PlayerInput.cs 259 B

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  1. using UnityEngine;
  2. public class PlayerInput : MonoBehaviour
  3. {
  4. public float moveInput;
  5. public float jumpInput;
  6. void Update()
  7. {
  8. moveInput = Input.GetAxis("Horizontal");
  9. jumpInput = Input.GetButtonDown("Jump") ? 1f : 0f;
  10. }
  11. }