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- [Licensing::Module] Trying to connect to existing licensing client channel...
- Built from '6000.3/staging' branch; Version is '6000.3.7f1 (696ec25a53d1) revision 6909634'; Using compiler version '194234433'; Build Type 'Release'
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-14T13:57:27.1397628Z"
- OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
- System architecture: x64
- Process architecture: x64
- Date: 2026-05-14T13:57:27Z
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\6000.3.7f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
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- -projectPath
- C:/Users/Axel-PC/MazeWalkerTv
- -logFile
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- -job-worker-count
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- -name
- AssetImport
- Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv
- C:/Users/Axel-PC/MazeWalkerTv
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-gfx=262144"
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- Player connection [14764] Target information:
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- Player connection [14764] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [14764] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 15
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
- Library Redirect Path: Library/
- [Physics::Module] Selected backend.
- [Physics::Module] Name: PhysX
- [Physics::Module] Id: 0xf2b8ea05
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- Initialize engine version: 6000.3.7f1 (696ec25a53d1)
- [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets
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- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56760
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
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- [Licensing::Module] Licensing is not yet initialized.
- [Licensing::Client] Handshaking with LicensingClient:
- Version: 1.17.4+4293ba1
- Session Id: 05bbddb9af0a4938921f3e5a98fcb6b8
- Correlation Id: 06c69fa4f7b69d759c2e2312c970074b
- External correlation Id: 3956230917703606372
- Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
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- [Licensing::Client] Successfully resolved entitlement details
- [Licensing::Module] License group:
- Id: 5772457397320-UnityPersXXXX
- Product: Unity Personal
- Type: Assigned
- Expiration: Unlimited
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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- Android Extension - Scanning For ADB Devices 1662 ms
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- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
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- Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Package Manager log level set to [2]
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
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- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6925 unused Assets / (4.1 MB). Loaded Objects now: 7746.
- Memory consumption went from 155.9 MB to 151.9 MB.
- Total: 5.962300 ms (FindLiveObjects: 0.777200 ms CreateObjectMapping: 0.193300 ms MarkObjects: 3.692600 ms DeleteObjects: 1.298200 ms)
- ========================================================================
- Received Import Request.
- Time since last request: 6783.205762 seconds.
- path: Assets/Material/FloorMaterial.mat
- artifactKey: Guid(1513aa2e33d15a547a61f5f993ad2f83) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/Material/FloorMaterial.mat using Guid(1513aa2e33d15a547a61f5f993ad2f83) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '188a339a1dfa499194c5f7b7ee248243') in 0.0634999 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Import Request.
- Time since last request: 0.000014 seconds.
- path: Assets/_Recovery/0 (5).unity
- artifactKey: Guid(9bfcabf409120ea4dbe1eea41cfc5916) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/_Recovery/0 (5).unity using Guid(9bfcabf409120ea4dbe1eea41cfc5916) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '63f797a8520ca6adcf4b3ffd73c3136f') in 0.0091746 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Import Request.
- Time since last request: 0.000012 seconds.
- path: Assets/Settings/Scenes/URP2DSceneTemplate.unity
- artifactKey: Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/Settings/Scenes/URP2DSceneTemplate.unity using Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'bb32dc22eb9ac82b43eafbb9df34ed06') in 0.0086082 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Import Request.
- Time since last request: 0.000012 seconds.
- path: Assets/Scripts/MeshMazeRenderer.cs
- artifactKey: Guid(00ee71720bee8f648808a08eefcd826d) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/Scripts/MeshMazeRenderer.cs using Guid(00ee71720bee8f648808a08eefcd826d) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '941288a63ad3231064f27072a468c09c') in 0.0136561 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Import Request.
- Time since last request: 0.000014 seconds.
- path: Assets/Scripts/MazeController.cs
- artifactKey: Guid(60db0adf974888a4fa998a86ad9e404c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/Scripts/MazeController.cs using Guid(60db0adf974888a4fa998a86ad9e404c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '4d95c7f1a829576596846a6ca8e21bd7') in 0.0080267 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Import Request.
- Time since last request: 0.000019 seconds.
- path: Assets/Material/WallMaterial.mat
- artifactKey: Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/Material/WallMaterial.mat using Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '737b0a79c43ca0c9eef0eab2c8a0c43a') in 0.008674 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.907 seconds
- Refreshing native plugins compatible for Editor in 2.18 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.827 seconds
- Domain Reload Profiling: 1729ms
- BeginReloadAssembly (251ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (59ms)
- RebuildCommonClasses (38ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (39ms)
- LoadAllAssembliesAndSetupDomain (559ms)
- LoadAssemblies (444ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (224ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (194ms)
- ResolveRequiredComponents (12ms)
- FinalizeReload (827ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (639ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (10ms)
- SetLoadedEditorAssemblies (6ms)
- BeforeProcessingInitializeOnLoad (178ms)
- ProcessInitializeOnLoadAttributes (354ms)
- ProcessInitializeOnLoadMethodAttributes (82ms)
- AfterProcessingInitializeOnLoad (9ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (17ms)
- Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7752.
- Memory consumption went from 157.5 MB to 153.9 MB.
- Total: 8.444500 ms (FindLiveObjects: 0.871800 ms CreateObjectMapping: 0.330500 ms MarkObjects: 5.203800 ms DeleteObjects: 2.037500 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 435.889364 seconds.
- path: Assets/Scripts/MazeGenerator.cs
- artifactKey: Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Scripts/MazeGenerator.cs using Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '59a55cfb9e6240c17bda78a0dce9ee79') in 0.0073463 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.495 seconds
- Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.434 seconds
- Domain Reload Profiling: 928ms
- BeginReloadAssembly (144ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (32ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (300ms)
- LoadAssemblies (228ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (130ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (112ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (434ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (332ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (188ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7755.
- Memory consumption went from 159.5 MB to 155.8 MB.
- Total: 5.251000 ms (FindLiveObjects: 0.375600 ms CreateObjectMapping: 0.238900 ms MarkObjects: 3.518400 ms DeleteObjects: 1.117300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 103.529001 seconds.
- path: Assets/Scripts/MazeGenerator.cs
- artifactKey: Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Scripts/MazeGenerator.cs using Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b27f485c60dfd5e67ce7a5ff2f45a6f3') in 0.0054795 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.495 seconds
- Refreshing native plugins compatible for Editor in 0.84 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.449 seconds
- Domain Reload Profiling: 944ms
- BeginReloadAssembly (150ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (32ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (296ms)
- LoadAssemblies (225ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (133ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (118ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (449ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (342ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (194ms)
- ProcessInitializeOnLoadMethodAttributes (45ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (11ms)
- Refreshing native plugins compatible for Editor in 1.50 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.6 MB). Loaded Objects now: 7758.
- Memory consumption went from 161.5 MB to 157.8 MB.
- Total: 5.903800 ms (FindLiveObjects: 0.645600 ms CreateObjectMapping: 0.294900 ms MarkObjects: 3.746700 ms DeleteObjects: 1.215600 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.474 seconds
- Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.439 seconds
- Domain Reload Profiling: 913ms
- BeginReloadAssembly (138ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (29ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (17ms)
- LoadAllAssembliesAndSetupDomain (287ms)
- LoadAssemblies (217ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (129ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (113ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (439ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (333ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (189ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.95 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7761.
- Memory consumption went from 161.5 MB to 157.7 MB.
- Total: 5.308300 ms (FindLiveObjects: 0.410700 ms CreateObjectMapping: 0.229700 ms MarkObjects: 3.423000 ms DeleteObjects: 1.244400 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.476 seconds
- Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.433 seconds
- Domain Reload Profiling: 909ms
- BeginReloadAssembly (143ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (17ms)
- LoadAllAssembliesAndSetupDomain (285ms)
- LoadAssemblies (220ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (126ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (111ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (434ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (332ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (86ms)
- ProcessInitializeOnLoadAttributes (191ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7764.
- Memory consumption went from 161.6 MB to 157.9 MB.
- Total: 5.203600 ms (FindLiveObjects: 0.392900 ms CreateObjectMapping: 0.241400 ms MarkObjects: 3.434700 ms DeleteObjects: 1.134100 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.481 seconds
- Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.433 seconds
- Domain Reload Profiling: 914ms
- BeginReloadAssembly (146ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (33ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (17ms)
- LoadAllAssembliesAndSetupDomain (286ms)
- LoadAssemblies (218ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (129ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (115ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (433ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (333ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (87ms)
- ProcessInitializeOnLoadAttributes (193ms)
- ProcessInitializeOnLoadMethodAttributes (40ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7767.
- Memory consumption went from 161.6 MB to 157.9 MB.
- Total: 5.267600 ms (FindLiveObjects: 0.426900 ms CreateObjectMapping: 0.241000 ms MarkObjects: 3.424200 ms DeleteObjects: 1.174900 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.502 seconds
- Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.489 seconds
- Domain Reload Profiling: 991ms
- BeginReloadAssembly (147ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (305ms)
- LoadAssemblies (235ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (132ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (114ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (489ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (384ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (111ms)
- ProcessInitializeOnLoadAttributes (216ms)
- ProcessInitializeOnLoadMethodAttributes (43ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 1.28 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.4 MB). Loaded Objects now: 7770.
- Memory consumption went from 161.7 MB to 158.2 MB.
- Total: 5.751300 ms (FindLiveObjects: 0.436200 ms CreateObjectMapping: 0.269600 ms MarkObjects: 3.781600 ms DeleteObjects: 1.262700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.480 seconds
- Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.433 seconds
- Domain Reload Profiling: 913ms
- BeginReloadAssembly (141ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (290ms)
- LoadAssemblies (222ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (130ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (116ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (433ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (332ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (87ms)
- ProcessInitializeOnLoadAttributes (190ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.87 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (4.1 MB). Loaded Objects now: 7773.
- Memory consumption went from 163.6 MB to 159.6 MB.
- Total: 5.965500 ms (FindLiveObjects: 0.526400 ms CreateObjectMapping: 0.386500 ms MarkObjects: 3.589200 ms DeleteObjects: 1.462700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.486 seconds
- Refreshing native plugins compatible for Editor in 1.00 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.480 seconds
- Domain Reload Profiling: 966ms
- BeginReloadAssembly (140ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (29ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (296ms)
- LoadAssemblies (220ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (135ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (118ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (481ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (373ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (90ms)
- ProcessInitializeOnLoadAttributes (223ms)
- ProcessInitializeOnLoadMethodAttributes (46ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7776.
- Memory consumption went from 163.7 MB to 159.9 MB.
- Total: 5.241000 ms (FindLiveObjects: 0.426300 ms CreateObjectMapping: 0.263800 ms MarkObjects: 3.373100 ms DeleteObjects: 1.177300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.469 seconds
- Refreshing native plugins compatible for Editor in 1.26 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.433 seconds
- Domain Reload Profiling: 901ms
- BeginReloadAssembly (137ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (28ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (17ms)
- LoadAllAssembliesAndSetupDomain (283ms)
- LoadAssemblies (218ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (125ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (111ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (433ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (330ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (88ms)
- ProcessInitializeOnLoadAttributes (188ms)
- ProcessInitializeOnLoadMethodAttributes (41ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7779.
- Memory consumption went from 163.7 MB to 160.0 MB.
- Total: 5.166400 ms (FindLiveObjects: 0.396600 ms CreateObjectMapping: 0.265600 ms MarkObjects: 3.376500 ms DeleteObjects: 1.127300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.500 seconds
- Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.466 seconds
- Domain Reload Profiling: 966ms
- BeginReloadAssembly (145ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (33ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (306ms)
- LoadAssemblies (230ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (136ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (119ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (466ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (356ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (93ms)
- ProcessInitializeOnLoadAttributes (201ms)
- ProcessInitializeOnLoadMethodAttributes (47ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (4.5 MB). Loaded Objects now: 7782.
- Memory consumption went from 163.8 MB to 159.2 MB.
- Total: 5.917000 ms (FindLiveObjects: 0.477100 ms CreateObjectMapping: 0.279600 ms MarkObjects: 3.560300 ms DeleteObjects: 1.599300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.486 seconds
- Refreshing native plugins compatible for Editor in 0.87 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.438 seconds
- Domain Reload Profiling: 924ms
- BeginReloadAssembly (138ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (28ms)
- RebuildCommonClasses (24ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (295ms)
- LoadAssemblies (227ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (129ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (114ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (438ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (333ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (88ms)
- ProcessInitializeOnLoadAttributes (189ms)
- ProcessInitializeOnLoadMethodAttributes (43ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (4.0 MB). Loaded Objects now: 7785.
- Memory consumption went from 163.8 MB to 159.8 MB.
- Total: 5.597100 ms (FindLiveObjects: 0.433100 ms CreateObjectMapping: 0.236200 ms MarkObjects: 3.448100 ms DeleteObjects: 1.477800 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6913 unused Assets / (3.8 MB). Loaded Objects now: 7785.
- Memory consumption went from 164.0 MB to 160.1 MB.
- Total: 6.883300 ms (FindLiveObjects: 0.461400 ms CreateObjectMapping: 0.237000 ms MarkObjects: 4.886600 ms DeleteObjects: 1.297600 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7786.
- Memory consumption went from 164.0 MB to 160.2 MB.
- Total: 5.528600 ms (FindLiveObjects: 0.475500 ms CreateObjectMapping: 0.249500 ms MarkObjects: 3.578500 ms DeleteObjects: 1.222900 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.30 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7786.
- Memory consumption went from 164.0 MB to 160.3 MB.
- Total: 9.042300 ms (FindLiveObjects: 0.450700 ms CreateObjectMapping: 0.275900 ms MarkObjects: 6.136700 ms DeleteObjects: 2.178000 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.495 seconds
- Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.492 seconds
- Domain Reload Profiling: 987ms
- BeginReloadAssembly (143ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (303ms)
- LoadAssemblies (232ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (131ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (112ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (492ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (388ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (101ms)
- ProcessInitializeOnLoadAttributes (224ms)
- ProcessInitializeOnLoadMethodAttributes (49ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7789.
- Memory consumption went from 163.8 MB to 160.1 MB.
- Total: 5.263400 ms (FindLiveObjects: 0.419200 ms CreateObjectMapping: 0.240400 ms MarkObjects: 3.445500 ms DeleteObjects: 1.157700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.465 seconds
- Refreshing native plugins compatible for Editor in 0.81 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.432 seconds
- Domain Reload Profiling: 898ms
- BeginReloadAssembly (135ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (28ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (17ms)
- LoadAllAssembliesAndSetupDomain (283ms)
- LoadAssemblies (214ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (127ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (112ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (433ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (332ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (87ms)
- ProcessInitializeOnLoadAttributes (192ms)
- ProcessInitializeOnLoadMethodAttributes (41ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7792.
- Memory consumption went from 163.8 MB to 160.0 MB.
- Total: 5.290600 ms (FindLiveObjects: 0.416200 ms CreateObjectMapping: 0.250200 ms MarkObjects: 3.434700 ms DeleteObjects: 1.188900 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.500 seconds
- Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.456 seconds
- Domain Reload Profiling: 956ms
- BeginReloadAssembly (143ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (29ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (305ms)
- LoadAssemblies (233ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (135ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (117ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (456ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (355ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (211ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7795.
- Memory consumption went from 163.9 MB to 160.3 MB.
- Total: 5.313100 ms (FindLiveObjects: 0.453200 ms CreateObjectMapping: 0.255500 ms MarkObjects: 3.420400 ms DeleteObjects: 1.183400 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.471 seconds
- Refreshing native plugins compatible for Editor in 0.93 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.437 seconds
- Domain Reload Profiling: 908ms
- BeginReloadAssembly (134ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (28ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (287ms)
- LoadAssemblies (217ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (128ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (113ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (438ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (336ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (88ms)
- ProcessInitializeOnLoadAttributes (191ms)
- ProcessInitializeOnLoadMethodAttributes (44ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7798.
- Memory consumption went from 164.0 MB to 160.3 MB.
- Total: 5.357400 ms (FindLiveObjects: 0.448100 ms CreateObjectMapping: 0.252000 ms MarkObjects: 3.468400 ms DeleteObjects: 1.188300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 2.194 seconds
- Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.434 seconds
- Domain Reload Profiling: 2628ms
- BeginReloadAssembly (403ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (117ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (1646ms)
- LoadAssemblies (1760ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (206ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (189ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (434ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (333ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (187ms)
- ProcessInitializeOnLoadMethodAttributes (43ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 1.14 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7801.
- Memory consumption went from 165.9 MB to 162.2 MB.
- Total: 5.700300 ms (FindLiveObjects: 0.515500 ms CreateObjectMapping: 0.397300 ms MarkObjects: 3.616200 ms DeleteObjects: 1.170800 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7801.
- Memory consumption went from 166.1 MB to 162.4 MB.
- Total: 6.919900 ms (FindLiveObjects: 0.463600 ms CreateObjectMapping: 0.255500 ms MarkObjects: 4.939200 ms DeleteObjects: 1.261000 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.487 seconds
- Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.446 seconds
- Domain Reload Profiling: 933ms
- BeginReloadAssembly (138ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (28ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (22ms)
- LoadAllAssembliesAndSetupDomain (296ms)
- LoadAssemblies (224ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (131ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (113ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (446ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (339ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (84ms)
- ProcessInitializeOnLoadAttributes (198ms)
- ProcessInitializeOnLoadMethodAttributes (43ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 1.03 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.4 MB). Loaded Objects now: 7804.
- Memory consumption went from 166.0 MB to 162.6 MB.
- Total: 5.176400 ms (FindLiveObjects: 0.390700 ms CreateObjectMapping: 0.238800 ms MarkObjects: 3.426700 ms DeleteObjects: 1.119700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.476 seconds
- Refreshing native plugins compatible for Editor in 1.05 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.431 seconds
- Domain Reload Profiling: 907ms
- BeginReloadAssembly (143ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (36ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (283ms)
- LoadAssemblies (211ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (130ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (114ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (431ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (327ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (83ms)
- ProcessInitializeOnLoadAttributes (189ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (4.0 MB). Loaded Objects now: 7807.
- Memory consumption went from 166.0 MB to 162.0 MB.
- Total: 6.008200 ms (FindLiveObjects: 0.523300 ms CreateObjectMapping: 0.394500 ms MarkObjects: 3.636900 ms DeleteObjects: 1.452200 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 17919.778240 seconds.
- path: Assets/Material/FloorMaterial.mat
- artifactKey: Guid(1513aa2e33d15a547a61f5f993ad2f83) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Material/FloorMaterial.mat using Guid(1513aa2e33d15a547a61f5f993ad2f83) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7b9b4de5947da0e578a558f5d3f54f74') in 0.4052187 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.964 seconds
- Refreshing native plugins compatible for Editor in 1.96 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.849 seconds
- Domain Reload Profiling: 1807ms
- BeginReloadAssembly (287ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (28ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (80ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (578ms)
- LoadAssemblies (461ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (232ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (202ms)
- ResolveRequiredComponents (12ms)
- FinalizeReload (850ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (658ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (11ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (184ms)
- ProcessInitializeOnLoadAttributes (360ms)
- ProcessInitializeOnLoadMethodAttributes (88ms)
- AfterProcessingInitializeOnLoad (10ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (17ms)
- Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7872.
- Memory consumption went from 167.7 MB to 164.1 MB.
- Total: 8.450300 ms (FindLiveObjects: 0.885200 ms CreateObjectMapping: 0.338400 ms MarkObjects: 5.292900 ms DeleteObjects: 1.933200 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.511 seconds
- Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.464 seconds
- Domain Reload Profiling: 975ms
- BeginReloadAssembly (151ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (34ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (310ms)
- LoadAssemblies (238ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (134ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (119ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (464ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (352ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (91ms)
- ProcessInitializeOnLoadAttributes (207ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.1 MB). Loaded Objects now: 7875.
- Memory consumption went from 167.6 MB to 164.5 MB.
- Total: 5.233700 ms (FindLiveObjects: 0.489300 ms CreateObjectMapping: 0.228600 ms MarkObjects: 3.411700 ms DeleteObjects: 1.103300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.877 seconds
- Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.718 seconds
- Domain Reload Profiling: 1592ms
- BeginReloadAssembly (249ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (57ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (535ms)
- LoadAssemblies (412ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (231ms)
- TypeCache.Refresh (15ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (200ms)
- ResolveRequiredComponents (11ms)
- FinalizeReload (719ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (536ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (10ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (147ms)
- ProcessInitializeOnLoadAttributes (301ms)
- ProcessInitializeOnLoadMethodAttributes (64ms)
- AfterProcessingInitializeOnLoad (10ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (4.0 MB). Loaded Objects now: 7878.
- Memory consumption went from 169.6 MB to 165.6 MB.
- Total: 8.715700 ms (FindLiveObjects: 0.468200 ms CreateObjectMapping: 0.264400 ms MarkObjects: 5.543600 ms DeleteObjects: 2.437600 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.527 seconds
- Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.518 seconds
- Domain Reload Profiling: 1046ms
- BeginReloadAssembly (152ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (10ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (33ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (324ms)
- LoadAssemblies (251ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (137ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (121ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (519ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (410ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (90ms)
- ProcessInitializeOnLoadAttributes (244ms)
- ProcessInitializeOnLoadMethodAttributes (63ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (4.9 MB). Loaded Objects now: 7881.
- Memory consumption went from 169.6 MB to 164.7 MB.
- Total: 7.440000 ms (FindLiveObjects: 0.455900 ms CreateObjectMapping: 0.270500 ms MarkObjects: 4.692600 ms DeleteObjects: 2.019800 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.495 seconds
- Refreshing native plugins compatible for Editor in 1.01 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.465 seconds
- Domain Reload Profiling: 960ms
- BeginReloadAssembly (142ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (303ms)
- LoadAssemblies (229ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (134ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (119ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (465ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (353ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (85ms)
- ProcessInitializeOnLoadAttributes (198ms)
- ProcessInitializeOnLoadMethodAttributes (56ms)
- AfterProcessingInitializeOnLoad (6ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (12ms)
- Refreshing native plugins compatible for Editor in 1.07 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7884.
- Memory consumption went from 169.7 MB to 166.0 MB.
- Total: 6.365600 ms (FindLiveObjects: 0.459700 ms CreateObjectMapping: 0.299800 ms MarkObjects: 4.228100 ms DeleteObjects: 1.377200 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7884.
- Memory consumption went from 169.8 MB to 166.1 MB.
- Total: 7.081000 ms (FindLiveObjects: 0.459900 ms CreateObjectMapping: 0.281300 ms MarkObjects: 5.089700 ms DeleteObjects: 1.249600 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.517 seconds
- Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.452 seconds
- Domain Reload Profiling: 967ms
- BeginReloadAssembly (149ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (10ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (24ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (314ms)
- LoadAssemblies (240ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (136ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (118ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (452ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (341ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (7ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (86ms)
- ProcessInitializeOnLoadAttributes (197ms)
- ProcessInitializeOnLoadMethodAttributes (44ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7887.
- Memory consumption went from 169.7 MB to 166.0 MB.
- Total: 5.682300 ms (FindLiveObjects: 0.520700 ms CreateObjectMapping: 0.396900 ms MarkObjects: 3.545300 ms DeleteObjects: 1.218500 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.513 seconds
- Refreshing native plugins compatible for Editor in 0.95 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.504 seconds
- Domain Reload Profiling: 1017ms
- BeginReloadAssembly (146ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (34ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (315ms)
- LoadAssemblies (238ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (138ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (121ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (504ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (385ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (90ms)
- ProcessInitializeOnLoadAttributes (222ms)
- ProcessInitializeOnLoadMethodAttributes (57ms)
- AfterProcessingInitializeOnLoad (6ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (12ms)
- Refreshing native plugins compatible for Editor in 1.16 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7890.
- Memory consumption went from 169.8 MB to 166.1 MB.
- Total: 5.941600 ms (FindLiveObjects: 0.502300 ms CreateObjectMapping: 0.259100 ms MarkObjects: 3.892500 ms DeleteObjects: 1.286900 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 1.25 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7890.
- Memory consumption went from 169.9 MB to 166.1 MB.
- Total: 6.766200 ms (FindLiveObjects: 0.516300 ms CreateObjectMapping: 0.411900 ms MarkObjects: 4.335100 ms DeleteObjects: 1.502000 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.506 seconds
- Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.461 seconds
- Domain Reload Profiling: 967ms
- BeginReloadAssembly (143ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (10ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (24ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (311ms)
- LoadAssemblies (232ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (137ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (119ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (461ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (349ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (90ms)
- ProcessInitializeOnLoadAttributes (201ms)
- ProcessInitializeOnLoadMethodAttributes (45ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7893.
- Memory consumption went from 169.8 MB to 166.1 MB.
- Total: 5.496700 ms (FindLiveObjects: 0.439700 ms CreateObjectMapping: 0.248000 ms MarkObjects: 3.599200 ms DeleteObjects: 1.208000 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.506 seconds
- Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.523 seconds
- Domain Reload Profiling: 1030ms
- BeginReloadAssembly (143ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (32ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (312ms)
- LoadAssemblies (235ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (137ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (122ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (523ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (396ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (7ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (93ms)
- ProcessInitializeOnLoadAttributes (229ms)
- ProcessInitializeOnLoadMethodAttributes (60ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (12ms)
- Refreshing native plugins compatible for Editor in 0.99 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7896.
- Memory consumption went from 169.9 MB to 166.2 MB.
- Total: 6.297800 ms (FindLiveObjects: 0.499200 ms CreateObjectMapping: 0.317700 ms MarkObjects: 4.137500 ms DeleteObjects: 1.342200 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7896.
- Memory consumption went from 170.0 MB to 166.2 MB.
- Total: 5.911400 ms (FindLiveObjects: 0.450000 ms CreateObjectMapping: 0.246000 ms MarkObjects: 3.940900 ms DeleteObjects: 1.273800 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.501 seconds
- Refreshing native plugins compatible for Editor in 1.11 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.467 seconds
- Domain Reload Profiling: 966ms
- BeginReloadAssembly (143ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (10ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (29ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (21ms)
- LoadAllAssembliesAndSetupDomain (304ms)
- LoadAssemblies (229ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (135ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (117ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (467ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (361ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (90ms)
- ProcessInitializeOnLoadAttributes (210ms)
- ProcessInitializeOnLoadMethodAttributes (48ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 1.06 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7899.
- Memory consumption went from 169.9 MB to 166.2 MB.
- Total: 5.347100 ms (FindLiveObjects: 0.432700 ms CreateObjectMapping: 0.257000 ms MarkObjects: 3.478200 ms DeleteObjects: 1.178900 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.509 seconds
- Refreshing native plugins compatible for Editor in 0.86 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.499 seconds
- Domain Reload Profiling: 1008ms
- BeginReloadAssembly (142ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (24ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (315ms)
- LoadAssemblies (237ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (139ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (124ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (499ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (383ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (223ms)
- ProcessInitializeOnLoadMethodAttributes (57ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (14ms)
- Refreshing native plugins compatible for Editor in 1.51 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7902.
- Memory consumption went from 169.9 MB to 166.2 MB.
- Total: 6.380400 ms (FindLiveObjects: 0.507300 ms CreateObjectMapping: 0.277200 ms MarkObjects: 4.198100 ms DeleteObjects: 1.396700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.505 seconds
- Refreshing native plugins compatible for Editor in 0.99 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.461 seconds
- Domain Reload Profiling: 966ms
- BeginReloadAssembly (146ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (309ms)
- LoadAssemblies (231ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (139ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (121ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (461ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (350ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (7ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (90ms)
- ProcessInitializeOnLoadAttributes (202ms)
- ProcessInitializeOnLoadMethodAttributes (45ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 0.99 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7905.
- Memory consumption went from 170.0 MB to 166.2 MB.
- Total: 5.423900 ms (FindLiveObjects: 0.434200 ms CreateObjectMapping: 0.257200 ms MarkObjects: 3.521100 ms DeleteObjects: 1.210600 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.494 seconds
- Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.492 seconds
- Domain Reload Profiling: 986ms
- BeginReloadAssembly (139ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (29ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (304ms)
- LoadAssemblies (226ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (138ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (122ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (493ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (376ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (215ms)
- ProcessInitializeOnLoadMethodAttributes (58ms)
- AfterProcessingInitializeOnLoad (6ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (12ms)
- Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (4.2 MB). Loaded Objects now: 7908.
- Memory consumption went from 170.0 MB to 165.8 MB.
- Total: 6.612900 ms (FindLiveObjects: 0.426700 ms CreateObjectMapping: 0.304300 ms MarkObjects: 4.148500 ms DeleteObjects: 1.731800 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.503 seconds
- Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.486 seconds
- Domain Reload Profiling: 989ms
- BeginReloadAssembly (142ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (24ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (309ms)
- LoadAssemblies (231ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (139ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (123ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (487ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (372ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (93ms)
- ProcessInitializeOnLoadAttributes (209ms)
- ProcessInitializeOnLoadMethodAttributes (57ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (12ms)
- Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7911.
- Memory consumption went from 170.1 MB to 166.4 MB.
- Total: 6.756700 ms (FindLiveObjects: 0.879400 ms CreateObjectMapping: 0.201900 ms MarkObjects: 4.328500 ms DeleteObjects: 1.346000 ms)
- Prepare: number of updated asset objects reloaded= 0
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