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- [Licensing::Module] Trying to connect to existing licensing client channel...
- Built from '6000.4/staging' branch; Version is '6000.4.7f1 (f3c3c4248748) revision 15975364'; Using compiler version '194234433'; Build Type 'Release'
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-15T12:57:07.3541013Z"
- OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
- System architecture: x64
- Process architecture: x64
- Date: 2026-05-15T12:57:07Z
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\6000.4.7f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker1
- -projectPath
- C:/Users/Axel-PC/MazeWalkerTv
- -logFile
- Logs/AssetImportWorker1.log
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- LicenseClient-Axel-PC
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- -job-worker-count
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- -background-job-worker-count
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- -gc-helper-count
- 1
- -name
- AssetImport
- Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv
- C:/Users/Axel-PC/MazeWalkerTv
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-job-worker=262144"
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- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
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- "memorysetup-profiler-bucket-allocator-granularity=16"
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- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
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- Player connection [34572] Target information:
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- Player connection [34572] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [34572] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 15
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
- Library Redirect Path: Library/
- [Physics::Module] Selected backend.
- [Physics::Module] Name: PhysX
- [Physics::Module] Id: 0xf2b8ea05
- [Physics::Module] SDK Version: 4.1.2
- [Physics::Module] Integration Version: 1.0.0
- [Physics::Module] Threading Mode: Multi-Threaded
- Refreshing native plugins compatible for Editor in 4.83 ms, found 6 plugins.
- Initialize engine version: 6000.4.7f1 (f3c3c4248748)
- [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets
- Forcing GfxDevice: Direct3D 12
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- [Licensing::Client] Error: HandshakeResponse reported an error:
- ResponseCode: 505
- ResponseStatus: Unsupported protocol version '1.18.1'.
- [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Axel-PC"
- [Licensing::IpcConnector] LicenseClient-Axel-PC channel disconnected successfully.
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-6000.4.7" at "2026-05-15T12:57:08.3653232Z"
- [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 30440, path: "C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
- [Licensing::Module] LicensingClient has failed validation; ignoring
- [Licensing::Client] Handshaking with LicensingClient:
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- Session Id: d1283757119f4527958320052d7a059e
- Correlation Id: 9fbbec42152296c11e94df60904b74cf
- External correlation Id: 3328347895605128029
- Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
- [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC-6000.4.7" (connect: 0.00s, validation: 0.00s, handshake: 0.00s)
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-6000.4.7-notifications" at "2026-05-15T12:57:08.3692669Z"
- [Licensing::Module] Licensing Background thread has ended after 1.02s
- d3d12: failed to query info queue interface (0x80004002).
- Direct3D:
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- Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
- Vendor: NVIDIA
- VRAM: 7989 MB
- App VRAM Budget: 7221 MB
- Driver: 32.0.15.8157
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56332
- CodeReloadManager initialized
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- [Licensing::Client] Successfully resolved entitlement details
- [Licensing::Module] License group:
- Id: 5772457397320-UnityPersXXXX
- Product: Unity Personal
- Type: Assigned
- Expiration: Unlimited
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Registered in 0.003376 seconds.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Package Manager log level set to [2]
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.298 seconds
- Domain Reload Profiling: 622ms
- BeginReloadAssembly (99ms)
- RebuildCommonClasses (27ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (47ms)
- LoadAllAssembliesAndSetupDomain (142ms)
- LoadAssemblies (93ms)
- AnalyzeDomain (134ms)
- TypeCache.Refresh (133ms)
- TypeCache.ScanAssembly (124ms)
- FinalizeReload (299ms)
- SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (45ms)
- BeforeProcessingInitializeOnLoad (64ms)
- ProcessInitializeOnLoadAttributes (78ms)
- ProcessInitializeOnLoadMethodAttributes (56ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
- Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
- Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
- Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
- Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
- Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
- Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
- Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
- Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
- Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
- Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
- Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
- Assembly Unity.AI.Assistant.Integrations.Sample.Editor.dll at Library/ScriptAssemblies/Unity.AI.Assistant.Integrations.Sample.Editor.dll not valid. Loading of assembly skipped.
- Assembly Unity.AppUI.Editor.Tests.dll at Library/ScriptAssemblies/Unity.AppUI.Editor.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.AppUI.Tests.dll at Library/ScriptAssemblies/Unity.AppUI.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
- Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
- Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
- Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
- Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
- Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
- Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
- Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
- Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
- Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
- Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
- Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
- Symbol file LoadedFromMemory is not a mono symbol file
- Symbol file LoadedFromMemory is not a mono symbol file
- Refreshing native plugins compatible for Editor in 2.29 ms, found 6 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Refreshing native plugins compatible for Editor in 2.69 ms, found 6 plugins.
- Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Refreshing native plugins compatible for Editor in 2.40 ms, found 6 plugins.
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- [Licensing::Client] Error: Code 404 while processing request (status: Found 0 entitlement groups and 0 free entitlements matching requested entitlement ids)
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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- Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
- Refreshing native plugins compatible for Editor in 3.15 ms, found 6 plugins.
- Unloading 67 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 11082 unused Assets / (21.3 MB). Loaded Objects now: 11939.
- Memory consumption went from 245.7 MB to 224.4 MB.
- Total: 18.873700 ms (FindLiveObjects: 0.738400 ms CreateObjectMapping: 0.498100 ms MarkObjects: 11.564200 ms DeleteObjects: 6.070800 ms)
- ========================================================================
- Received Import Request.
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- path: Assets/UI/Tilemaps/dungeon_tiles_9.asset
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- ========================================================================
- Received Import Request.
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- path: Assets/UI/Tilemaps/dungeon_floor_.asset
- importAddress: Guid(7b6f4f2a92513b449bfdb46502ac873b) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
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- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
- ========================================================================
- Received Import Request.
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- path: Assets/UI/Tilemaps/dungeon_wall_L_3.asset
- importAddress: Guid(e7b19c5f4e8a31a419370389707c38e8) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
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- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
- ========================================================================
- Received Import Request.
- Time since last request: 0.000014 seconds.
- path: Assets/UI/Tilemaps/dungeon_tiles_16.asset
- importAddress: Guid(a59d08069bf5df64cbfab06e90415886) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
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- ========================================================================
- Received Import Request.
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- path: Assets/Scripts/AIRoomMemory.cs
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- ========================================================================
- Received Import Request.
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- path: Assets/UI/Tilemaps/dungeon_tiles_28.asset
- importAddress: Guid(fa78dc1d12aeb684dbca9f491af5b18f) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/UI/Tilemaps/dungeon_tiles_28.asset using Guid(fa78dc1d12aeb684dbca9f491af5b18f) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '873ba1f4b2a2ce7d1f83c2b093c3b07c') in 0.0098928 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e5623d2ae2a610c755e79d2502a6b4bc DependenciesID=a96deeab83822af83b930bef391a0c16 StaticDependenciesID=104c800d2381e4905918ddb747958626
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
- ========================================================================
- Received Import Request.
- Time since last request: 0.000010 seconds.
- path: Assets/UniversalRenderPipelineGlobalSettings.asset
- importAddress: Guid(93b439a37f63240aca3dd4e01d978a9f) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/UniversalRenderPipelineGlobalSettings.asset using Guid(93b439a37f63240aca3dd4e01d978a9f) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '97fee37f8fbd61472326164c83142d93') in 0.0665281 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=084de5aab6fca7eb4bd31f5dd6bf52a6 DependenciesID=11e8feba9657641f670285e292b98e4e StaticDependenciesID=ef203f648f6adae1e59ecbdc8a74d1e7
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Import Request.
- Time since last request: 0.000010 seconds.
- path: Assets/UI/CombinedFloorAndWallPalett.prefab
- importAddress: Guid(9afcc277aa5beb644a3a3341b24720ef) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/UI/CombinedFloorAndWallPalett.prefab using Guid(9afcc277aa5beb644a3a3341b24720ef) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'de89df201015104c31d1ac0bc0cef84f') in 0.017678 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=776ffd96de8831121495705ad8b1adc9 DependenciesID=d1974b505b091595ab109362bd5e22bf StaticDependenciesID=452cc3cafbdad0e7326b48c699552187
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10
- ========================================================================
- Received Import Request.
- Time since last request: 0.000015 seconds.
- path: Assets/Material/WallMaterial.mat
- importAddress: Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/Material/WallMaterial.mat using Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'f7f98415cd59d069d9e6c8bf71b2b044') in 0.024584 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=05d38c7220bdaf41a432afcf6b9ed06e DependenciesID=dd6f6ece292285678528c44716b0e47c StaticDependenciesID=ea476909063ede16fdfcef4b264eac92
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
- ========================================================================
- Received Import Request.
- Time since last request: 0.000014 seconds.
- path: Assets/UI/Tilemaps/dungeon_tiles_32.asset
- importAddress: Guid(a3c08a9caea001a42a7ed255a0c41dc4) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/UI/Tilemaps/dungeon_tiles_32.asset using Guid(a3c08a9caea001a42a7ed255a0c41dc4) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '06523e2a2766eda6e936465740e76fc3') in 0.0102993 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e064f5e7befd7f0fb360b2b5e41bb0bc DependenciesID=5c7b1dfd42e47ebb2abc060627069c0e StaticDependenciesID=c0c2ff908adf94e60eea7bbb63123d5d
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
- ========================================================================
- Received Import Request.
- Time since last request: 0.000022 seconds.
- path: Assets/Scripts/MazeAIEntity.cs
- importAddress: Guid(3649ca93fc0f927409c740273ab76f66) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
- Start importing Assets/Scripts/MazeAIEntity.cs using Guid(3649ca93fc0f927409c740273ab76f66) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '67b5315e81ea9b2cfbb5411226d84b9a') in 0.0081259 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=eb02d6e399cd042e05b85beeeaabb611 DependenciesID=61d755a219bdcb4589ade1314db28bc4 StaticDependenciesID=4d206ed52a13125bbd3626d97f45501f
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
- AssetImportWorker is now disconnected from the server
- Process exiting
- Exiting without the bug reporter. Application will terminate with return code 0
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