AssetImportWorker7-prev.log 60 KB

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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2025-11-30T09:43:29.7475705Z"
  3. Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release'
  4. OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65321 MB
  5. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  6. Date: 2025-11-30T09:43:29Z
  7. COMMAND LINE ARGUMENTS:
  8. C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe
  9. -adb2
  10. -batchMode
  11. -noUpm
  12. -name
  13. AssetImportWorker7
  14. -projectPath
  15. C:/Users/Axel-PC/GathererOfSouls
  16. -logFile
  17. Logs/AssetImportWorker7.log
  18. -srvPort
  19. 56539
  20. -licensingIpc
  21. LicenseClient-Axel-PC
  22. -job-worker-count
  23. 15
  24. -background-job-worker-count
  25. 8
  26. -gc-helper-count
  27. 1
  28. -name
  29. AssetImport
  30. Successfully changed project path to: C:/Users/Axel-PC/GathererOfSouls
  31. C:/Users/Axel-PC/GathererOfSouls
  32. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  33. "memorysetup-allocator-temp-initial-block-size-main=262144"
  34. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  35. "memorysetup-bucket-allocator-granularity=16"
  36. "memorysetup-bucket-allocator-bucket-count=8"
  37. "memorysetup-bucket-allocator-block-size=33554432"
  38. "memorysetup-bucket-allocator-block-count=8"
  39. "memorysetup-main-allocator-block-size=16777216"
  40. "memorysetup-thread-allocator-block-size=16777216"
  41. "memorysetup-gfx-main-allocator-block-size=16777216"
  42. "memorysetup-gfx-thread-allocator-block-size=16777216"
  43. "memorysetup-cache-allocator-block-size=4194304"
  44. "memorysetup-typetree-allocator-block-size=2097152"
  45. "memorysetup-profiler-bucket-allocator-granularity=16"
  46. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  47. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  48. "memorysetup-profiler-bucket-allocator-block-count=8"
  49. "memorysetup-profiler-allocator-block-size=16777216"
  50. "memorysetup-profiler-editor-allocator-block-size=1048576"
  51. "memorysetup-temp-allocator-size-main=16777216"
  52. "memorysetup-job-temp-allocator-block-size=2097152"
  53. "memorysetup-job-temp-allocator-block-size-background=1048576"
  54. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  55. "memorysetup-temp-allocator-size-background-worker=32768"
  56. "memorysetup-temp-allocator-size-job-worker=262144"
  57. "memorysetup-temp-allocator-size-preload-manager=33554432"
  58. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  59. "memorysetup-temp-allocator-size-audio-worker=65536"
  60. "memorysetup-temp-allocator-size-cloud-worker=32768"
  61. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  62. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  63. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  64. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  65. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  66. "memorysetup-temp-allocator-size-gfx=262144"
  67. Player connection [5408] Target information:
  68. Player connection [5408] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 452903341 [EditorId] 452903341 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  69. Player connection [5408] Host joined multi-casting on [225.0.0.222:54997]...
  70. Player connection [5408] Host joined alternative multi-casting on [225.0.0.222:34997]...
  71. JobSystem: Creating JobQueue using job-worker-count value 15
  72. Input System module state changed to: Initialized.
  73. [Physics::Module] Initialized fallback backend.
  74. [Physics::Module] Id: 0xdecafbad
  75. [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17284, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
  76. [Licensing::Module] LicensingClient has failed validation; ignoring
  77. [Licensing::Client] Handshaking with LicensingClient:
  78. Version: 1.17.3+a4e98f1
  79. Session Id: 16793f58753040d0a9ebbc66a2d7065e
  80. Correlation Id: eded8ae05977976abd6b833cc5b1b019
  81. External correlation Id: 935489674495100247
  82. Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
  83. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
  84. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2025-11-30T09:43:29.7763465Z"
  85. [Licensing::Module] Licensing Background thread has ended after 0.03s
  86. Library Redirect Path: Library/
  87. [Physics::Module] Selected backend.
  88. [Physics::Module] Name: PhysX
  89. [Physics::Module] Id: 0xf2b8ea05
  90. [Physics::Module] SDK Version: 4.1.2
  91. [Physics::Module] Integration Version: 1.0.0
  92. [Physics::Module] Threading Mode: Multi-Threaded
  93. Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins.
  94. Preloading 0 native plugins for Editor in 0.00 ms.
  95. Initialize engine version: 6000.2.10f1 (d3d30d158480)
  96. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems
  97. [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/GathererOfSouls/Assets
  98. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  99. Direct3D:
  100. Version: Direct3D 11.0 [level 11.1]
  101. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  102. Vendor: NVIDIA
  103. VRAM: 7989 MB
  104. Driver: 32.0.15.8157
  105. Initialize mono
  106. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed'
  107. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  108. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc'
  109. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56348
  110. Begin MonoManager ReloadAssembly
  111. Registering precompiled unity dll's ...
  112. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  113. Registered in 0.001225 seconds.
  114. - Loaded All Assemblies, in 0.265 seconds
  115. Native extension for WindowsStandalone target not found
  116. Mono: successfully reloaded assembly
  117. - Finished resetting the current domain, in 0.239 seconds
  118. Domain Reload Profiling: 503ms
  119. BeginReloadAssembly (89ms)
  120. ExecutionOrderSort (0ms)
  121. DisableScriptedObjects (0ms)
  122. BackupInstance (0ms)
  123. ReleaseScriptingObjects (0ms)
  124. CreateAndSetChildDomain (0ms)
  125. RebuildCommonClasses (24ms)
  126. RebuildNativeTypeToScriptingClass (9ms)
  127. initialDomainReloadingComplete (29ms)
  128. LoadAllAssembliesAndSetupDomain (112ms)
  129. LoadAssemblies (86ms)
  130. RebuildTransferFunctionScriptingTraits (0ms)
  131. AnalyzeDomain (110ms)
  132. TypeCache.Refresh (108ms)
  133. TypeCache.ScanAssembly (100ms)
  134. BuildScriptInfoCaches (0ms)
  135. ResolveRequiredComponents (0ms)
  136. FinalizeReload (239ms)
  137. ReleaseScriptCaches (0ms)
  138. RebuildScriptCaches (0ms)
  139. SetupLoadedEditorAssemblies (210ms)
  140. LogAssemblyErrors (0ms)
  141. InitializePlatformSupportModulesInManaged (42ms)
  142. SetLoadedEditorAssemblies (3ms)
  143. BeforeProcessingInitializeOnLoad (45ms)
  144. ProcessInitializeOnLoadAttributes (86ms)
  145. ProcessInitializeOnLoadMethodAttributes (34ms)
  146. AfterProcessingInitializeOnLoad (0ms)
  147. EditorAssembliesLoaded (0ms)
  148. ExecutionOrderSort2 (0ms)
  149. AwakeInstancesAfterBackupRestoration (0ms)
  150. ========================================================================
  151. Worker process is ready to serve import requests
  152. Import Worker Mode flag is 0x00
  153. Begin MonoManager ReloadAssembly
  154. [Licensing::Client] Successfully resolved entitlement details
  155. [Licensing::Module] License group:
  156. Id: 5772457397320-UnityPersXXXX
  157. Product: Unity Personal
  158. Type: Assigned
  159. Expiration: Unlimited
  160. - Loaded All Assemblies, in 0.498 seconds
  161. Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins.
  162. Native extension for WindowsStandalone target not found
  163. Package Manager log level set to [2]
  164. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  165. [Package Manager] Unable to send message (not connected to server process).
  166. [Package Manager] Cannot connect to Unity Package Manager local server
  167. Mono: successfully reloaded assembly
  168. - Finished resetting the current domain, in 0.472 seconds
  169. Domain Reload Profiling: 967ms
  170. BeginReloadAssembly (119ms)
  171. ExecutionOrderSort (0ms)
  172. DisableScriptedObjects (5ms)
  173. BackupInstance (0ms)
  174. ReleaseScriptingObjects (0ms)
  175. CreateAndSetChildDomain (18ms)
  176. RebuildCommonClasses (26ms)
  177. RebuildNativeTypeToScriptingClass (8ms)
  178. initialDomainReloadingComplete (27ms)
  179. LoadAllAssembliesAndSetupDomain (314ms)
  180. LoadAssemblies (234ms)
  181. RebuildTransferFunctionScriptingTraits (0ms)
  182. AnalyzeDomain (147ms)
  183. TypeCache.Refresh (108ms)
  184. TypeCache.ScanAssembly (99ms)
  185. BuildScriptInfoCaches (30ms)
  186. ResolveRequiredComponents (6ms)
  187. FinalizeReload (472ms)
  188. ReleaseScriptCaches (0ms)
  189. RebuildScriptCaches (0ms)
  190. SetupLoadedEditorAssemblies (341ms)
  191. LogAssemblyErrors (0ms)
  192. InitializePlatformSupportModulesInManaged (1ms)
  193. SetLoadedEditorAssemblies (4ms)
  194. BeforeProcessingInitializeOnLoad (81ms)
  195. ProcessInitializeOnLoadAttributes (221ms)
  196. ProcessInitializeOnLoadMethodAttributes (30ms)
  197. AfterProcessingInitializeOnLoad (4ms)
  198. EditorAssembliesLoaded (0ms)
  199. ExecutionOrderSort2 (0ms)
  200. AwakeInstancesAfterBackupRestoration (4ms)
  201. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  202. Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
  203. Preloading 0 native plugins for Editor in 0.00 ms.
  204. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  205. Unloading 6137 unused Assets / (5.1 MB). Loaded Objects now: 6832.
  206. Memory consumption went from 139.1 MB to 134.0 MB.
  207. Total: 8.531200 ms (FindLiveObjects: 0.910500 ms CreateObjectMapping: 0.359000 ms MarkObjects: 4.866000 ms DeleteObjects: 2.394700 ms)
  208. ========================================================================
  209. Received Prepare
  210. Begin MonoManager ReloadAssembly
  211. - Loaded All Assemblies, in 0.552 seconds
  212. Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins.
  213. Native extension for WindowsStandalone target not found
  214. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  215. [Package Manager] Unable to send message (not connected to server process).
  216. [Package Manager] Cannot connect to Unity Package Manager local server
  217. Mono: successfully reloaded assembly
  218. - Finished resetting the current domain, in 0.583 seconds
  219. Domain Reload Profiling: 1134ms
  220. BeginReloadAssembly (157ms)
  221. ExecutionOrderSort (0ms)
  222. DisableScriptedObjects (3ms)
  223. BackupInstance (0ms)
  224. ReleaseScriptingObjects (0ms)
  225. CreateAndSetChildDomain (41ms)
  226. RebuildCommonClasses (28ms)
  227. RebuildNativeTypeToScriptingClass (11ms)
  228. initialDomainReloadingComplete (23ms)
  229. LoadAllAssembliesAndSetupDomain (331ms)
  230. LoadAssemblies (276ms)
  231. RebuildTransferFunctionScriptingTraits (0ms)
  232. AnalyzeDomain (123ms)
  233. TypeCache.Refresh (6ms)
  234. TypeCache.ScanAssembly (0ms)
  235. BuildScriptInfoCaches (105ms)
  236. ResolveRequiredComponents (7ms)
  237. FinalizeReload (584ms)
  238. ReleaseScriptCaches (0ms)
  239. RebuildScriptCaches (0ms)
  240. SetupLoadedEditorAssemblies (456ms)
  241. LogAssemblyErrors (0ms)
  242. InitializePlatformSupportModulesInManaged (2ms)
  243. SetLoadedEditorAssemblies (5ms)
  244. BeforeProcessingInitializeOnLoad (109ms)
  245. ProcessInitializeOnLoadAttributes (294ms)
  246. ProcessInitializeOnLoadMethodAttributes (40ms)
  247. AfterProcessingInitializeOnLoad (6ms)
  248. EditorAssembliesLoaded (0ms)
  249. ExecutionOrderSort2 (0ms)
  250. AwakeInstancesAfterBackupRestoration (14ms)
  251. Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins.
  252. Preloading 0 native plugins for Editor in 0.00 ms.
  253. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  254. Unloading 6133 unused Assets / (3.5 MB). Loaded Objects now: 6848.
  255. Memory consumption went from 143.2 MB to 139.7 MB.
  256. Total: 5.765100 ms (FindLiveObjects: 0.444500 ms CreateObjectMapping: 0.368600 ms MarkObjects: 3.484900 ms DeleteObjects: 1.466100 ms)
  257. Prepare: number of updated asset objects reloaded= 0
  258. ========================================================================
  259. Received Prepare
  260. Refreshing native plugins compatible for Editor in 1.74 ms, found 3 plugins.
  261. Preloading 0 native plugins for Editor in 0.00 ms.
  262. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  263. Unloading 6127 unused Assets / (3.6 MB). Loaded Objects now: 6848.
  264. Memory consumption went from 143.3 MB to 139.7 MB.
  265. Total: 8.946900 ms (FindLiveObjects: 0.645500 ms CreateObjectMapping: 0.900900 ms MarkObjects: 5.669900 ms DeleteObjects: 1.728900 ms)
  266. Prepare: number of updated asset objects reloaded= 0
  267. ========================================================================
  268. Received Prepare
  269. Begin MonoManager ReloadAssembly
  270. [Licensing::Client] Successfully resolved entitlement details
  271. - Loaded All Assemblies, in 0.455 seconds
  272. Refreshing native plugins compatible for Editor in 0.68 ms, found 3 plugins.
  273. Native extension for WindowsStandalone target not found
  274. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  275. [Package Manager] Unable to send message (not connected to server process).
  276. [Package Manager] Cannot connect to Unity Package Manager local server
  277. Mono: successfully reloaded assembly
  278. - Finished resetting the current domain, in 0.472 seconds
  279. Domain Reload Profiling: 928ms
  280. BeginReloadAssembly (138ms)
  281. ExecutionOrderSort (0ms)
  282. DisableScriptedObjects (3ms)
  283. BackupInstance (0ms)
  284. ReleaseScriptingObjects (0ms)
  285. CreateAndSetChildDomain (28ms)
  286. RebuildCommonClasses (21ms)
  287. RebuildNativeTypeToScriptingClass (8ms)
  288. initialDomainReloadingComplete (19ms)
  289. LoadAllAssembliesAndSetupDomain (269ms)
  290. LoadAssemblies (229ms)
  291. RebuildTransferFunctionScriptingTraits (0ms)
  292. AnalyzeDomain (105ms)
  293. TypeCache.Refresh (6ms)
  294. TypeCache.ScanAssembly (0ms)
  295. BuildScriptInfoCaches (90ms)
  296. ResolveRequiredComponents (6ms)
  297. FinalizeReload (473ms)
  298. ReleaseScriptCaches (0ms)
  299. RebuildScriptCaches (0ms)
  300. SetupLoadedEditorAssemblies (385ms)
  301. LogAssemblyErrors (0ms)
  302. InitializePlatformSupportModulesInManaged (1ms)
  303. SetLoadedEditorAssemblies (3ms)
  304. BeforeProcessingInitializeOnLoad (81ms)
  305. ProcessInitializeOnLoadAttributes (268ms)
  306. ProcessInitializeOnLoadMethodAttributes (27ms)
  307. AfterProcessingInitializeOnLoad (4ms)
  308. EditorAssembliesLoaded (0ms)
  309. ExecutionOrderSort2 (0ms)
  310. AwakeInstancesAfterBackupRestoration (10ms)
  311. Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins.
  312. Preloading 0 native plugins for Editor in 0.00 ms.
  313. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  314. Unloading 6133 unused Assets / (3.9 MB). Loaded Objects now: 6851.
  315. Memory consumption went from 143.0 MB to 139.1 MB.
  316. Total: 5.051900 ms (FindLiveObjects: 0.391600 ms CreateObjectMapping: 0.303700 ms MarkObjects: 3.167200 ms DeleteObjects: 1.188400 ms)
  317. Prepare: number of updated asset objects reloaded= 0
  318. ========================================================================
  319. Received Prepare
  320. Begin MonoManager ReloadAssembly
  321. - Loaded All Assemblies, in 0.437 seconds
  322. Refreshing native plugins compatible for Editor in 0.49 ms, found 3 plugins.
  323. Native extension for WindowsStandalone target not found
  324. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  325. [Package Manager] Unable to send message (not connected to server process).
  326. [Package Manager] Cannot connect to Unity Package Manager local server
  327. Mono: successfully reloaded assembly
  328. - Finished resetting the current domain, in 0.429 seconds
  329. Domain Reload Profiling: 866ms
  330. BeginReloadAssembly (128ms)
  331. ExecutionOrderSort (0ms)
  332. DisableScriptedObjects (4ms)
  333. BackupInstance (0ms)
  334. ReleaseScriptingObjects (0ms)
  335. CreateAndSetChildDomain (26ms)
  336. RebuildCommonClasses (22ms)
  337. RebuildNativeTypeToScriptingClass (7ms)
  338. initialDomainReloadingComplete (19ms)
  339. LoadAllAssembliesAndSetupDomain (261ms)
  340. LoadAssemblies (213ms)
  341. RebuildTransferFunctionScriptingTraits (0ms)
  342. AnalyzeDomain (107ms)
  343. TypeCache.Refresh (5ms)
  344. TypeCache.ScanAssembly (0ms)
  345. BuildScriptInfoCaches (93ms)
  346. ResolveRequiredComponents (6ms)
  347. FinalizeReload (430ms)
  348. ReleaseScriptCaches (0ms)
  349. RebuildScriptCaches (0ms)
  350. SetupLoadedEditorAssemblies (332ms)
  351. LogAssemblyErrors (0ms)
  352. InitializePlatformSupportModulesInManaged (1ms)
  353. SetLoadedEditorAssemblies (3ms)
  354. BeforeProcessingInitializeOnLoad (72ms)
  355. ProcessInitializeOnLoadAttributes (211ms)
  356. ProcessInitializeOnLoadMethodAttributes (39ms)
  357. AfterProcessingInitializeOnLoad (5ms)
  358. EditorAssembliesLoaded (0ms)
  359. ExecutionOrderSort2 (0ms)
  360. AwakeInstancesAfterBackupRestoration (13ms)
  361. Refreshing native plugins compatible for Editor in 0.57 ms, found 3 plugins.
  362. Preloading 0 native plugins for Editor in 0.00 ms.
  363. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  364. Unloading 6133 unused Assets / (3.9 MB). Loaded Objects now: 6854.
  365. Memory consumption went from 143.0 MB to 139.1 MB.
  366. Total: 6.836500 ms (FindLiveObjects: 0.453900 ms CreateObjectMapping: 0.789400 ms MarkObjects: 3.911000 ms DeleteObjects: 1.681000 ms)
  367. Prepare: number of updated asset objects reloaded= 0
  368. ========================================================================
  369. Received Prepare
  370. Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins.
  371. Preloading 0 native plugins for Editor in 0.00 ms.
  372. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  373. Unloading 6127 unused Assets / (3.9 MB). Loaded Objects now: 6854.
  374. Memory consumption went from 143.2 MB to 139.3 MB.
  375. Total: 5.786300 ms (FindLiveObjects: 0.400700 ms CreateObjectMapping: 0.211800 ms MarkObjects: 3.969400 ms DeleteObjects: 1.203400 ms)
  376. Prepare: number of updated asset objects reloaded= 0
  377. ========================================================================
  378. Received Prepare
  379. Begin MonoManager ReloadAssembly
  380. [Licensing::Client] Successfully resolved entitlement details
  381. - Loaded All Assemblies, in 0.454 seconds
  382. Refreshing native plugins compatible for Editor in 0.67 ms, found 3 plugins.
  383. Native extension for WindowsStandalone target not found
  384. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  385. [Package Manager] Unable to send message (not connected to server process).
  386. [Package Manager] Cannot connect to Unity Package Manager local server
  387. Mono: successfully reloaded assembly
  388. - Finished resetting the current domain, in 0.479 seconds
  389. Domain Reload Profiling: 933ms
  390. BeginReloadAssembly (136ms)
  391. ExecutionOrderSort (0ms)
  392. DisableScriptedObjects (3ms)
  393. BackupInstance (0ms)
  394. ReleaseScriptingObjects (0ms)
  395. CreateAndSetChildDomain (27ms)
  396. RebuildCommonClasses (20ms)
  397. RebuildNativeTypeToScriptingClass (7ms)
  398. initialDomainReloadingComplete (19ms)
  399. LoadAllAssembliesAndSetupDomain (271ms)
  400. LoadAssemblies (228ms)
  401. RebuildTransferFunctionScriptingTraits (0ms)
  402. AnalyzeDomain (107ms)
  403. TypeCache.Refresh (7ms)
  404. TypeCache.ScanAssembly (0ms)
  405. BuildScriptInfoCaches (90ms)
  406. ResolveRequiredComponents (6ms)
  407. FinalizeReload (479ms)
  408. ReleaseScriptCaches (0ms)
  409. RebuildScriptCaches (0ms)
  410. SetupLoadedEditorAssemblies (392ms)
  411. LogAssemblyErrors (0ms)
  412. InitializePlatformSupportModulesInManaged (1ms)
  413. SetLoadedEditorAssemblies (3ms)
  414. BeforeProcessingInitializeOnLoad (86ms)
  415. ProcessInitializeOnLoadAttributes (271ms)
  416. ProcessInitializeOnLoadMethodAttributes (26ms)
  417. AfterProcessingInitializeOnLoad (4ms)
  418. EditorAssembliesLoaded (0ms)
  419. ExecutionOrderSort2 (0ms)
  420. AwakeInstancesAfterBackupRestoration (10ms)
  421. Refreshing native plugins compatible for Editor in 0.57 ms, found 3 plugins.
  422. Preloading 0 native plugins for Editor in 0.00 ms.
  423. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  424. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6857.
  425. Memory consumption went from 143.1 MB to 139.3 MB.
  426. Total: 4.511800 ms (FindLiveObjects: 0.370700 ms CreateObjectMapping: 0.218300 ms MarkObjects: 2.788300 ms DeleteObjects: 1.134000 ms)
  427. Prepare: number of updated asset objects reloaded= 0
  428. ========================================================================
  429. Received Prepare
  430. Begin MonoManager ReloadAssembly
  431. - Loaded All Assemblies, in 0.439 seconds
  432. Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins.
  433. Native extension for WindowsStandalone target not found
  434. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  435. [Package Manager] Unable to send message (not connected to server process).
  436. [Package Manager] Cannot connect to Unity Package Manager local server
  437. Mono: successfully reloaded assembly
  438. - Finished resetting the current domain, in 0.431 seconds
  439. Domain Reload Profiling: 869ms
  440. BeginReloadAssembly (127ms)
  441. ExecutionOrderSort (0ms)
  442. DisableScriptedObjects (3ms)
  443. BackupInstance (0ms)
  444. ReleaseScriptingObjects (0ms)
  445. CreateAndSetChildDomain (25ms)
  446. RebuildCommonClasses (21ms)
  447. RebuildNativeTypeToScriptingClass (8ms)
  448. initialDomainReloadingComplete (18ms)
  449. LoadAllAssembliesAndSetupDomain (264ms)
  450. LoadAssemblies (215ms)
  451. RebuildTransferFunctionScriptingTraits (0ms)
  452. AnalyzeDomain (109ms)
  453. TypeCache.Refresh (5ms)
  454. TypeCache.ScanAssembly (0ms)
  455. BuildScriptInfoCaches (94ms)
  456. ResolveRequiredComponents (6ms)
  457. FinalizeReload (431ms)
  458. ReleaseScriptCaches (0ms)
  459. RebuildScriptCaches (0ms)
  460. SetupLoadedEditorAssemblies (334ms)
  461. LogAssemblyErrors (0ms)
  462. InitializePlatformSupportModulesInManaged (1ms)
  463. SetLoadedEditorAssemblies (3ms)
  464. BeforeProcessingInitializeOnLoad (73ms)
  465. ProcessInitializeOnLoadAttributes (207ms)
  466. ProcessInitializeOnLoadMethodAttributes (43ms)
  467. AfterProcessingInitializeOnLoad (5ms)
  468. EditorAssembliesLoaded (0ms)
  469. ExecutionOrderSort2 (0ms)
  470. AwakeInstancesAfterBackupRestoration (15ms)
  471. Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
  472. Preloading 0 native plugins for Editor in 0.00 ms.
  473. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  474. Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6860.
  475. Memory consumption went from 143.1 MB to 139.4 MB.
  476. Total: 6.756700 ms (FindLiveObjects: 0.545800 ms CreateObjectMapping: 0.562600 ms MarkObjects: 3.745100 ms DeleteObjects: 1.902100 ms)
  477. Prepare: number of updated asset objects reloaded= 0
  478. ========================================================================
  479. Received Prepare
  480. Refreshing native plugins compatible for Editor in 0.61 ms, found 3 plugins.
  481. Preloading 0 native plugins for Editor in 0.00 ms.
  482. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  483. Unloading 6127 unused Assets / (4.2 MB). Loaded Objects now: 6860.
  484. Memory consumption went from 143.3 MB to 139.1 MB.
  485. Total: 5.991700 ms (FindLiveObjects: 0.407600 ms CreateObjectMapping: 0.250300 ms MarkObjects: 3.875300 ms DeleteObjects: 1.457500 ms)
  486. Prepare: number of updated asset objects reloaded= 0
  487. ========================================================================
  488. Received Prepare
  489. Begin MonoManager ReloadAssembly
  490. [Licensing::Client] Successfully resolved entitlement details
  491. - Loaded All Assemblies, in 0.452 seconds
  492. Refreshing native plugins compatible for Editor in 0.66 ms, found 3 plugins.
  493. Native extension for WindowsStandalone target not found
  494. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  495. [Package Manager] Unable to send message (not connected to server process).
  496. [Package Manager] Cannot connect to Unity Package Manager local server
  497. Mono: successfully reloaded assembly
  498. - Finished resetting the current domain, in 0.440 seconds
  499. Domain Reload Profiling: 892ms
  500. BeginReloadAssembly (136ms)
  501. ExecutionOrderSort (0ms)
  502. DisableScriptedObjects (4ms)
  503. BackupInstance (0ms)
  504. ReleaseScriptingObjects (0ms)
  505. CreateAndSetChildDomain (26ms)
  506. RebuildCommonClasses (20ms)
  507. RebuildNativeTypeToScriptingClass (7ms)
  508. initialDomainReloadingComplete (19ms)
  509. LoadAllAssembliesAndSetupDomain (269ms)
  510. LoadAssemblies (229ms)
  511. RebuildTransferFunctionScriptingTraits (0ms)
  512. AnalyzeDomain (105ms)
  513. TypeCache.Refresh (6ms)
  514. TypeCache.ScanAssembly (0ms)
  515. BuildScriptInfoCaches (89ms)
  516. ResolveRequiredComponents (6ms)
  517. FinalizeReload (440ms)
  518. ReleaseScriptCaches (0ms)
  519. RebuildScriptCaches (0ms)
  520. SetupLoadedEditorAssemblies (352ms)
  521. LogAssemblyErrors (0ms)
  522. InitializePlatformSupportModulesInManaged (1ms)
  523. SetLoadedEditorAssemblies (3ms)
  524. BeforeProcessingInitializeOnLoad (76ms)
  525. ProcessInitializeOnLoadAttributes (233ms)
  526. ProcessInitializeOnLoadMethodAttributes (35ms)
  527. AfterProcessingInitializeOnLoad (4ms)
  528. EditorAssembliesLoaded (0ms)
  529. ExecutionOrderSort2 (0ms)
  530. AwakeInstancesAfterBackupRestoration (10ms)
  531. Refreshing native plugins compatible for Editor in 0.62 ms, found 3 plugins.
  532. Preloading 0 native plugins for Editor in 0.00 ms.
  533. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  534. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6863.
  535. Memory consumption went from 143.1 MB to 139.4 MB.
  536. Total: 4.345100 ms (FindLiveObjects: 0.393700 ms CreateObjectMapping: 0.218700 ms MarkObjects: 2.614900 ms DeleteObjects: 1.117000 ms)
  537. Prepare: number of updated asset objects reloaded= 0
  538. ========================================================================
  539. Received Prepare
  540. Begin MonoManager ReloadAssembly
  541. - Loaded All Assemblies, in 0.442 seconds
  542. Refreshing native plugins compatible for Editor in 0.70 ms, found 3 plugins.
  543. Native extension for WindowsStandalone target not found
  544. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  545. [Package Manager] Unable to send message (not connected to server process).
  546. [Package Manager] Cannot connect to Unity Package Manager local server
  547. Mono: successfully reloaded assembly
  548. - Finished resetting the current domain, in 0.440 seconds
  549. Domain Reload Profiling: 883ms
  550. BeginReloadAssembly (129ms)
  551. ExecutionOrderSort (0ms)
  552. DisableScriptedObjects (3ms)
  553. BackupInstance (0ms)
  554. ReleaseScriptingObjects (0ms)
  555. CreateAndSetChildDomain (26ms)
  556. RebuildCommonClasses (21ms)
  557. RebuildNativeTypeToScriptingClass (8ms)
  558. initialDomainReloadingComplete (18ms)
  559. LoadAllAssembliesAndSetupDomain (266ms)
  560. LoadAssemblies (217ms)
  561. RebuildTransferFunctionScriptingTraits (0ms)
  562. AnalyzeDomain (109ms)
  563. TypeCache.Refresh (5ms)
  564. TypeCache.ScanAssembly (0ms)
  565. BuildScriptInfoCaches (94ms)
  566. ResolveRequiredComponents (6ms)
  567. FinalizeReload (441ms)
  568. ReleaseScriptCaches (0ms)
  569. RebuildScriptCaches (0ms)
  570. SetupLoadedEditorAssemblies (338ms)
  571. LogAssemblyErrors (0ms)
  572. InitializePlatformSupportModulesInManaged (1ms)
  573. SetLoadedEditorAssemblies (4ms)
  574. BeforeProcessingInitializeOnLoad (74ms)
  575. ProcessInitializeOnLoadAttributes (209ms)
  576. ProcessInitializeOnLoadMethodAttributes (42ms)
  577. AfterProcessingInitializeOnLoad (7ms)
  578. EditorAssembliesLoaded (0ms)
  579. ExecutionOrderSort2 (0ms)
  580. AwakeInstancesAfterBackupRestoration (16ms)
  581. Refreshing native plugins compatible for Editor in 0.72 ms, found 3 plugins.
  582. Preloading 0 native plugins for Editor in 0.00 ms.
  583. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  584. Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6866.
  585. Memory consumption went from 143.2 MB to 139.5 MB.
  586. Total: 5.459300 ms (FindLiveObjects: 0.411600 ms CreateObjectMapping: 0.212600 ms MarkObjects: 3.509100 ms DeleteObjects: 1.325300 ms)
  587. Prepare: number of updated asset objects reloaded= 0
  588. ========================================================================
  589. Received Prepare
  590. Refreshing native plugins compatible for Editor in 0.70 ms, found 3 plugins.
  591. Preloading 0 native plugins for Editor in 0.00 ms.
  592. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  593. Unloading 6127 unused Assets / (3.8 MB). Loaded Objects now: 6866.
  594. Memory consumption went from 143.4 MB to 139.6 MB.
  595. Total: 7.141100 ms (FindLiveObjects: 0.799600 ms CreateObjectMapping: 0.344600 ms MarkObjects: 4.792800 ms DeleteObjects: 1.202700 ms)
  596. Prepare: number of updated asset objects reloaded= 0
  597. ========================================================================
  598. Received Prepare
  599. Begin MonoManager ReloadAssembly
  600. [Licensing::Client] Successfully resolved entitlement details
  601. - Loaded All Assemblies, in 0.460 seconds
  602. Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins.
  603. Native extension for WindowsStandalone target not found
  604. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  605. [Package Manager] Unable to send message (not connected to server process).
  606. [Package Manager] Cannot connect to Unity Package Manager local server
  607. Mono: successfully reloaded assembly
  608. - Finished resetting the current domain, in 0.467 seconds
  609. Domain Reload Profiling: 926ms
  610. BeginReloadAssembly (141ms)
  611. ExecutionOrderSort (0ms)
  612. DisableScriptedObjects (4ms)
  613. BackupInstance (0ms)
  614. ReleaseScriptingObjects (0ms)
  615. CreateAndSetChildDomain (27ms)
  616. RebuildCommonClasses (21ms)
  617. RebuildNativeTypeToScriptingClass (7ms)
  618. initialDomainReloadingComplete (19ms)
  619. LoadAllAssembliesAndSetupDomain (272ms)
  620. LoadAssemblies (230ms)
  621. RebuildTransferFunctionScriptingTraits (0ms)
  622. AnalyzeDomain (106ms)
  623. TypeCache.Refresh (7ms)
  624. TypeCache.ScanAssembly (0ms)
  625. BuildScriptInfoCaches (89ms)
  626. ResolveRequiredComponents (6ms)
  627. FinalizeReload (467ms)
  628. ReleaseScriptCaches (0ms)
  629. RebuildScriptCaches (0ms)
  630. SetupLoadedEditorAssemblies (367ms)
  631. LogAssemblyErrors (0ms)
  632. InitializePlatformSupportModulesInManaged (1ms)
  633. SetLoadedEditorAssemblies (4ms)
  634. BeforeProcessingInitializeOnLoad (78ms)
  635. ProcessInitializeOnLoadAttributes (254ms)
  636. ProcessInitializeOnLoadMethodAttributes (26ms)
  637. AfterProcessingInitializeOnLoad (4ms)
  638. EditorAssembliesLoaded (0ms)
  639. ExecutionOrderSort2 (0ms)
  640. AwakeInstancesAfterBackupRestoration (9ms)
  641. Refreshing native plugins compatible for Editor in 0.66 ms, found 3 plugins.
  642. Preloading 0 native plugins for Editor in 0.00 ms.
  643. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  644. Unloading 6133 unused Assets / (3.9 MB). Loaded Objects now: 6869.
  645. Memory consumption went from 143.2 MB to 139.3 MB.
  646. Total: 4.532400 ms (FindLiveObjects: 0.386900 ms CreateObjectMapping: 0.210900 ms MarkObjects: 2.706200 ms DeleteObjects: 1.227200 ms)
  647. Prepare: number of updated asset objects reloaded= 0
  648. ========================================================================
  649. Received Prepare
  650. Begin MonoManager ReloadAssembly
  651. - Loaded All Assemblies, in 0.440 seconds
  652. Refreshing native plugins compatible for Editor in 0.51 ms, found 3 plugins.
  653. Native extension for WindowsStandalone target not found
  654. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  655. [Package Manager] Unable to send message (not connected to server process).
  656. [Package Manager] Cannot connect to Unity Package Manager local server
  657. Mono: successfully reloaded assembly
  658. - Finished resetting the current domain, in 0.480 seconds
  659. Domain Reload Profiling: 920ms
  660. BeginReloadAssembly (128ms)
  661. ExecutionOrderSort (0ms)
  662. DisableScriptedObjects (3ms)
  663. BackupInstance (0ms)
  664. ReleaseScriptingObjects (0ms)
  665. CreateAndSetChildDomain (25ms)
  666. RebuildCommonClasses (21ms)
  667. RebuildNativeTypeToScriptingClass (8ms)
  668. initialDomainReloadingComplete (18ms)
  669. LoadAllAssembliesAndSetupDomain (265ms)
  670. LoadAssemblies (223ms)
  671. RebuildTransferFunctionScriptingTraits (0ms)
  672. AnalyzeDomain (103ms)
  673. TypeCache.Refresh (5ms)
  674. TypeCache.ScanAssembly (0ms)
  675. BuildScriptInfoCaches (89ms)
  676. ResolveRequiredComponents (6ms)
  677. FinalizeReload (480ms)
  678. ReleaseScriptCaches (0ms)
  679. RebuildScriptCaches (0ms)
  680. SetupLoadedEditorAssemblies (378ms)
  681. LogAssemblyErrors (0ms)
  682. InitializePlatformSupportModulesInManaged (1ms)
  683. SetLoadedEditorAssemblies (3ms)
  684. BeforeProcessingInitializeOnLoad (70ms)
  685. ProcessInitializeOnLoadAttributes (249ms)
  686. ProcessInitializeOnLoadMethodAttributes (47ms)
  687. AfterProcessingInitializeOnLoad (8ms)
  688. EditorAssembliesLoaded (0ms)
  689. ExecutionOrderSort2 (0ms)
  690. AwakeInstancesAfterBackupRestoration (15ms)
  691. Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins.
  692. Preloading 0 native plugins for Editor in 0.00 ms.
  693. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  694. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6872.
  695. Memory consumption went from 143.3 MB to 139.4 MB.
  696. Total: 5.021900 ms (FindLiveObjects: 0.431100 ms CreateObjectMapping: 0.221600 ms MarkObjects: 3.143900 ms DeleteObjects: 1.224400 ms)
  697. Prepare: number of updated asset objects reloaded= 0
  698. ========================================================================
  699. Received Prepare
  700. Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins.
  701. Preloading 0 native plugins for Editor in 0.00 ms.
  702. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  703. Unloading 6127 unused Assets / (3.4 MB). Loaded Objects now: 6872.
  704. Memory consumption went from 143.4 MB to 140.0 MB.
  705. Total: 5.977600 ms (FindLiveObjects: 0.433600 ms CreateObjectMapping: 0.257000 ms MarkObjects: 4.023200 ms DeleteObjects: 1.262800 ms)
  706. Prepare: number of updated asset objects reloaded= 0
  707. ========================================================================
  708. Received Prepare
  709. Begin MonoManager ReloadAssembly
  710. [Licensing::Client] Successfully resolved entitlement details
  711. - Loaded All Assemblies, in 0.467 seconds
  712. Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins.
  713. Native extension for WindowsStandalone target not found
  714. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  715. [Package Manager] Unable to send message (not connected to server process).
  716. [Package Manager] Cannot connect to Unity Package Manager local server
  717. Mono: successfully reloaded assembly
  718. - Finished resetting the current domain, in 0.577 seconds
  719. Domain Reload Profiling: 1045ms
  720. BeginReloadAssembly (141ms)
  721. ExecutionOrderSort (0ms)
  722. DisableScriptedObjects (4ms)
  723. BackupInstance (0ms)
  724. ReleaseScriptingObjects (0ms)
  725. CreateAndSetChildDomain (29ms)
  726. RebuildCommonClasses (24ms)
  727. RebuildNativeTypeToScriptingClass (8ms)
  728. initialDomainReloadingComplete (20ms)
  729. LoadAllAssembliesAndSetupDomain (275ms)
  730. LoadAssemblies (231ms)
  731. RebuildTransferFunctionScriptingTraits (0ms)
  732. AnalyzeDomain (108ms)
  733. TypeCache.Refresh (7ms)
  734. TypeCache.ScanAssembly (0ms)
  735. BuildScriptInfoCaches (91ms)
  736. ResolveRequiredComponents (6ms)
  737. FinalizeReload (578ms)
  738. ReleaseScriptCaches (0ms)
  739. RebuildScriptCaches (0ms)
  740. SetupLoadedEditorAssemblies (470ms)
  741. LogAssemblyErrors (0ms)
  742. InitializePlatformSupportModulesInManaged (1ms)
  743. SetLoadedEditorAssemblies (3ms)
  744. BeforeProcessingInitializeOnLoad (133ms)
  745. ProcessInitializeOnLoadAttributes (301ms)
  746. ProcessInitializeOnLoadMethodAttributes (26ms)
  747. AfterProcessingInitializeOnLoad (5ms)
  748. EditorAssembliesLoaded (0ms)
  749. ExecutionOrderSort2 (0ms)
  750. AwakeInstancesAfterBackupRestoration (12ms)
  751. Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
  752. Preloading 0 native plugins for Editor in 0.00 ms.
  753. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  754. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6875.
  755. Memory consumption went from 143.3 MB to 139.5 MB.
  756. Total: 6.189700 ms (FindLiveObjects: 0.807300 ms CreateObjectMapping: 0.312200 ms MarkObjects: 3.299600 ms DeleteObjects: 1.770000 ms)
  757. Prepare: number of updated asset objects reloaded= 0
  758. ========================================================================
  759. Received Prepare
  760. Begin MonoManager ReloadAssembly
  761. - Loaded All Assemblies, in 0.428 seconds
  762. Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins.
  763. Native extension for WindowsStandalone target not found
  764. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  765. [Package Manager] Unable to send message (not connected to server process).
  766. [Package Manager] Cannot connect to Unity Package Manager local server
  767. Mono: successfully reloaded assembly
  768. - Finished resetting the current domain, in 0.444 seconds
  769. Domain Reload Profiling: 872ms
  770. BeginReloadAssembly (124ms)
  771. ExecutionOrderSort (0ms)
  772. DisableScriptedObjects (3ms)
  773. BackupInstance (0ms)
  774. ReleaseScriptingObjects (0ms)
  775. CreateAndSetChildDomain (22ms)
  776. RebuildCommonClasses (21ms)
  777. RebuildNativeTypeToScriptingClass (7ms)
  778. initialDomainReloadingComplete (18ms)
  779. LoadAllAssembliesAndSetupDomain (258ms)
  780. LoadAssemblies (214ms)
  781. RebuildTransferFunctionScriptingTraits (0ms)
  782. AnalyzeDomain (102ms)
  783. TypeCache.Refresh (5ms)
  784. TypeCache.ScanAssembly (0ms)
  785. BuildScriptInfoCaches (88ms)
  786. ResolveRequiredComponents (6ms)
  787. FinalizeReload (444ms)
  788. ReleaseScriptCaches (0ms)
  789. RebuildScriptCaches (0ms)
  790. SetupLoadedEditorAssemblies (351ms)
  791. LogAssemblyErrors (0ms)
  792. InitializePlatformSupportModulesInManaged (1ms)
  793. SetLoadedEditorAssemblies (4ms)
  794. BeforeProcessingInitializeOnLoad (71ms)
  795. ProcessInitializeOnLoadAttributes (231ms)
  796. ProcessInitializeOnLoadMethodAttributes (39ms)
  797. AfterProcessingInitializeOnLoad (5ms)
  798. EditorAssembliesLoaded (0ms)
  799. ExecutionOrderSort2 (0ms)
  800. AwakeInstancesAfterBackupRestoration (13ms)
  801. Refreshing native plugins compatible for Editor in 1.26 ms, found 3 plugins.
  802. Preloading 0 native plugins for Editor in 0.00 ms.
  803. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  804. Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6878.
  805. Memory consumption went from 143.3 MB to 139.7 MB.
  806. Total: 5.182100 ms (FindLiveObjects: 0.435900 ms CreateObjectMapping: 0.216700 ms MarkObjects: 3.244000 ms DeleteObjects: 1.284900 ms)
  807. Prepare: number of updated asset objects reloaded= 0
  808. ========================================================================
  809. Received Prepare
  810. Refreshing native plugins compatible for Editor in 0.62 ms, found 3 plugins.
  811. Preloading 0 native plugins for Editor in 0.00 ms.
  812. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  813. Unloading 6127 unused Assets / (3.5 MB). Loaded Objects now: 6878.
  814. Memory consumption went from 143.5 MB to 140.0 MB.
  815. Total: 5.200700 ms (FindLiveObjects: 0.469900 ms CreateObjectMapping: 0.211900 ms MarkObjects: 3.365400 ms DeleteObjects: 1.152400 ms)
  816. Prepare: number of updated asset objects reloaded= 0
  817. ========================================================================
  818. Received Prepare
  819. Begin MonoManager ReloadAssembly
  820. [Licensing::Client] Successfully resolved entitlement details
  821. - Loaded All Assemblies, in 0.873 seconds
  822. Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins.
  823. Native extension for WindowsStandalone target not found
  824. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  825. [Package Manager] Unable to send message (not connected to server process).
  826. [Package Manager] Cannot connect to Unity Package Manager local server
  827. Mono: successfully reloaded assembly
  828. - Finished resetting the current domain, in 0.405 seconds
  829. Domain Reload Profiling: 1274ms
  830. BeginReloadAssembly (229ms)
  831. ExecutionOrderSort (0ms)
  832. DisableScriptedObjects (6ms)
  833. BackupInstance (0ms)
  834. ReleaseScriptingObjects (0ms)
  835. CreateAndSetChildDomain (47ms)
  836. RebuildCommonClasses (35ms)
  837. RebuildNativeTypeToScriptingClass (16ms)
  838. initialDomainReloadingComplete (40ms)
  839. LoadAllAssembliesAndSetupDomain (549ms)
  840. LoadAssemblies (418ms)
  841. RebuildTransferFunctionScriptingTraits (0ms)
  842. AnalyzeDomain (237ms)
  843. TypeCache.Refresh (10ms)
  844. TypeCache.ScanAssembly (1ms)
  845. BuildScriptInfoCaches (211ms)
  846. ResolveRequiredComponents (11ms)
  847. FinalizeReload (405ms)
  848. ReleaseScriptCaches (0ms)
  849. RebuildScriptCaches (0ms)
  850. SetupLoadedEditorAssemblies (315ms)
  851. LogAssemblyErrors (0ms)
  852. InitializePlatformSupportModulesInManaged (1ms)
  853. SetLoadedEditorAssemblies (3ms)
  854. BeforeProcessingInitializeOnLoad (75ms)
  855. ProcessInitializeOnLoadAttributes (204ms)
  856. ProcessInitializeOnLoadMethodAttributes (27ms)
  857. AfterProcessingInitializeOnLoad (4ms)
  858. EditorAssembliesLoaded (0ms)
  859. ExecutionOrderSort2 (0ms)
  860. AwakeInstancesAfterBackupRestoration (8ms)
  861. Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins.
  862. Preloading 0 native plugins for Editor in 0.00 ms.
  863. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  864. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6881.
  865. Memory consumption went from 143.4 MB to 139.6 MB.
  866. Total: 4.624000 ms (FindLiveObjects: 0.389100 ms CreateObjectMapping: 0.206000 ms MarkObjects: 2.887200 ms DeleteObjects: 1.140800 ms)
  867. Prepare: number of updated asset objects reloaded= 0
  868. ========================================================================
  869. Received Prepare
  870. Begin MonoManager ReloadAssembly
  871. - Loaded All Assemblies, in 0.429 seconds
  872. Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins.
  873. Native extension for WindowsStandalone target not found
  874. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  875. [Package Manager] Unable to send message (not connected to server process).
  876. [Package Manager] Cannot connect to Unity Package Manager local server
  877. Mono: successfully reloaded assembly
  878. - Finished resetting the current domain, in 0.392 seconds
  879. Domain Reload Profiling: 821ms
  880. BeginReloadAssembly (122ms)
  881. ExecutionOrderSort (0ms)
  882. DisableScriptedObjects (4ms)
  883. BackupInstance (0ms)
  884. ReleaseScriptingObjects (0ms)
  885. CreateAndSetChildDomain (23ms)
  886. RebuildCommonClasses (21ms)
  887. RebuildNativeTypeToScriptingClass (7ms)
  888. initialDomainReloadingComplete (19ms)
  889. LoadAllAssembliesAndSetupDomain (260ms)
  890. LoadAssemblies (209ms)
  891. RebuildTransferFunctionScriptingTraits (0ms)
  892. AnalyzeDomain (106ms)
  893. TypeCache.Refresh (6ms)
  894. TypeCache.ScanAssembly (0ms)
  895. BuildScriptInfoCaches (90ms)
  896. ResolveRequiredComponents (6ms)
  897. FinalizeReload (393ms)
  898. ReleaseScriptCaches (0ms)
  899. RebuildScriptCaches (0ms)
  900. SetupLoadedEditorAssemblies (306ms)
  901. LogAssemblyErrors (0ms)
  902. InitializePlatformSupportModulesInManaged (1ms)
  903. SetLoadedEditorAssemblies (3ms)
  904. BeforeProcessingInitializeOnLoad (70ms)
  905. ProcessInitializeOnLoadAttributes (200ms)
  906. ProcessInitializeOnLoadMethodAttributes (28ms)
  907. AfterProcessingInitializeOnLoad (4ms)
  908. EditorAssembliesLoaded (0ms)
  909. ExecutionOrderSort2 (0ms)
  910. AwakeInstancesAfterBackupRestoration (10ms)
  911. Refreshing native plugins compatible for Editor in 0.64 ms, found 3 plugins.
  912. Preloading 0 native plugins for Editor in 0.00 ms.
  913. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  914. Unloading 6133 unused Assets / (3.9 MB). Loaded Objects now: 6884.
  915. Memory consumption went from 143.4 MB to 139.5 MB.
  916. Total: 5.044500 ms (FindLiveObjects: 0.414500 ms CreateObjectMapping: 0.204600 ms MarkObjects: 3.097400 ms DeleteObjects: 1.327100 ms)
  917. Prepare: number of updated asset objects reloaded= 0
  918. ========================================================================
  919. Received Import Request.
  920. Time since last request: 21130.274448 seconds.
  921. path: Assets/Scripts/VillagerManager.cs
  922. artifactKey: Guid(62c710cc09143594380b7b0d982857df) Importer(2089858483,192608db42251d675da83286b1cce702)
  923. Start importing Assets/Scripts/VillagerManager.cs using Guid(62c710cc09143594380b7b0d982857df) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '1bdac6fd579aec9bf92d2c6349b82b9e') in 0.2052675 seconds
  924. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  925. ========================================================================
  926. Received Import Request.
  927. Time since last request: 0.000011 seconds.
  928. path: Assets/Scripts/GameUI.cs
  929. artifactKey: Guid(d94deae477c920746945cb0f826507e8) Importer(2089858483,192608db42251d675da83286b1cce702)
  930. Start importing Assets/Scripts/GameUI.cs using Guid(d94deae477c920746945cb0f826507e8) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '74457530ff70954b7002ac77eb89e647') in 0.0127879 seconds
  931. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  932. ========================================================================
  933. Received Import Request.
  934. Time since last request: 0.000019 seconds.
  935. path: Assets/Scripts/SceneSetup.cs
  936. artifactKey: Guid(2db14543ce185fc499e1828a360c2a05) Importer(2089858483,192608db42251d675da83286b1cce702)
  937. Start importing Assets/Scripts/SceneSetup.cs using Guid(2db14543ce185fc499e1828a360c2a05) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '3c803d7373697fe0750e8a791c2cc36e') in 0.0081362 seconds
  938. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  939. ========================================================================
  940. Received Import Request.
  941. Time since last request: 16.066901 seconds.
  942. path: Assets/Resource/PanelSetting.asset
  943. artifactKey: Guid(7155209768b92784285c6fc52dd25893) Importer(2089858483,192608db42251d675da83286b1cce702)
  944. Start importing Assets/Resource/PanelSetting.asset using Guid(7155209768b92784285c6fc52dd25893) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ceecfe4aaf3bac62cc1bb4ab00d8b3a7') in 0.0510284 seconds
  945. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 29
  946. ========================================================================
  947. Received Import Request.
  948. Time since last request: 8.889100 seconds.
  949. path: Assets/Resource/UI/GameUI.uxml
  950. artifactKey: Guid(1640920d2d342e14eb9d7c3b393d0869) Importer(2089858483,192608db42251d675da83286b1cce702)
  951. Start importing Assets/Resource/UI/GameUI.uxml using Guid(1640920d2d342e14eb9d7c3b393d0869) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '3bde0517156960f165117e4b1d0b98f1') in 0.0399385 seconds
  952. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
  953. ========================================================================
  954. Received Prepare
  955. Begin MonoManager ReloadAssembly
  956. [Licensing::Client] Successfully resolved entitlement details
  957. - Loaded All Assemblies, in 0.442 seconds
  958. Refreshing native plugins compatible for Editor in 0.52 ms, found 3 plugins.
  959. Native extension for WindowsStandalone target not found
  960. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  961. [Package Manager] Unable to send message (not connected to server process).
  962. [Package Manager] Cannot connect to Unity Package Manager local server
  963. Mono: successfully reloaded assembly
  964. - Finished resetting the current domain, in 0.393 seconds
  965. Domain Reload Profiling: 835ms
  966. BeginReloadAssembly (141ms)
  967. ExecutionOrderSort (0ms)
  968. DisableScriptedObjects (3ms)
  969. BackupInstance (0ms)
  970. ReleaseScriptingObjects (0ms)
  971. CreateAndSetChildDomain (36ms)
  972. RebuildCommonClasses (21ms)
  973. RebuildNativeTypeToScriptingClass (7ms)
  974. initialDomainReloadingComplete (20ms)
  975. LoadAllAssembliesAndSetupDomain (253ms)
  976. LoadAssemblies (210ms)
  977. RebuildTransferFunctionScriptingTraits (0ms)
  978. AnalyzeDomain (103ms)
  979. TypeCache.Refresh (6ms)
  980. TypeCache.ScanAssembly (0ms)
  981. BuildScriptInfoCaches (88ms)
  982. ResolveRequiredComponents (6ms)
  983. FinalizeReload (393ms)
  984. ReleaseScriptCaches (0ms)
  985. RebuildScriptCaches (0ms)
  986. SetupLoadedEditorAssemblies (307ms)
  987. LogAssemblyErrors (0ms)
  988. InitializePlatformSupportModulesInManaged (1ms)
  989. SetLoadedEditorAssemblies (3ms)
  990. BeforeProcessingInitializeOnLoad (70ms)
  991. ProcessInitializeOnLoadAttributes (202ms)
  992. ProcessInitializeOnLoadMethodAttributes (27ms)
  993. AfterProcessingInitializeOnLoad (4ms)
  994. EditorAssembliesLoaded (0ms)
  995. ExecutionOrderSort2 (0ms)
  996. AwakeInstancesAfterBackupRestoration (9ms)
  997. Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins.
  998. Preloading 0 native plugins for Editor in 0.00 ms.
  999. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  1000. Unloading 6134 unused Assets / (3.9 MB). Loaded Objects now: 6891.
  1001. Memory consumption went from 144.3 MB to 140.4 MB.
  1002. Total: 4.468800 ms (FindLiveObjects: 0.390100 ms CreateObjectMapping: 0.211800 ms MarkObjects: 2.651800 ms DeleteObjects: 1.214300 ms)
  1003. Prepare: number of updated asset objects reloaded= 0
  1004. ========================================================================
  1005. Received Prepare
  1006. Begin MonoManager ReloadAssembly
  1007. - Loaded All Assemblies, in 0.442 seconds
  1008. Refreshing native plugins compatible for Editor in 0.49 ms, found 3 plugins.
  1009. Native extension for WindowsStandalone target not found
  1010. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1011. [Package Manager] Unable to send message (not connected to server process).
  1012. [Package Manager] Cannot connect to Unity Package Manager local server
  1013. Mono: successfully reloaded assembly
  1014. - Finished resetting the current domain, in 0.403 seconds
  1015. Domain Reload Profiling: 845ms
  1016. BeginReloadAssembly (131ms)
  1017. ExecutionOrderSort (0ms)
  1018. DisableScriptedObjects (3ms)
  1019. BackupInstance (0ms)
  1020. ReleaseScriptingObjects (0ms)
  1021. CreateAndSetChildDomain (29ms)
  1022. RebuildCommonClasses (21ms)
  1023. RebuildNativeTypeToScriptingClass (7ms)
  1024. initialDomainReloadingComplete (18ms)
  1025. LoadAllAssembliesAndSetupDomain (264ms)
  1026. LoadAssemblies (214ms)
  1027. RebuildTransferFunctionScriptingTraits (0ms)
  1028. AnalyzeDomain (110ms)
  1029. TypeCache.Refresh (5ms)
  1030. TypeCache.ScanAssembly (0ms)
  1031. BuildScriptInfoCaches (95ms)
  1032. ResolveRequiredComponents (6ms)
  1033. FinalizeReload (403ms)
  1034. ReleaseScriptCaches (0ms)
  1035. RebuildScriptCaches (0ms)
  1036. SetupLoadedEditorAssemblies (309ms)
  1037. LogAssemblyErrors (0ms)
  1038. InitializePlatformSupportModulesInManaged (1ms)
  1039. SetLoadedEditorAssemblies (3ms)
  1040. BeforeProcessingInitializeOnLoad (70ms)
  1041. ProcessInitializeOnLoadAttributes (203ms)
  1042. ProcessInitializeOnLoadMethodAttributes (28ms)
  1043. AfterProcessingInitializeOnLoad (4ms)
  1044. EditorAssembliesLoaded (0ms)
  1045. ExecutionOrderSort2 (0ms)
  1046. AwakeInstancesAfterBackupRestoration (11ms)
  1047. Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins.
  1048. Preloading 0 native plugins for Editor in 0.00 ms.
  1049. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  1050. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6894.
  1051. Memory consumption went from 144.3 MB to 140.6 MB.
  1052. Total: 4.898600 ms (FindLiveObjects: 0.502500 ms CreateObjectMapping: 0.234800 ms MarkObjects: 2.822900 ms DeleteObjects: 1.337600 ms)
  1053. Prepare: number of updated asset objects reloaded= 0
  1054. ========================================================================
  1055. Received Prepare
  1056. Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins.
  1057. Preloading 0 native plugins for Editor in 0.00 ms.
  1058. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  1059. Unloading 6127 unused Assets / (3.7 MB). Loaded Objects now: 6894.
  1060. Memory consumption went from 144.5 MB to 140.8 MB.
  1061. Total: 5.807200 ms (FindLiveObjects: 0.390000 ms CreateObjectMapping: 0.213100 ms MarkObjects: 4.007000 ms DeleteObjects: 1.196000 ms)
  1062. Prepare: number of updated asset objects reloaded= 0
  1063. ========================================================================
  1064. Received Prepare
  1065. Begin MonoManager ReloadAssembly
  1066. [Licensing::Client] Successfully resolved entitlement details
  1067. - Loaded All Assemblies, in 0.465 seconds
  1068. Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins.
  1069. Native extension for WindowsStandalone target not found
  1070. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1071. [Package Manager] Unable to send message (not connected to server process).
  1072. [Package Manager] Cannot connect to Unity Package Manager local server
  1073. Mono: successfully reloaded assembly
  1074. - Finished resetting the current domain, in 0.421 seconds
  1075. Domain Reload Profiling: 886ms
  1076. BeginReloadAssembly (135ms)
  1077. ExecutionOrderSort (0ms)
  1078. DisableScriptedObjects (4ms)
  1079. BackupInstance (0ms)
  1080. ReleaseScriptingObjects (0ms)
  1081. CreateAndSetChildDomain (28ms)
  1082. RebuildCommonClasses (22ms)
  1083. RebuildNativeTypeToScriptingClass (9ms)
  1084. initialDomainReloadingComplete (19ms)
  1085. LoadAllAssembliesAndSetupDomain (280ms)
  1086. LoadAssemblies (228ms)
  1087. RebuildTransferFunctionScriptingTraits (0ms)
  1088. AnalyzeDomain (113ms)
  1089. TypeCache.Refresh (8ms)
  1090. TypeCache.ScanAssembly (0ms)
  1091. BuildScriptInfoCaches (96ms)
  1092. ResolveRequiredComponents (6ms)
  1093. FinalizeReload (421ms)
  1094. ReleaseScriptCaches (0ms)
  1095. RebuildScriptCaches (0ms)
  1096. SetupLoadedEditorAssemblies (327ms)
  1097. LogAssemblyErrors (0ms)
  1098. InitializePlatformSupportModulesInManaged (1ms)
  1099. SetLoadedEditorAssemblies (4ms)
  1100. BeforeProcessingInitializeOnLoad (75ms)
  1101. ProcessInitializeOnLoadAttributes (213ms)
  1102. ProcessInitializeOnLoadMethodAttributes (29ms)
  1103. AfterProcessingInitializeOnLoad (5ms)
  1104. EditorAssembliesLoaded (0ms)
  1105. ExecutionOrderSort2 (0ms)
  1106. AwakeInstancesAfterBackupRestoration (10ms)
  1107. Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
  1108. Preloading 0 native plugins for Editor in 0.00 ms.
  1109. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  1110. Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6897.
  1111. Memory consumption went from 144.4 MB to 140.6 MB.
  1112. Total: 4.328400 ms (FindLiveObjects: 0.389700 ms CreateObjectMapping: 0.204700 ms MarkObjects: 2.653000 ms DeleteObjects: 1.080300 ms)
  1113. Prepare: number of updated asset objects reloaded= 0
  1114. ========================================================================
  1115. Received Prepare
  1116. Begin MonoManager ReloadAssembly
  1117. - Loaded All Assemblies, in 0.454 seconds
  1118. Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
  1119. Native extension for WindowsStandalone target not found
  1120. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1121. [Package Manager] Unable to send message (not connected to server process).
  1122. [Package Manager] Cannot connect to Unity Package Manager local server
  1123. Mono: successfully reloaded assembly
  1124. - Finished resetting the current domain, in 0.457 seconds
  1125. Domain Reload Profiling: 910ms
  1126. BeginReloadAssembly (128ms)
  1127. ExecutionOrderSort (0ms)
  1128. DisableScriptedObjects (3ms)
  1129. BackupInstance (0ms)
  1130. ReleaseScriptingObjects (0ms)
  1131. CreateAndSetChildDomain (26ms)
  1132. RebuildCommonClasses (21ms)
  1133. RebuildNativeTypeToScriptingClass (8ms)
  1134. initialDomainReloadingComplete (19ms)
  1135. LoadAllAssembliesAndSetupDomain (277ms)
  1136. LoadAssemblies (218ms)
  1137. RebuildTransferFunctionScriptingTraits (0ms)
  1138. AnalyzeDomain (118ms)
  1139. TypeCache.Refresh (5ms)
  1140. TypeCache.ScanAssembly (0ms)
  1141. BuildScriptInfoCaches (102ms)
  1142. ResolveRequiredComponents (7ms)
  1143. FinalizeReload (457ms)
  1144. ReleaseScriptCaches (0ms)
  1145. RebuildScriptCaches (0ms)
  1146. SetupLoadedEditorAssemblies (355ms)
  1147. LogAssemblyErrors (0ms)
  1148. InitializePlatformSupportModulesInManaged (1ms)
  1149. SetLoadedEditorAssemblies (4ms)
  1150. BeforeProcessingInitializeOnLoad (84ms)
  1151. ProcessInitializeOnLoadAttributes (230ms)
  1152. ProcessInitializeOnLoadMethodAttributes (31ms)
  1153. AfterProcessingInitializeOnLoad (5ms)
  1154. EditorAssembliesLoaded (0ms)
  1155. ExecutionOrderSort2 (0ms)
  1156. AwakeInstancesAfterBackupRestoration (12ms)
  1157. Refreshing native plugins compatible for Editor in 0.61 ms, found 3 plugins.
  1158. Preloading 0 native plugins for Editor in 0.00 ms.
  1159. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  1160. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6900.
  1161. Memory consumption went from 144.4 MB to 140.6 MB.
  1162. Total: 5.373400 ms (FindLiveObjects: 0.467200 ms CreateObjectMapping: 0.234100 ms MarkObjects: 3.452600 ms DeleteObjects: 1.218700 ms)
  1163. Prepare: number of updated asset objects reloaded= 0
  1164. ========================================================================
  1165. Received Prepare
  1166. Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
  1167. Preloading 0 native plugins for Editor in 0.00 ms.
  1168. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  1169. Unloading 6127 unused Assets / (3.9 MB). Loaded Objects now: 6900.
  1170. Memory consumption went from 144.6 MB to 140.7 MB.
  1171. Total: 5.527500 ms (FindLiveObjects: 0.458100 ms CreateObjectMapping: 0.241500 ms MarkObjects: 3.462300 ms DeleteObjects: 1.364300 ms)
  1172. Prepare: number of updated asset objects reloaded= 0
  1173. ========================================================================
  1174. Received Prepare
  1175. Begin MonoManager ReloadAssembly
  1176. [Licensing::Client] Successfully resolved entitlement details
  1177. - Loaded All Assemblies, in 0.463 seconds
  1178. Refreshing native plugins compatible for Editor in 0.49 ms, found 3 plugins.
  1179. Native extension for WindowsStandalone target not found
  1180. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1181. [Package Manager] Unable to send message (not connected to server process).
  1182. [Package Manager] Cannot connect to Unity Package Manager local server
  1183. Mono: successfully reloaded assembly
  1184. - Finished resetting the current domain, in 0.410 seconds
  1185. Domain Reload Profiling: 873ms
  1186. BeginReloadAssembly (137ms)
  1187. ExecutionOrderSort (0ms)
  1188. DisableScriptedObjects (4ms)
  1189. BackupInstance (0ms)
  1190. ReleaseScriptingObjects (0ms)
  1191. CreateAndSetChildDomain (30ms)
  1192. RebuildCommonClasses (23ms)
  1193. RebuildNativeTypeToScriptingClass (8ms)
  1194. initialDomainReloadingComplete (18ms)
  1195. LoadAllAssembliesAndSetupDomain (277ms)
  1196. LoadAssemblies (226ms)
  1197. RebuildTransferFunctionScriptingTraits (0ms)
  1198. AnalyzeDomain (111ms)
  1199. TypeCache.Refresh (7ms)
  1200. TypeCache.ScanAssembly (0ms)
  1201. BuildScriptInfoCaches (95ms)
  1202. ResolveRequiredComponents (6ms)
  1203. FinalizeReload (410ms)
  1204. ReleaseScriptCaches (0ms)
  1205. RebuildScriptCaches (0ms)
  1206. SetupLoadedEditorAssemblies (321ms)
  1207. LogAssemblyErrors (0ms)
  1208. InitializePlatformSupportModulesInManaged (1ms)
  1209. SetLoadedEditorAssemblies (3ms)
  1210. BeforeProcessingInitializeOnLoad (70ms)
  1211. ProcessInitializeOnLoadAttributes (212ms)
  1212. ProcessInitializeOnLoadMethodAttributes (30ms)
  1213. AfterProcessingInitializeOnLoad (4ms)
  1214. EditorAssembliesLoaded (0ms)
  1215. ExecutionOrderSort2 (0ms)
  1216. AwakeInstancesAfterBackupRestoration (9ms)
  1217. Refreshing native plugins compatible for Editor in 0.62 ms, found 3 plugins.
  1218. Preloading 0 native plugins for Editor in 0.00 ms.
  1219. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  1220. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6903.
  1221. Memory consumption went from 144.4 MB to 140.6 MB.
  1222. Total: 4.678300 ms (FindLiveObjects: 0.423200 ms CreateObjectMapping: 0.231300 ms MarkObjects: 2.844500 ms DeleteObjects: 1.178600 ms)
  1223. Prepare: number of updated asset objects reloaded= 0
  1224. ========================================================================
  1225. Received Prepare
  1226. Begin MonoManager ReloadAssembly
  1227. - Loaded All Assemblies, in 0.440 seconds
  1228. Refreshing native plugins compatible for Editor in 0.54 ms, found 3 plugins.
  1229. Native extension for WindowsStandalone target not found
  1230. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1231. [Package Manager] Unable to send message (not connected to server process).
  1232. [Package Manager] Cannot connect to Unity Package Manager local server
  1233. Mono: successfully reloaded assembly
  1234. - Finished resetting the current domain, in 0.406 seconds
  1235. Domain Reload Profiling: 846ms
  1236. BeginReloadAssembly (127ms)
  1237. ExecutionOrderSort (0ms)
  1238. DisableScriptedObjects (3ms)
  1239. BackupInstance (0ms)
  1240. ReleaseScriptingObjects (0ms)
  1241. CreateAndSetChildDomain (24ms)
  1242. RebuildCommonClasses (21ms)
  1243. RebuildNativeTypeToScriptingClass (8ms)
  1244. initialDomainReloadingComplete (19ms)
  1245. LoadAllAssembliesAndSetupDomain (266ms)
  1246. LoadAssemblies (217ms)
  1247. RebuildTransferFunctionScriptingTraits (0ms)
  1248. AnalyzeDomain (109ms)
  1249. TypeCache.Refresh (5ms)
  1250. TypeCache.ScanAssembly (0ms)
  1251. BuildScriptInfoCaches (93ms)
  1252. ResolveRequiredComponents (8ms)
  1253. FinalizeReload (406ms)
  1254. ReleaseScriptCaches (0ms)
  1255. RebuildScriptCaches (0ms)
  1256. SetupLoadedEditorAssemblies (314ms)
  1257. LogAssemblyErrors (0ms)
  1258. InitializePlatformSupportModulesInManaged (1ms)
  1259. SetLoadedEditorAssemblies (3ms)
  1260. BeforeProcessingInitializeOnLoad (74ms)
  1261. ProcessInitializeOnLoadAttributes (204ms)
  1262. ProcessInitializeOnLoadMethodAttributes (27ms)
  1263. AfterProcessingInitializeOnLoad (4ms)
  1264. EditorAssembliesLoaded (0ms)
  1265. ExecutionOrderSort2 (0ms)
  1266. AwakeInstancesAfterBackupRestoration (9ms)
  1267. Refreshing native plugins compatible for Editor in 0.62 ms, found 3 plugins.
  1268. Preloading 0 native plugins for Editor in 0.00 ms.
  1269. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  1270. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6906.
  1271. Memory consumption went from 150.2 MB to 146.4 MB.
  1272. Total: 5.848200 ms (FindLiveObjects: 0.390700 ms CreateObjectMapping: 0.224100 ms MarkObjects: 3.560000 ms DeleteObjects: 1.672700 ms)
  1273. Prepare: number of updated asset objects reloaded= 0