MainGameScript.cs 1.5 KB

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  1. using UnityEngine;
  2. /// <summary>
  3. /// Main game script - currently not used as game logic is distributed across managers.
  4. ///
  5. /// SETUP INSTRUCTIONS FOR UI AND GAME CONTROL:
  6. ///
  7. /// 1. Add GameManager to your scene:
  8. /// - Create empty GameObject named "GameManager"
  9. /// - Add GameManager component
  10. ///
  11. /// 2. Setup UI:
  12. /// - Create empty GameObject named "GameUI"
  13. /// - Add UIDocument component
  14. /// - In UIDocument:
  15. /// * Source Asset: Drag GameUI.uxml from Assets/UI folder
  16. /// - Add UIController component
  17. /// - Set team names in UIController (optional)
  18. ///
  19. /// 3. Setup PanelSettings (if not already):
  20. /// - Right-click in Project: Create > UI Toolkit > Panel Settings Asset
  21. /// - Name it "GameUIPanelSettings"
  22. /// - In UIDocument component, assign this to "Panel Settings"
  23. /// - Set Scale Mode to "Scale With Screen Size"
  24. /// - Reference Resolution: 1920x1080
  25. ///
  26. /// 4. Verify FaceoffManager:
  27. /// - Your existing FaceoffManager should now automatically:
  28. /// * Stop timer during faceoffs
  29. /// * Freeze players until faceoff resolves
  30. /// * Start timer when puck is in play
  31. ///
  32. /// 5. Test:
  33. /// - Press F to start a faceoff
  34. /// - Timer should be frozen until faceoff completes
  35. /// - Once resolved, timer counts down and players can move
  36. /// - Score updates when goals are scored
  37. /// </summary>
  38. public class MainGameScript : MonoBehaviour
  39. {
  40. void Start()
  41. {
  42. Debug.Log("Hockey Game Ready! Press F to start a faceoff.");
  43. }
  44. }