-casting on [225.0.0.222:54997]...
  70. Player connection [37244] Host joined alternative multi-casting on [225.0.0.222:34997]...
  71. JobSystem: Creating JobQueue using job-worker-count value 15
  72. Input System module state changed to: Initialized.
  73. [Physics::Module] Initialized fallback backend.
  74. [Physics::Module] Id: 0xdecafbad
  75. [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17284, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
  76. [Licensing::Module] LicensingClient has failed validation; ignoring
  77. [Licensing::Client] Handshaking with LicensingClient:
  78. Version: 1.17.3+a4e98f1
  79. Session Id: 08c215aeb62945bb9e88d538ded904b1
  80. Correlation Id: eded8ae05977976abd6b833cc5b1b019
  81. External correlation Id: 2367982949469851296
  82. Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
  83. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
  84. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2025-11-30T09:34:14.5131496Z"
  85. [Licensing::Module] Licensing Background thread has ended after 0.03s
  86. Library Redirect Path: Library/
  87. [Physics::Module] Selected backend.
  88. [Physics::Module] Name: PhysX
  89. [Physics::Module] Id: 0xf2b8ea05
  90. [Physics::Module] SDK Version: 4.1.2
  91. [Physics::Module] Integration Version: 1.0.0
  92. [Physics::Module] Threading Mode: Multi-Threaded
  93. Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins.
  94. Preloading 0 native plugins for Editor in 0.00 ms.
  95. Initialize engine version: 6000.2.10f1 (d3d30d158480)
  96. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems
  97. [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/GathererOfSouls/Assets
  98. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  99. Direct3D:
  100. Version: Direct3D 11.0 [level 11.1]
  101. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  102. Vendor: NVIDIA
  103. VRAM: 7989 MB
  104. Driver: 32.0.15.8157
  105. Initialize mono
  106. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed'
  107. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  108. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc'
  109. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56500
  110. Begin MonoManager ReloadAssembly
  111. Registering precompiled unity dll's ...
  112. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  113. Registered in 0.001450 seconds.
  114. - Loaded All Assemblies, in 0.235 seconds
  115. Native extension for WindowsStandalone target not found
  116. Mono: successfully reloaded assembly
  117. - Finished resetting the current domain, in 0.210 seconds
  118. Domain Reload Profiling: 443ms
  119. BeginReloadAssembly (80ms)
  120. ExecutionOrderSort (0ms)
  121. DisableScriptedObjects (0ms)
  122. BackupInstance (0ms)
  123. ReleaseScriptingObjects (0ms)
  124. CreateAndSetChildDomain (0ms)
  125. RebuildCommonClasses (22ms)
  126. RebuildNativeTypeToScriptingClass (7ms)
  127. initialDomainReloadingComplete (29ms)
  128. LoadAllAssembliesAndSetupDomain (94ms)
  129. LoadAssemblies (78ms)
  130. RebuildTransferFunctionScriptingTraits (0ms)
  131. AnalyzeDomain (93ms)
  132. TypeCache.Refresh (91ms)
  133. TypeCache.ScanAssembly (83ms)
  134. BuildScriptInfoCaches (0ms)
  135. ResolveRequiredComponents (0ms)
  136. FinalizeReload (210ms)
  137. ReleaseScriptCaches (0ms)
  138. RebuildScriptCaches (0ms)
  139. SetupLoadedEditorAssemblies (183ms)
  140. LogAssemblyErrors (0ms)
  141. InitializePlatformSupportModulesInManaged (32ms)
  142. SetLoadedEditorAssemblies (2ms)
  143. BeforeProcessingInitializeOnLoad (40ms)
  144. ProcessInitializeOnLoadAttributes (78ms)
  145. ProcessInitializeOnLoadMethodAttributes (30ms)
  146. AfterProcessingInitializeOnLoad (0ms)
  147. EditorAssembliesLoaded (0ms)
  148. ExecutionOrderSort2 (0ms)
  149. AwakeInstancesAfterBackupRestoration (0ms)
  150. ========================================================================
  151. Worker process is ready to serve import requests
  152. Import Worker Mode flag is 0x00
  153. Begin MonoManager ReloadAssembly
  154. [Licensing::Client] Successfully resolved entitlement details
  155. [Licensing::Module] License group:
  156. Id: 5772457397320-UnityPersXXXX
  157. Product: Unity Personal
  158. Type: Assigned
  159. Expiration: Unlimited
  160. - Loaded All Assemblies, in 0.473 seconds
  161. Refreshing native plugins compatible for Editor in 0.57 ms, found 3 plugins.
  162. Native extension for WindowsStandalone target not found
  163. Package Manager log level set to [2]
  164. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  165. [Package Manager] Unable to send message (not connected to server process).
  166. [Package Manager] Cannot connect to Unity Package Manager local server
  167. Mono: successfully reloaded assembly
  168. - Finished resetting the current domain, in 0.439 seconds
  169. Domain Reload Profiling: 908ms
  170. BeginReloadAssembly (112ms)
  171. ExecutionOrderSort (0ms)
  172. DisableScriptedObjects (4ms)
  173. BackupInstance (0ms)
  174. ReleaseScriptingObjects (0ms)
  175. CreateAndSetChildDomain (18ms)
  176. RebuildCommonClasses (22ms)
  177. RebuildNativeTypeToScriptingClass (7ms)
  178. initialDomainReloadingComplete (25ms)
  179. LoadAllAssembliesAndSetupDomain (304ms)
  180. LoadAssemblies (224ms)
  181. RebuildTransferFunctionScriptingTraits (0ms)
  182. AnalyzeDomain (141ms)
  183. TypeCache.Refresh (104ms)
  184. TypeCache.ScanAssembly (96ms)
  185. BuildScriptInfoCaches (27ms)
  186. ResolveRequiredComponents (7ms)
  187. FinalizeReload (439ms)
  188. ReleaseScriptCaches (0ms)
  189. RebuildScriptCaches (0ms)
  190. SetupLoadedEditorAssemblies (324ms)
  191. LogAssemblyErrors (0ms)
  192. InitializePlatformSupportModulesInManaged (1ms)
  193. SetLoadedEditorAssemblies (3ms)
  194. BeforeProcessingInitializeOnLoad (73ms)
  195. ProcessInitializeOnLoadAttributes (214ms)
  196. ProcessInitializeOnLoadMethodAttributes (28ms)
  197. AfterProcessingInitializeOnLoad (5ms)
  198. EditorAssembliesLoaded (0ms)
  199. ExecutionOrderSort2 (0ms)
  200. AwakeInstancesAfterBackupRestoration (4ms)
  201. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  202. Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
  203. Preloading 0 native plugins for Editor in 0.00 ms.
  204. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  205. Unloading 6137 unused Assets / (4.0 MB). Loaded Objects now: 6832.
  206. Memory consumption went from 146.7 MB to 142.7 MB.
  207. Total: 4.702900 ms (FindLiveObjects: 0.382100 ms CreateObjectMapping: 0.215800 ms MarkObjects: 2.819400 ms DeleteObjects: 1.284700 ms)
  208. ========================================================================
  209. Received Import Request.
  210. Time since last request: 6510.470093 seconds.
  211. path: ProjectSettings/TagManager.asset
  212. artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  213. Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3a7edb23da3ecee511b0136481fac718') in 0.0112743 seconds
  214. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  215. ========================================================================
  216. Received Prepare
  217. Refreshing native plugins compatible for Editor in 0.68 ms, found 3 plugins.
  218. Preloading 0 native plugins for Editor in 0.00 ms.
  219. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  220. Unloading 6128 unused Assets / (3.6 MB). Loaded Objects now: 6835.
  221. Memory consumption went from 145.6 MB to 141.9 MB.
  222. Total: 5.289500 ms (FindLiveObjects: 0.438200 ms CreateObjectMapping: 0.194200 ms MarkObjects: 3.407700 ms DeleteObjects: 1.248300 ms)
  223. Prepare: number of updated asset objects reloaded= 0
  224. ========================================================================
  225. Received Prepare
  226. Begin MonoManager ReloadAssembly
  227. [Licensing::Client] Successfully resolved entitlement details
  228. - Loaded All Assemblies, in 0.454 seconds
  229. Refreshing native plugins compatible for Editor in 0.67 ms, found 3 plugins.
  230. Native extension for WindowsStandalone target not found
  231. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  232. [Package Manager] Unable to send message (not connected to server process).
  233. [Package Manager] Cannot connect to Unity Package Manager local server
  234. Mono: successfully reloaded assembly
  235. - Finished resetting the current domain, in 0.481 seconds
  236. Domain Reload Profiling: 934ms
  237. BeginReloadAssembly (135ms)
  238. ExecutionOrderSort (0ms)
  239. DisableScriptedObjects (3ms)
  240. BackupInstance (0ms)
  241. ReleaseScriptingObjects (0ms)
  242. CreateAndSetChildDomain (29ms)
  243. RebuildCommonClasses (21ms)
  244. RebuildNativeTypeToScriptingClass (8ms)
  245. initialDomainReloadingComplete (20ms)
  246. LoadAllAssembliesAndSetupDomain (269ms)
  247. LoadAssemblies (225ms)
  248. RebuildTransferFunctionScriptingTraits (0ms)
  249. AnalyzeDomain (105ms)
  250. TypeCache.Refresh (6ms)
  251. TypeCache.ScanAssembly (0ms)
  252. BuildScriptInfoCaches (87ms)
  253. ResolveRequiredComponents (7ms)
  254. FinalizeReload (481ms)
  255. ReleaseScriptCaches (0ms)
  256. RebuildScriptCaches (0ms)
  257. SetupLoadedEditorAssemblies (388ms)
  258. LogAssemblyErrors (0ms)
  259. InitializePlatformSupportModulesInManaged (1ms)
  260. SetLoadedEditorAssemblies (3ms)
  261. BeforeProcessingInitializeOnLoad (80ms)
  262. ProcessInitializeOnLoadAttributes (274ms)
  263. ProcessInitializeOnLoadMethodAttributes (26ms)
  264. AfterProcessingInitializeOnLoad (4ms)
  265. EditorAssembliesLoaded (0ms)
  266. ExecutionOrderSort2 (0ms)
  267. AwakeInstancesAfterBackupRestoration (9ms)
  268. Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins.
  269. Preloading 0 native plugins for Editor in 0.00 ms.
  270. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  271. Unloading 6133 unused Assets / (4.1 MB). Loaded Objects now: 6851.
  272. Memory consumption went from 151.5 MB to 147.4 MB.
  273. Total: 4.785400 ms (FindLiveObjects: 0.370800 ms CreateObjectMapping: 0.240900 ms MarkObjects: 2.899000 ms DeleteObjects: 1.274100 ms)
  274. Prepare: number of updated asset objects reloaded= 0
  275. ========================================================================
  276. Received Prepare
  277. Begin MonoManager ReloadAssembly
  278. - Loaded All Assemblies, in 0.441 seconds
  279. Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins.
  280. Native extension for WindowsStandalone target not found
  281. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  282. [Package Manager] Unable to send message (not connected to server process).
  283. [Package Manager] Cannot connect to Unity Package Manager local server
  284. Mono: successfully reloaded assembly
  285. - Finished resetting the current domain, in 0.531 seconds
  286. Domain Reload Profiling: 972ms
  287. BeginReloadAssembly (130ms)
  288. ExecutionOrderSort (0ms)
  289. DisableScriptedObjects (3ms)
  290. BackupInstance (0ms)
  291. ReleaseScriptingObjects (0ms)
  292. CreateAndSetChildDomain (27ms)
  293. RebuildCommonClasses (22ms)
  294. RebuildNativeTypeToScriptingClass (7ms)
  295. initialDomainReloadingComplete (19ms)
  296. LoadAllAssembliesAndSetupDomain (263ms)
  297. LoadAssemblies (220ms)
  298. RebuildTransferFunctionScriptingTraits (0ms)
  299. AnalyzeDomain (104ms)
  300. TypeCache.Refresh (4ms)
  301. TypeCache.ScanAssembly (0ms)
  302. BuildScriptInfoCaches (89ms)
  303. ResolveRequiredComponents (6ms)
  304. FinalizeReload (532ms)
  305. ReleaseScriptCaches (0ms)
  306. RebuildScriptCaches (0ms)
  307. SetupLoadedEditorAssemblies (428ms)
  308. LogAssemblyErrors (0ms)
  309. InitializePlatformSupportModulesInManaged (1ms)
  310. SetLoadedEditorAssemblies (4ms)
  311. BeforeProcessingInitializeOnLoad (74ms)
  312. ProcessInitializeOnLoadAttributes (292ms)
  313. ProcessInitializeOnLoadMethodAttributes (48ms)
  314. AfterProcessingInitializeOnLoad (9ms)
  315. EditorAssembliesLoaded (0ms)
  316. ExecutionOrderSort2 (0ms)
  317. AwakeInstancesAfterBackupRestoration (15ms)
  318. Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins.
  319. Preloading 0 native plugins for Editor in 0.00 ms.
  320. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  321. Unloading 6133 unused Assets / (5.2 MB). Loaded Objects now: 6854.
  322. Memory consumption went from 151.3 MB to 146.1 MB.
  323. Total: 7.175300 ms (FindLiveObjects: 0.392900 ms CreateObjectMapping: 0.214200 ms MarkObjects: 4.126300 ms DeleteObjects: 2.441200 ms)
  324. Prepare: number of updated asset objects reloaded= 0
  325. ========================================================================
  326. Received Prepare
  327. Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins.
  328. Preloading 0 native plugins for Editor in 0.00 ms.
  329. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  330. Unloading 6127 unused Assets / (3.9 MB). Loaded Objects now: 6854.
  331. Memory consumption went from 151.5 MB to 147.6 MB.
  332. Total: 5.712500 ms (FindLiveObjects: 0.421200 ms CreateObjectMapping: 0.221800 ms MarkObjects: 3.777600 ms DeleteObjects: 1.290700 ms)
  333. Prepare: number of updated asset objects reloaded= 0
  334. ========================================================================
  335. Received Prepare
  336. Begin MonoManager ReloadAssembly
  337. [Licensing::Client] Successfully resolved entitlement details
  338. - Loaded All Assemblies, in 0.443 seconds
  339. Refreshing native plugins compatible for Editor in 0.56 ms, found 3 plugins.
  340. Native extension for WindowsStandalone target not found
  341. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  342. [Package Manager] Unable to send message (not connected to server process).
  343. [Package Manager] Cannot connect to Unity Package Manager local server
  344. Mono: successfully reloaded assembly
  345. - Finished resetting the current domain, in 0.515 seconds
  346. Domain Reload Profiling: 958ms
  347. BeginReloadAssembly (129ms)
  348. ExecutionOrderSort (0ms)
  349. DisableScriptedObjects (3ms)
  350. BackupInstance (0ms)
  351. ReleaseScriptingObjects (0ms)
  352. CreateAndSetChildDomain (26ms)
  353. RebuildCommonClasses (22ms)
  354. RebuildNativeTypeToScriptingClass (7ms)
  355. initialDomainReloadingComplete (19ms)
  356. LoadAllAssembliesAndSetupDomain (265ms)
  357. LoadAssemblies (218ms)
  358. RebuildTransferFunctionScriptingTraits (0ms)
  359. AnalyzeDomain (106ms)
  360. TypeCache.Refresh (6ms)
  361. TypeCache.ScanAssembly (0ms)
  362. BuildScriptInfoCaches (90ms)
  363. ResolveRequiredComponents (6ms)
  364. FinalizeReload (515ms)
  365. ReleaseScriptCaches (0ms)
  366. RebuildScriptCaches (0ms)
  367. SetupLoadedEditorAssemblies (416ms)
  368. LogAssemblyErrors (0ms)
  369. InitializePlatformSupportModulesInManaged (1ms)
  370. SetLoadedEditorAssemblies (3ms)
  371. BeforeProcessingInitializeOnLoad (71ms)
  372. ProcessInitializeOnLoadAttributes (288ms)
  373. ProcessInitializeOnLoadMethodAttributes (46ms)
  374. AfterProcessingInitializeOnLoad (6ms)
  375. EditorAssembliesLoaded (0ms)
  376. ExecutionOrderSort2 (0ms)
  377. AwakeInstancesAfterBackupRestoration (17ms)
  378. Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins.
  379. Preloading 0 native plugins for Editor in 0.00 ms.
  380. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  381. Unloading 6133 unused Assets / (4.2 MB). Loaded Objects now: 6857.
  382. Memory consumption went from 151.4 MB to 147.1 MB.
  383. Total: 5.695400 ms (FindLiveObjects: 0.431400 ms CreateObjectMapping: 0.218700 ms MarkObjects: 3.100800 ms DeleteObjects: 1.943700 ms)
  384. Prepare: number of updated asset objects reloaded= 0
  385. ========================================================================
  386. Received Prepare
  387. Begin MonoManager ReloadAssembly
  388. - Loaded All Assemblies, in 0.450 seconds
  389. Refreshing native plugins compatible for Editor in 0.50 ms, found 3 plugins.
  390. Native extension for WindowsStandalone target not found
  391. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  392. [Package Manager] Unable to send message (not connected to server process).
  393. [Package Manager] Cannot connect to Unity Package Manager local server
  394. Mono: successfully reloaded assembly
  395. - Finished resetting the current domain, in 0.518 seconds
  396. Domain Reload Profiling: 967ms
  397. BeginReloadAssembly (132ms)
  398. ExecutionOrderSort (0ms)
  399. DisableScriptedObjects (3ms)
  400. BackupInstance (0ms)
  401. ReleaseScriptingObjects (0ms)
  402. CreateAndSetChildDomain (27ms)
  403. RebuildCommonClasses (22ms)
  404. RebuildNativeTypeToScriptingClass (8ms)
  405. initialDomainReloadingComplete (18ms)
  406. LoadAllAssembliesAndSetupDomain (269ms)
  407. LoadAssemblies (222ms)
  408. RebuildTransferFunctionScriptingTraits (0ms)
  409. AnalyzeDomain (109ms)
  410. TypeCache.Refresh (5ms)
  411. TypeCache.ScanAssembly (0ms)
  412. BuildScriptInfoCaches (93ms)
  413. ResolveRequiredComponents (6ms)
  414. FinalizeReload (518ms)
  415. ReleaseScriptCaches (0ms)
  416. RebuildScriptCaches (0ms)
  417. SetupLoadedEditorAssemblies (418ms)
  418. LogAssemblyErrors (0ms)
  419. InitializePlatformSupportModulesInManaged (1ms)
  420. SetLoadedEditorAssemblies (3ms)
  421. BeforeProcessingInitializeOnLoad (73ms)
  422. ProcessInitializeOnLoadAttributes (289ms)
  423. ProcessInitializeOnLoadMethodAttributes (44ms)
  424. AfterProcessingInitializeOnLoad (7ms)
  425. EditorAssembliesLoaded (0ms)
  426. ExecutionOrderSort2 (0ms)
  427. AwakeInstancesAfterBackupRestoration (13ms)
  428. Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
  429. Preloading 0 native plugins for Editor in 0.00 ms.
  430. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  431. Unloading 6133 unused Assets / (4.1 MB). Loaded Objects now: 6860.
  432. Memory consumption went from 151.4 MB to 147.3 MB.
  433. Total: 6.289900 ms (FindLiveObjects: 0.425800 ms CreateObjectMapping: 0.207800 ms MarkObjects: 4.075900 ms DeleteObjects: 1.579600 ms)
  434. Prepare: number of updated asset objects reloaded= 0
  435. ========================================================================
  436. Received Prepare
  437. Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins.
  438. Preloading 0 native plugins for Editor in 0.00 ms.
  439. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  440. Unloading 6127 unused Assets / (3.9 MB). Loaded Objects now: 6860.
  441. Memory consumption went from 151.6 MB to 147.7 MB.
  442. Total: 4.645400 ms (FindLiveObjects: 0.416900 ms CreateObjectMapping: 0.250900 ms MarkObjects: 2.740400 ms DeleteObjects: 1.236600 ms)
  443. Prepare: number of updated asset objects reloaded= 0
  444. ========================================================================
  445. Received Prepare
  446. Begin MonoManager ReloadAssembly
  447. - Loaded All Assemblies, in 0.551 seconds
  448. Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins.
  449. Native extension for WindowsStandalone target not found
  450. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  451. [Package Manager] Unable to send message (not connected to server process).
  452. [Package Manager] Cannot connect to Unity Package Manager local server
  453. Mono: successfully reloaded assembly
  454. - Finished resetting the current domain, in 0.479 seconds
  455. Domain Reload Profiling: 1030ms
  456. BeginReloadAssembly (236ms)
  457. ExecutionOrderSort (0ms)
  458. DisableScriptedObjects (3ms)
  459. BackupInstance (0ms)
  460. ReleaseScriptingObjects (0ms)
  461. CreateAndSetChildDomain (24ms)
  462. RebuildCommonClasses (22ms)
  463. RebuildNativeTypeToScriptingClass (7ms)
  464. initialDomainReloadingComplete (19ms)
  465. LoadAllAssembliesAndSetupDomain (266ms)
  466. LoadAssemblies (326ms)
  467. RebuildTransferFunctionScriptingTraits (0ms)
  468. AnalyzeDomain (111ms)
  469. TypeCache.Refresh (6ms)
  470. TypeCache.ScanAssembly (0ms)
  471. BuildScriptInfoCaches (94ms)
  472. ResolveRequiredComponents (6ms)
  473. FinalizeReload (479ms)
  474. ReleaseScriptCaches (0ms)
  475. RebuildScriptCaches (0ms)
  476. SetupLoadedEditorAssemblies (343ms)
  477. LogAssemblyErrors (0ms)
  478. InitializePlatformSupportModulesInManaged (2ms)
  479. SetLoadedEditorAssemblies (4ms)
  480. BeforeProcessingInitializeOnLoad (102ms)
  481. ProcessInitializeOnLoadAttributes (202ms)
  482. ProcessInitializeOnLoadMethodAttributes (28ms)
  483. AfterProcessingInitializeOnLoad (4ms)
  484. EditorAssembliesLoaded (0ms)
  485. ExecutionOrderSort2 (0ms)
  486. AwakeInstancesAfterBackupRestoration (9ms)
  487. Refreshing native plugins compatible for Editor in 0.69 ms, found 3 plugins.
  488. Preloading 0 native plugins for Editor in 0.00 ms.
  489. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  490. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6863.
  491. Memory consumption went from 151.5 MB to 147.7 MB.
  492. Total: 4.418500 ms (FindLiveObjects: 0.400100 ms CreateObjectMapping: 0.203900 ms MarkObjects: 2.682500 ms DeleteObjects: 1.131500 ms)
  493. Prepare: number of updated asset objects reloaded= 0
  494. ========================================================================
  495. Received Prepare
  496. Begin MonoManager ReloadAssembly
  497. [Licensing::Client] Successfully resolved entitlement details
  498. - Loaded All Assemblies, in 0.447 seconds
  499. Refreshing native plugins compatible for Editor in 0.48 ms, found 3 plugins.
  500. Native extension for WindowsStandalone target not found
  501. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  502. [Package Manager] Unable to send message (not connected to server process).
  503. [Package Manager] Cannot connect to Unity Package Manager local server
  504. Mono: successfully reloaded assembly
  505. - Finished resetting the current domain, in 0.486 seconds
  506. Domain Reload Profiling: 933ms
  507. BeginReloadAssembly (128ms)
  508. ExecutionOrderSort (0ms)
  509. DisableScriptedObjects (3ms)
  510. BackupInstance (0ms)
  511. ReleaseScriptingObjects (0ms)
  512. CreateAndSetChildDomain (25ms)
  513. RebuildCommonClasses (22ms)
  514. RebuildNativeTypeToScriptingClass (9ms)
  515. initialDomainReloadingComplete (18ms)
  516. LoadAllAssembliesAndSetupDomain (270ms)
  517. LoadAssemblies (221ms)
  518. RebuildTransferFunctionScriptingTraits (0ms)
  519. AnalyzeDomain (107ms)
  520. TypeCache.Refresh (7ms)
  521. TypeCache.ScanAssembly (0ms)
  522. BuildScriptInfoCaches (91ms)
  523. ResolveRequiredComponents (6ms)
  524. FinalizeReload (487ms)
  525. ReleaseScriptCaches (0ms)
  526. RebuildScriptCaches (0ms)
  527. SetupLoadedEditorAssemblies (399ms)
  528. LogAssemblyErrors (0ms)
  529. InitializePlatformSupportModulesInManaged (1ms)
  530. SetLoadedEditorAssemblies (3ms)
  531. BeforeProcessingInitializeOnLoad (91ms)
  532. ProcessInitializeOnLoadAttributes (270ms)
  533. ProcessInitializeOnLoadMethodAttributes (30ms)
  534. AfterProcessingInitializeOnLoad (4ms)
  535. EditorAssembliesLoaded (0ms)
  536. ExecutionOrderSort2 (0ms)
  537. AwakeInstancesAfterBackupRestoration (9ms)
  538. Refreshing native plugins compatible for Editor in 0.56 ms, found 3 plugins.
  539. Preloading 0 native plugins for Editor in 0.00 ms.
  540. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  541. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6866.
  542. Memory consumption went from 151.5 MB to 147.7 MB.
  543. Total: 4.464500 ms (FindLiveObjects: 0.359300 ms CreateObjectMapping: 0.280500 ms MarkObjects: 2.694700 ms DeleteObjects: 1.129400 ms)
  544. Prepare: number of updated asset objects reloaded= 0
  545. ========================================================================
  546. Received Prepare
  547. Begin MonoManager ReloadAssembly
  548. - Loaded All Assemblies, in 0.450 seconds
  549. Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
  550. Native extension for WindowsStandalone target not found
  551. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  552. [Package Manager] Unable to send message (not connected to server process).
  553. [Package Manager] Cannot connect to Unity Package Manager local server
  554. Mono: successfully reloaded assembly
  555. - Finished resetting the current domain, in 0.542 seconds
  556. Domain Reload Profiling: 993ms
  557. BeginReloadAssembly (128ms)
  558. ExecutionOrderSort (0ms)
  559. DisableScriptedObjects (3ms)
  560. BackupInstance (0ms)
  561. ReleaseScriptingObjects (0ms)
  562. CreateAndSetChildDomain (24ms)
  563. RebuildCommonClasses (22ms)
  564. RebuildNativeTypeToScriptingClass (8ms)
  565. initialDomainReloadingComplete (18ms)
  566. LoadAllAssembliesAndSetupDomain (274ms)
  567. LoadAssemblies (227ms)
  568. RebuildTransferFunctionScriptingTraits (0ms)
  569. AnalyzeDomain (107ms)
  570. TypeCache.Refresh (5ms)
  571. TypeCache.ScanAssembly (0ms)
  572. BuildScriptInfoCaches (93ms)
  573. ResolveRequiredComponents (6ms)
  574. FinalizeReload (543ms)
  575. ReleaseScriptCaches (0ms)
  576. RebuildScriptCaches (0ms)
  577. SetupLoadedEditorAssemblies (432ms)
  578. LogAssemblyErrors (0ms)
  579. InitializePlatformSupportModulesInManaged (1ms)
  580. SetLoadedEditorAssemblies (3ms)
  581. BeforeProcessingInitializeOnLoad (73ms)
  582. ProcessInitializeOnLoadAttributes (298ms)
  583. ProcessInitializeOnLoadMethodAttributes (49ms)
  584. AfterProcessingInitializeOnLoad (8ms)
  585. EditorAssembliesLoaded (0ms)
  586. ExecutionOrderSort2 (0ms)
  587. AwakeInstancesAfterBackupRestoration (15ms)
  588. Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins.
  589. Preloading 0 native plugins for Editor in 0.00 ms.
  590. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  591. Unloading 6133 unused Assets / (4.2 MB). Loaded Objects now: 6869.
  592. Memory consumption went from 151.5 MB to 147.3 MB.
  593. Total: 5.623800 ms (FindLiveObjects: 0.840200 ms CreateObjectMapping: 0.334900 ms MarkObjects: 2.999600 ms DeleteObjects: 1.448000 ms)
  594. Prepare: number of updated asset objects reloaded= 0
  595. ========================================================================
  596. Received Import Request.
  597. Time since last request: 515.687583 seconds.
  598. path: Assets/UI/GameUI.uss
  599. artifactKey: Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  600. Start importing Assets/UI/GameUI.uss using Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1c06260d3678573677503e0b13c601c2') in 0.0759617 seconds
  601. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  602. ========================================================================
  603. Received Import Request.
  604. Time since last request: 24.340533 seconds.
  605. path: Assets/UI
  606. artifactKey: Guid(4ba1f218e4487614b99b85e9156de488) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  607. Start importing Assets/UI using Guid(4ba1f218e4487614b99b85e9156de488) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f415db408fd782fae08f7713703cd41e') in 0.0004729 seconds
  608. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  609. ========================================================================
  610. Received Import Request.
  611. Time since last request: 12.642629 seconds.
  612. path: Assets/Scripts/GameManager.cs
  613. artifactKey: Guid(4815c3273c602364e8fd8a72d280c2b1) Importer(2089858483,192608db42251d675da83286b1cce702)
  614. Start importing Assets/Scripts/GameManager.cs using Guid(4815c3273c602364e8fd8a72d280c2b1) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '50118748985139db3f211e187f00c396') in 0.1391284 seconds
  615. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  616. ========================================================================
  617. Received Import Request.
  618. Time since last request: 0.000013 seconds.
  619. path: Assets/UI
  620. artifactKey: Guid(4ba1f218e4487614b99b85e9156de488) Importer(2089858483,192608db42251d675da83286b1cce702)
  621. Start importing Assets/UI using Guid(4ba1f218e4487614b99b85e9156de488) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '6bc6472dffa2f759fed4436a9fa6ba12') in 0.0110407 seconds
  622. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  623. ========================================================================
  624. Received Import Request.
  625. Time since last request: 0.000020 seconds.
  626. path: Assets/UI Toolkit
  627. artifactKey: Guid(0c4ba6fff2128c646b28cabc8fdd5ae0) Importer(2089858483,192608db42251d675da83286b1cce702)
  628. Start importing Assets/UI Toolkit using Guid(0c4ba6fff2128c646b28cabc8fdd5ae0) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '5db4f30ae17ea74d3126aa305750adea') in 0.0112379 seconds
  629. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  630. ========================================================================
  631. Received Import Request.
  632. Time since last request: 0.000014 seconds.
  633. path: Assets/Scripts/Building.cs
  634. artifactKey: Guid(dcce192efc4a50b49af1db53e598e6f9) Importer(2089858483,192608db42251d675da83286b1cce702)
  635. Start importing Assets/Scripts/Building.cs using Guid(dcce192efc4a50b49af1db53e598e6f9) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ff5dfb5a882e5b6a9321a5e45a4b267f') in 0.0127509 seconds
  636. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  637. ========================================================================
  638. Received Import Request.
  639. Time since last request: 0.000012 seconds.
  640. path: Assets/Scripts/GameUI.cs
  641. artifactKey: Guid(d94deae477c920746945cb0f826507e8) Importer(2089858483,192608db42251d675da83286b1cce702)
  642. Start importing Assets/Scripts/GameUI.cs using Guid(d94deae477c920746945cb0f826507e8) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '4671aafc0f642a45583eff03e655dfd2') in 0.0149658 seconds
  643. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  644. ========================================================================
  645. Received Import Request.
  646. Time since last request: 0.000012 seconds.
  647. path: Assets/UI/GameUI.uss
  648. artifactKey: Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(2089858483,192608db42251d675da83286b1cce702)
  649. Start importing Assets/UI/GameUI.uss using Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ac8db3b8082131d3653b95a6ad0e38dc') in 0.0233096 seconds
  650. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  651. ========================================================================
  652. Received Import Request.
  653. Time since last request: 0.000014 seconds.
  654. path: Assets/Scripts/TimeManager.cs
  655. artifactKey: Guid(1488257ce4b382a49bb1afd0a3bbdab3) Importer(2089858483,192608db42251d675da83286b1cce702)
  656. Start importing Assets/Scripts/TimeManager.cs using Guid(1488257ce4b382a49bb1afd0a3bbdab3) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'fb67060c795640bd9e7f3eda3b960dcf') in 0.0121375 seconds
  657. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  658. ========================================================================
  659. Received Import Request.
  660. Time since last request: 0.000022 seconds.
  661. path: Assets/Scripts/Villager.cs
  662. artifactKey: Guid(6d25e6ab5c556b04e8ef89b57e07060b) Importer(2089858483,192608db42251d675da83286b1cce702)
  663. Start importing Assets/Scripts/Villager.cs using Guid(6d25e6ab5c556b04e8ef89b57e07060b) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'c323f29e89b8a463d743297c07455e8e') in 0.0127496 seconds
  664. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  665. ========================================================================
  666. Received Import Request.
  667. Time since last request: 0.000034 seconds.
  668. path: Assets/Scripts/SelectionManager.cs
  669. artifactKey: Guid(067b08366af018f41ac131fdad84a0fa) Importer(2089858483,192608db42251d675da83286b1cce702)
  670. Start importing Assets/Scripts/SelectionManager.cs using Guid(067b08366af018f41ac131fdad84a0fa) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '233f7de30f13d2c409493b3ded91615d') in 0.0134109 seconds
  671. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  672. ========================================================================
  673. Received Import Request.
  674. Time since last request: 0.000019 seconds.
  675. path: Assets/Scripts/SceneSetup.cs
  676. artifactKey: Guid(2db14543ce185fc499e1828a360c2a05) Importer(2089858483,192608db42251d675da83286b1cce702)
  677. Start importing Assets/Scripts/SceneSetup.cs using Guid(2db14543ce185fc499e1828a360c2a05) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '88578a4879f4651d7e1137e5e254279d') in 0.0126466 seconds
  678. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  679. ========================================================================
  680. Received Prepare
  681. Begin MonoManager ReloadAssembly
  682. [Licensing::Client] Successfully resolved entitlement details
  683. - Loaded All Assemblies, in 0.571 seconds
  684. Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins.
  685. Native extension for WindowsStandalone target not found
  686. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  687. [Package Manager] Unable to send message (not connected to server process).
  688. [Package Manager] Cannot connect to Unity Package Manager local server
  689. Mono: successfully reloaded assembly
  690. - Finished resetting the current domain, in 0.591 seconds
  691. Domain Reload Profiling: 1162ms
  692. BeginReloadAssembly (174ms)
  693. ExecutionOrderSort (0ms)
  694. DisableScriptedObjects (4ms)
  695. BackupInstance (0ms)
  696. ReleaseScriptingObjects (0ms)
  697. CreateAndSetChildDomain (46ms)
  698. RebuildCommonClasses (22ms)
  699. RebuildNativeTypeToScriptingClass (9ms)
  700. initialDomainReloadingComplete (22ms)
  701. LoadAllAssembliesAndSetupDomain (344ms)
  702. LoadAssemblies (287ms)
  703. RebuildTransferFunctionScriptingTraits (0ms)
  704. AnalyzeDomain (135ms)
  705. TypeCache.Refresh (6ms)
  706. TypeCache.ScanAssembly (0ms)
  707. BuildScriptInfoCaches (114ms)
  708. ResolveRequiredComponents (10ms)
  709. FinalizeReload (591ms)
  710. ReleaseScriptCaches (0ms)
  711. RebuildScriptCaches (0ms)
  712. SetupLoadedEditorAssemblies (472ms)
  713. LogAssemblyErrors (0ms)
  714. InitializePlatformSupportModulesInManaged (2ms)
  715. SetLoadedEditorAssemblies (6ms)
  716. BeforeProcessingInitializeOnLoad (115ms)
  717. ProcessInitializeOnLoadAttributes (294ms)
  718. ProcessInitializeOnLoadMethodAttributes (49ms)
  719. AfterProcessingInitializeOnLoad (6ms)
  720. EditorAssembliesLoaded (0ms)
  721. ExecutionOrderSort2 (0ms)
  722. AwakeInstancesAfterBackupRestoration (13ms)
  723. Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins.
  724. Preloading 0 native plugins for Editor in 0.00 ms.
  725. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  726. Unloading 6133 unused Assets / (4.1 MB). Loaded Objects now: 6872.
  727. Memory consumption went from 151.6 MB to 147.5 MB.
  728. Total: 5.401100 ms (FindLiveObjects: 0.405000 ms CreateObjectMapping: 0.238800 ms MarkObjects: 3.296500 ms DeleteObjects: 1.459800 ms)
  729. Prepare: number of updated asset objects reloaded= 0
  730. Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
  731. AssetImportWorker is now disconnected from the server
  732. Process exiting
  733. Exiting without the bug reporter. Application will terminate with return code 0