AssetImportWorker0.log 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330
  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. Built from '6000.3/staging' branch; Version is '6000.3.7f1 (696ec25a53d1) revision 6909634'; Using compiler version '194234433'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  5. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-15T08:40:09.4859888Z"
  6. System architecture: x64
  7. Process architecture: x64
  8. Date: 2026-05-15T08:40:09Z
  9. COMMAND LINE ARGUMENTS:
  10. C:\Program Files\Unity\Hub\Editor\6000.3.7f1\Editor\Unity.exe
  11. -adb2
  12. -batchMode
  13. -noUpm
  14. -name
  15. AssetImportWorker0
  16. -projectPath
  17. C:/Users/Axel-PC/MazeWalkerTv
  18. -logFile
  19. Logs/AssetImportWorker0.log
  20. -srvPort
  21. 64658
  22. -licensingIpc
  23. LicenseClient-Axel-PC
  24. -job-worker-count
  25. 15
  26. -background-job-worker-count
  27. 8
  28. -gc-helper-count
  29. 1
  30. -name
  31. AssetImport
  32. Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv
  33. C:/Users/Axel-PC/MazeWalkerTv
  34. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  35. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  36. "memorysetup-temp-allocator-size-audio-worker=65536"
  37. "memorysetup-temp-allocator-size-gfx=262144"
  38. "memorysetup-allocator-temp-initial-block-size-main=262144"
  39. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  40. "memorysetup-temp-allocator-size-background-worker=32768"
  41. "memorysetup-temp-allocator-size-job-worker=262144"
  42. "memorysetup-temp-allocator-size-preload-manager=33554432"
  43. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  44. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  45. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  46. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  47. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  48. "memorysetup-bucket-allocator-granularity=16"
  49. "memorysetup-bucket-allocator-bucket-count=8"
  50. "memorysetup-bucket-allocator-block-size=33554432"
  51. "memorysetup-bucket-allocator-block-count=8"
  52. "memorysetup-main-allocator-block-size=16777216"
  53. "memorysetup-thread-allocator-block-size=16777216"
  54. "memorysetup-gfx-main-allocator-block-size=16777216"
  55. "memorysetup-gfx-thread-allocator-block-size=16777216"
  56. "memorysetup-cache-allocator-block-size=4194304"
  57. "memorysetup-typetree-allocator-block-size=2097152"
  58. "memorysetup-profiler-bucket-allocator-granularity=16"
  59. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  60. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  61. "memorysetup-profiler-bucket-allocator-block-count=8"
  62. "memorysetup-profiler-allocator-block-size=16777216"
  63. "memorysetup-profiler-editor-allocator-block-size=1048576"
  64. "memorysetup-temp-allocator-size-main=16777216"
  65. "memorysetup-job-temp-allocator-block-size=2097152"
  66. "memorysetup-job-temp-allocator-block-size-background=1048576"
  67. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  68. "memorysetup-temp-allocator-size-cloud-worker=32768"
  69. Player connection [8784] Target information:
  70. Player connection [8784] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 3843516029 [EditorId] 3843516029 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  71. Player connection [8784] Host joined multi-casting on [225.0.0.222:54997]...
  72. Player connection [8784] Host joined alternative multi-casting on [225.0.0.222:34997]...
  73. JobSystem: Creating JobQueue using job-worker-count value 15
  74. Input System module state changed to: Initialized.
  75. [Physics::Module] Initialized fallback backend.
  76. [Physics::Module] Id: 0xdecafbad
  77. Library Redirect Path: Library/
  78. [Physics::Module] Selected backend.
  79. [Physics::Module] Name: PhysX
  80. [Physics::Module] Id: 0xf2b8ea05
  81. [Physics::Module] SDK Version: 4.1.2
  82. [Physics::Module] Integration Version: 1.0.0
  83. [Physics::Module] Threading Mode: Multi-Threaded
  84. Refreshing native plugins compatible for Editor in 1.90 ms, found 4 plugins.
  85. Preloading 0 native plugins for Editor in 0.00 ms.
  86. Initialize engine version: 6000.3.7f1 (696ec25a53d1)
  87. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Resources/UnitySubsystems
  88. [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets
  89. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  90. Direct3D:
  91. Version: Direct3D 11.0 [level 11.1]
  92. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  93. Vendor: NVIDIA
  94. VRAM: 7989 MB
  95. Driver: 32.0.15.8157
  96. Initialize mono
  97. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Managed'
  98. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  99. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/etc'
  100. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56436
  101. Begin MonoManager ReloadAssembly
  102. Registering precompiled unity dll's ...
  103. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  104. [Licensing::Module] Licensing is not yet initialized.
  105. [Licensing::Client] Handshaking with LicensingClient:
  106. Version: 1.17.4+4293ba1
  107. Session Id: f123487da53e4dd99f31d4d40962823d
  108. Correlation Id: 8870e101dba35bca6633fa3d66988d03
  109. External correlation Id: 2276983182078276220
  110. Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
  111. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.59s)
  112. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2026-05-15T08:40:10.0792268Z"
  113. [Licensing::Module] Licensing Background thread has ended after 0.59s
  114. [Licensing::Module] Licensing is initialized (took 0.12s).
  115. [Licensing::Client] Successfully resolved entitlement details
  116. [Licensing::Module] License group:
  117. Id: 5772457397320-UnityPersXXXX
  118. Product: Unity Personal
  119. Type: Assigned
  120. Expiration: Unlimited
  121. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  122. Registered in 0.120019 seconds.
  123. - Loaded All Assemblies, in 0.368 seconds
  124. Native extension for Android target not found
  125. Android Extension - Scanning For ADB Devices 1642 ms
  126. Native extension for WindowsStandalone target not found
  127. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  128. Mono: successfully reloaded assembly
  129. - Finished resetting the current domain, in 1.927 seconds
  130. Domain Reload Profiling: 2294ms
  131. BeginReloadAssembly (78ms)
  132. ExecutionOrderSort (0ms)
  133. DisableScriptedObjects (0ms)
  134. BackupInstance (0ms)
  135. ReleaseScriptingObjects (0ms)
  136. CreateAndSetChildDomain (0ms)
  137. RebuildCommonClasses (23ms)
  138. RebuildNativeTypeToScriptingClass (8ms)
  139. initialDomainReloadingComplete (148ms)
  140. LoadAllAssembliesAndSetupDomain (109ms)
  141. LoadAssemblies (77ms)
  142. RebuildTransferFunctionScriptingTraits (0ms)
  143. AnalyzeDomain (106ms)
  144. TypeCache.Refresh (105ms)
  145. TypeCache.ScanAssembly (96ms)
  146. BuildScriptInfoCaches (0ms)
  147. ResolveRequiredComponents (0ms)
  148. FinalizeReload (1928ms)
  149. ReleaseScriptCaches (0ms)
  150. RebuildScriptCaches (0ms)
  151. SetupLoadedEditorAssemblies (1905ms)
  152. LogAssemblyErrors (0ms)
  153. InitializePlatformSupportModulesInManaged (1710ms)
  154. SetLoadedEditorAssemblies (3ms)
  155. BeforeProcessingInitializeOnLoad (51ms)
  156. ProcessInitializeOnLoadAttributes (95ms)
  157. ProcessInitializeOnLoadMethodAttributes (46ms)
  158. AfterProcessingInitializeOnLoad (0ms)
  159. EditorAssembliesLoaded (0ms)
  160. ExecutionOrderSort2 (0ms)
  161. AwakeInstancesAfterBackupRestoration (0ms)
  162. ========================================================================
  163. Worker process is ready to serve import requests
  164. Import Worker Mode flag is 0x00
  165. Begin MonoManager ReloadAssembly
  166. [Licensing::Client] Successfully resolved entitlement details
  167. - Loaded All Assemblies, in 0.597 seconds
  168. Refreshing native plugins compatible for Editor in 0.86 ms, found 4 plugins.
  169. Native extension for Android target not found
  170. Native extension for WindowsStandalone target not found
  171. Package Manager log level set to [2]
  172. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  173. [Package Manager] Unable to send message (not connected to server process).
  174. [Package Manager] Cannot connect to Unity Package Manager local server
  175. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  176. Mono: successfully reloaded assembly
  177. - Finished resetting the current domain, in 0.547 seconds
  178. Domain Reload Profiling: 1139ms
  179. BeginReloadAssembly (132ms)
  180. ExecutionOrderSort (0ms)
  181. DisableScriptedObjects (5ms)
  182. BackupInstance (0ms)
  183. ReleaseScriptingObjects (0ms)
  184. CreateAndSetChildDomain (22ms)
  185. RebuildCommonClasses (28ms)
  186. RebuildNativeTypeToScriptingClass (9ms)
  187. initialDomainReloadingComplete (28ms)
  188. LoadAllAssembliesAndSetupDomain (396ms)
  189. LoadAssemblies (261ms)
  190. RebuildTransferFunctionScriptingTraits (0ms)
  191. AnalyzeDomain (205ms)
  192. TypeCache.Refresh (145ms)
  193. TypeCache.ScanAssembly (133ms)
  194. BuildScriptInfoCaches (49ms)
  195. ResolveRequiredComponents (8ms)
  196. FinalizeReload (547ms)
  197. ReleaseScriptCaches (0ms)
  198. RebuildScriptCaches (0ms)
  199. SetupLoadedEditorAssemblies (444ms)
  200. LogAssemblyErrors (0ms)
  201. InitializePlatformSupportModulesInManaged (6ms)
  202. SetLoadedEditorAssemblies (4ms)
  203. BeforeProcessingInitializeOnLoad (94ms)
  204. ProcessInitializeOnLoadAttributes (239ms)
  205. ProcessInitializeOnLoadMethodAttributes (96ms)
  206. AfterProcessingInitializeOnLoad (5ms)
  207. EditorAssembliesLoaded (0ms)
  208. ExecutionOrderSort2 (0ms)
  209. AwakeInstancesAfterBackupRestoration (4ms)
  210. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  211. Refreshing native plugins compatible for Editor in 0.95 ms, found 4 plugins.
  212. Preloading 0 native plugins for Editor in 0.00 ms.
  213. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  214. Unloading 6926 unused Assets / (4.0 MB). Loaded Objects now: 7747.
  215. Memory consumption went from 161.7 MB to 157.7 MB.
  216. Total: 5.814600 ms (FindLiveObjects: 0.432400 ms CreateObjectMapping: 0.278800 ms MarkObjects: 3.778300 ms DeleteObjects: 1.324100 ms)
  217. ========================================================================
  218. Received Import Request.
  219. Time since last request: 386.603596 seconds.
  220. path: Assets/Scripts/AsyncMazeGenerator.cs
  221. artifactKey: Guid(c0021f285ff56e74590362a6d94d6fab) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  222. Start importing Assets/Scripts/AsyncMazeGenerator.cs using Guid(c0021f285ff56e74590362a6d94d6fab) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '4ab142c24e1b6d175dad919c781cc403') in 0.0605574 seconds
  223. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  224. ========================================================================
  225. Received Import Request.
  226. Time since last request: 0.000012 seconds.
  227. path: Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/DefaultInputActions.inputactions
  228. artifactKey: Guid(ca9f5fa95ffab41fb9a615ab714db018) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  229. Start importing Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/DefaultInputActions.inputactions using Guid(ca9f5fa95ffab41fb9a615ab714db018) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0f9b31be1808faa7725ca8431ce46c4f') in 0.0133508 seconds
  230. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 14
  231. ========================================================================
  232. Received Import Request.
  233. Time since last request: 0.000015 seconds.
  234. path: Assets/Scripts/MeshMazeRenderer.cs
  235. artifactKey: Guid(00ee71720bee8f648808a08eefcd826d) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  236. Start importing Assets/Scripts/MeshMazeRenderer.cs using Guid(00ee71720bee8f648808a08eefcd826d) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '44c32f8bcd3a02b66dce5291d4d79537') in 0.0071051 seconds
  237. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  238. ========================================================================
  239. Received Import Request.
  240. Time since last request: 0.000026 seconds.
  241. path: Assets/Material/WallMaterial.mat
  242. artifactKey: Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  243. Start importing Assets/Material/WallMaterial.mat using Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'e151015db368b6e35d542c4651c0f21d') in 0.0264516 seconds
  244. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
  245. ========================================================================
  246. Received Import Request.
  247. Time since last request: 0.000014 seconds.
  248. path: Assets/Scripts/MazeFogOfWar.cs
  249. artifactKey: Guid(91bc0f8efa8d3204ea744041c65b00fe) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  250. Start importing Assets/Scripts/MazeFogOfWar.cs using Guid(91bc0f8efa8d3204ea744041c65b00fe) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '7d0b94f8984d15fd699cd579752af324') in 0.0075148 seconds
  251. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  252. ========================================================================
  253. Received Import Request.
  254. Time since last request: 146.249678 seconds.
  255. path: Packages/com.unity.inputsystem/package.json
  256. artifactKey: Guid(f0e14ea80f96b445f97b1c83650d5733) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  257. Start importing Packages/com.unity.inputsystem/package.json using Guid(f0e14ea80f96b445f97b1c83650d5733) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0b340ef6b7c23f4cf496ad044cb7b016') in 0.0015691 seconds
  258. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  259. ========================================================================
  260. Received Prepare
  261. Begin MonoManager ReloadAssembly
  262. [Licensing::Client] Successfully resolved entitlement details
  263. - Loaded All Assemblies, in 0.486 seconds
  264. Refreshing native plugins compatible for Editor in 0.86 ms, found 4 plugins.
  265. Native extension for Android target not found
  266. Native extension for WindowsStandalone target not found
  267. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  268. [Package Manager] Unable to send message (not connected to server process).
  269. [Package Manager] Cannot connect to Unity Package Manager local server
  270. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  271. Mono: successfully reloaded assembly
  272. - Finished resetting the current domain, in 0.440 seconds
  273. Domain Reload Profiling: 926ms
  274. BeginReloadAssembly (154ms)
  275. ExecutionOrderSort (0ms)
  276. DisableScriptedObjects (8ms)
  277. BackupInstance (0ms)
  278. ReleaseScriptingObjects (0ms)
  279. CreateAndSetChildDomain (34ms)
  280. RebuildCommonClasses (22ms)
  281. RebuildNativeTypeToScriptingClass (8ms)
  282. initialDomainReloadingComplete (17ms)
  283. LoadAllAssembliesAndSetupDomain (284ms)
  284. LoadAssemblies (221ms)
  285. RebuildTransferFunctionScriptingTraits (0ms)
  286. AnalyzeDomain (124ms)
  287. TypeCache.Refresh (5ms)
  288. TypeCache.ScanAssembly (0ms)
  289. BuildScriptInfoCaches (109ms)
  290. ResolveRequiredComponents (6ms)
  291. FinalizeReload (441ms)
  292. ReleaseScriptCaches (0ms)
  293. RebuildScriptCaches (0ms)
  294. SetupLoadedEditorAssemblies (338ms)
  295. LogAssemblyErrors (0ms)
  296. InitializePlatformSupportModulesInManaged (6ms)
  297. SetLoadedEditorAssemblies (3ms)
  298. BeforeProcessingInitializeOnLoad (90ms)
  299. ProcessInitializeOnLoadAttributes (193ms)
  300. ProcessInitializeOnLoadMethodAttributes (42ms)
  301. AfterProcessingInitializeOnLoad (4ms)
  302. EditorAssembliesLoaded (0ms)
  303. ExecutionOrderSort2 (0ms)
  304. AwakeInstancesAfterBackupRestoration (9ms)
  305. Refreshing native plugins compatible for Editor in 1.19 ms, found 4 plugins.
  306. Preloading 0 native plugins for Editor in 0.00 ms.
  307. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  308. Unloading 6924 unused Assets / (4.2 MB). Loaded Objects now: 7754.
  309. Memory consumption went from 163.3 MB to 159.1 MB.
  310. Total: 5.911100 ms (FindLiveObjects: 0.469400 ms CreateObjectMapping: 0.270400 ms MarkObjects: 3.810300 ms DeleteObjects: 1.360100 ms)
  311. Prepare: number of updated asset objects reloaded= 0
  312. ========================================================================
  313. Received Import Request.
  314. Time since last request: 47.241538 seconds.
  315. path: Assets/Scripts/MazeController.cs
  316. artifactKey: Guid(60db0adf974888a4fa998a86ad9e404c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  317. Start importing Assets/Scripts/MazeController.cs using Guid(60db0adf974888a4fa998a86ad9e404c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5bef1e49110aeff1e28eb8d37cb33f92') in 0.0060396 seconds
  318. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0