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- using UnityEngine;
- /// <summary>
- /// Main game script - currently not used as game logic is distributed across managers.
- ///
- /// SETUP INSTRUCTIONS FOR UI AND GAME CONTROL:
- ///
- /// 1. Add GameManager to your scene:
- /// - Create empty GameObject named "GameManager"
- /// - Add GameManager component
- ///
- /// 2. Setup UI:
- /// - Create empty GameObject named "GameUI"
- /// - Add UIDocument component
- /// - In UIDocument:
- /// * Source Asset: Drag GameUI.uxml from Assets/UI folder
- /// - Add UIController component
- /// - Set team names in UIController (optional)
- ///
- /// 3. Setup PanelSettings (if not already):
- /// - Right-click in Project: Create > UI Toolkit > Panel Settings Asset
- /// - Name it "GameUIPanelSettings"
- /// - In UIDocument component, assign this to "Panel Settings"
- /// - Set Scale Mode to "Scale With Screen Size"
- /// - Reference Resolution: 1920x1080
- ///
- /// 4. Verify FaceoffManager:
- /// - Your existing FaceoffManager should now automatically:
- /// * Stop timer during faceoffs
- /// * Freeze players until faceoff resolves
- /// * Start timer when puck is in play
- ///
- /// 5. Test:
- /// - Press F to start a faceoff
- /// - Timer should be frozen until faceoff completes
- /// - Once resolved, timer counts down and players can move
- /// - Score updates when goals are scored
- /// </summary>
- public class MainGameScript : MonoBehaviour
- {
- void Start()
- {
- Debug.Log("Hockey Game Ready! Press F to start a faceoff.");
- }
- }
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