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Uppdatering av unity projektet efter databas refaktorering

Axel Nordh 6 lat temu
rodzic
commit
bf4c9286c5
100 zmienionych plików z 0 dodań i 4905 usunięć
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      Assets/Editor Default Resources/Firebase/fb_analytics.png
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      Assets/Editor Default Resources/Firebase/fb_analytics_dark.png
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      Assets/Editor Default Resources/Firebase/fb_auth.png
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      Assets/Editor Default Resources/Firebase/fb_auth.png.meta
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      Assets/Editor Default Resources/Firebase/fb_auth_dark.png
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      Assets/Editor Default Resources/Firebase/fb_auth_dark.png.meta
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      Assets/Editor Default Resources/Firebase/fb_cloud_messaging.png
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      Assets/Editor Default Resources/Firebase/fb_cloud_messaging.png.meta
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      Assets/Editor Default Resources/Firebase/fb_cloud_messaging_dark.png
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      Assets/Editor Default Resources/Firebase/fb_cloud_messaging_dark.png.meta
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      Assets/Editor Default Resources/Firebase/fb_config.png
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      Assets/Editor Default Resources/Firebase/fb_config.png.meta
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      Assets/Editor Default Resources/Firebase/fb_config_dark.png
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      Assets/Editor Default Resources/Firebase/fb_config_dark.png.meta
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      Assets/Editor Default Resources/Firebase/fb_crashlytics.png
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      Assets/Editor Default Resources/Firebase/fb_crashlytics.png.meta
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      Assets/Editor Default Resources/Firebase/fb_crashlytics_dark.png
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      Assets/Editor Default Resources/Firebase/fb_crashlytics_dark.png.meta
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      Assets/Editor Default Resources/Firebase/fb_database.png
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      Assets/Editor Default Resources/Firebase/fb_database.png.meta
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      Assets/Editor Default Resources/Firebase/fb_database_dark.png
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      Assets/Editor Default Resources/Firebase/fb_database_dark.png.meta
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      Assets/Editor Default Resources/Firebase/fb_dynamic_links.png
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      Assets/Editor Default Resources/Firebase/fb_dynamic_links_dark.png
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      Assets/Editor Default Resources/Firebase/fb_dynamic_links_dark.png.meta
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      Assets/Editor Default Resources/Firebase/fb_functions.png
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      Assets/Editor Default Resources/Firebase/fb_functions.png.meta
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      Assets/Editor Default Resources/Firebase/fb_functions_dark.png
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      Assets/Editor Default Resources/Firebase/fb_functions_dark.png.meta
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      Assets/Editor Default Resources/Firebase/fb_storage.png
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      Assets/Editor Default Resources/Firebase/fb_storage.png.meta
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      Assets/Editor Default Resources/Firebase/fb_storage_dark.png
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      Assets/Editor Default Resources/Firebase/fb_storage_dark.png.meta
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      Assets/Editor Default Resources/Firebase/firebase_lockup.png
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      Assets/Editor Default Resources/Firebase/firebase_lockup.png.meta
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      Assets/Editor Default Resources/Firebase/firebase_lockup_dark.png
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      Assets/Editor Default Resources/Firebase/firebase_lockup_dark.png.meta
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      Assets/Firebase.meta
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      Assets/Firebase/Editor.meta
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      Assets/Firebase/Editor/AppDependencies.xml
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      Assets/Firebase/Editor/AppDependencies.xml.meta
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      Assets/Firebase/Editor/AuthDependencies.xml
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      Assets/Firebase/Editor/AuthDependencies.xml.meta
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      Assets/Firebase/Editor/Firebase.Editor.dll
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      Assets/Firebase/Editor/Firebase.Editor.dll.mdb_DISABLED
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      Assets/Firebase/Editor/Firebase.Editor.dll.meta
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      Assets/Firebase/Editor/FirebaseAuth_version-6.6.0_manifest.txt
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      Assets/Firebase/Editor/FirebaseAuth_version-6.6.0_manifest.txt.meta
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      Assets/Firebase/Editor/FirebaseMessaging_version-6.6.0_manifest.txt
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      Assets/Firebase/Editor/FirebaseMessaging_version-6.6.0_manifest.txt.meta
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      Assets/Firebase/Editor/MessagingDependencies.xml
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      Assets/Firebase/Editor/MessagingDependencies.xml.meta
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      Assets/Firebase/Editor/NOTICE
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      Assets/Firebase/Editor/NOTICE.meta
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      Assets/Firebase/Editor/generate_xml_from_google_services_json.exe
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      Assets/Firebase/Editor/generate_xml_from_google_services_json.exe.meta
  61. 0 448
      Assets/Firebase/Editor/generate_xml_from_google_services_json.py
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      Assets/Firebase/Editor/generate_xml_from_google_services_json.py.meta
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      Assets/Firebase/Editor/network_request.exe
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      Assets/Firebase/Editor/network_request.exe.meta
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      Assets/Firebase/Editor/network_request.py
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      Assets/Firebase/Editor/network_request.py.meta
  67. 0 1163
      Assets/Firebase/Editor/readme.md
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      Assets/Firebase/Editor/readme.md.meta
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      Assets/Firebase/Plugins.meta
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      Assets/Firebase/Plugins/Firebase.App.dll
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      Assets/Firebase/Plugins/Firebase.App.dll.meta
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      Assets/Firebase/Plugins/Firebase.Auth.dll
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      Assets/Firebase/Plugins/Firebase.Auth.dll.meta
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      Assets/Firebase/Plugins/Firebase.Messaging.dll
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      Assets/Firebase/Plugins/Firebase.Platform.dll
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      Assets/Firebase/Plugins/Firebase.TaskExtension.dll
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      Assets/Firebase/Plugins/Google.MiniJson.dll
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      Assets/Firebase/Plugins/Google.MiniJson.dll.meta
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      Assets/Firebase/Plugins/iOS.meta
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      Assets/Firebase/Plugins/iOS/Firebase.App.dll
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      Assets/Firebase/Plugins/iOS/Firebase.App.dll.meta
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      Assets/Firebase/Plugins/iOS/Firebase.Auth.dll
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      Assets/Firebase/Plugins/iOS/Firebase.Auth.dll.meta
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      Assets/Firebase/Plugins/iOS/Firebase.Messaging.dll
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      Assets/Firebase/Plugins/iOS/Firebase.Messaging.dll.meta
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      Assets/Firebase/Plugins/link.xml_DISABLED
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      Assets/Firebase/Plugins/link.xml_DISABLED.meta
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      Assets/Firebase/Plugins/x86_64.meta
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      Assets/Firebase/Plugins/x86_64/FirebaseCppApp-6_6_0.bundle
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      Assets/Firebase/Plugins/x86_64/FirebaseCppApp-6_6_0.bundle.meta
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      Assets/Firebase/Plugins/x86_64/FirebaseCppApp-6_6_0.dll
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      Assets/Firebase/Plugins/x86_64/FirebaseCppApp-6_6_0.dll.meta
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      Assets/Firebase/Plugins/x86_64/FirebaseCppApp-6_6_0.so
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      Assets/Firebase/Plugins/x86_64/FirebaseCppApp-6_6_0.so.meta
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      Assets/Firebase/Plugins/x86_64/FirebaseCppAuth.bundle
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      Assets/Firebase/Plugins/x86_64/FirebaseCppAuth.bundle.meta
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      Assets/Firebase/Plugins/x86_64/FirebaseCppAuth.dll

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Assets/Editor Default Resources/Firebase/fb_analytics.png


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---- parse ---
-
-BSD License
-
-For Parse .NET SDK software
-
-Copyright (c) 2015-present, Parse, LLC. All rights reserved.
-
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice, this
-   list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright notice,
-   this list of conditions and the following disclaimer in the documentation
-   and/or other materials provided with the distribution.
-
- * Neither the name Parse nor the names of its contributors may be used to
-   endorse or promote products derived from this software without specific
-   prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
-ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---- minijson ---
-
-Copyright (c) 2013 Calvin Rien
-
-Based on the JSON parser by Patrick van Bergen
-http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
-
-Simplified it so that it doesn't throw exceptions
-and can be used in Unity iPhone with maximum code stripping.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.--- sharpen ---
-
-Sharpen is released under the MIT license:
-
-Copyright (c) 2010 Novell, Inc (http://www.novell.com)
- 
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
- 
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
- 
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
-

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-  assetBundleVariant:

+ 0 - 448
Assets/Firebase/Editor/generate_xml_from_google_services_json.py

@@ -1,448 +0,0 @@
-#!/usr/bin/python
-
-# Copyright 2016 Google LLC
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-#     http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-"""Stand-alone implementation of the Gradle Firebase plugin.
-
-Converts the services json file to xml:
-https://googleplex-android.googlesource.com/platform/tools/base/+/studio-master-dev/build-system/google-services/src/main/groovy/com/google/gms/googleservices
-"""
-
-__author__ = 'Wouter van Oortmerssen'
-
-import argparse
-import ctypes
-import json
-import os
-import platform
-import sys
-from xml.etree import ElementTree
-
-# Input filename if it isn't set.
-DEFAULT_INPUT_FILENAME = 'app/google-services.json'
-# Output filename if it isn't set.
-DEFAULT_OUTPUT_FILENAME = 'res/values/googleservices.xml'
-# Input filename for .plist files, if it isn't set.
-DEFAULT_PLIST_INPUT_FILENAME = 'GoogleService-Info.plist'
-# Output filename for .json files, if it isn't set.
-DEFAULT_JSON_OUTPUT_FILENAME = 'google-services-desktop.json'
-
-# Indicates a web client in the oauth_client list.
-OAUTH_CLIENT_TYPE_WEB = 3
-
-
-def read_xml_value(xml_node):
-  """Utility method for reading values from the plist XML.
-
-  Args:
-    xml_node: An ElementTree node, that contains a value.
-
-  Returns:
-    The value of the node, or None, if it could not be read.
-  """
-  if xml_node.tag == 'string':
-    return xml_node.text
-  elif xml_node.tag == 'integer':
-    return int(xml_node.text)
-  elif xml_node.tag == 'real':
-    return float(xml_node.text)
-  elif xml_node.tag == 'false':
-    return 0
-  elif xml_node.tag == 'true':
-    return 1
-  else:
-    # other types of input are ignored.  (data, dates, arrays, etc.)
-    return None
-
-
-def construct_plist_dictionary(xml_root):
-  """Constructs a dictionary of values based on the contents of a plist file.
-
-  Args:
-    xml_root: An ElementTree node, that represents the root of the xml file
-              that is to be parsed.  (Which should be a dictionary containing
-              key-value pairs of the properties that need to be extracted.)
-
-  Returns:
-    A dictionary, containing key-value pairs for all (supported) entries in the
-    node.
-  """
-  xml_dict = xml_root.find('dict')
-
-  if xml_dict is None:
-    return None
-
-  plist_dict = {}
-  i = 0
-  while i < len(xml_dict):
-    if xml_dict[i].tag == 'key':
-      key = xml_dict[i].text
-      i += 1
-      if i < len(xml_dict):
-        value = read_xml_value(xml_dict[i])
-        if value is not None:
-          plist_dict[key] = value
-    i += 1
-
-  return plist_dict
-
-
-def construct_google_services_json(xml_dict):
-  """Constructs a google services json file from a dictionary.
-
-  Args:
-    xml_dict: A dictionary of all the key/value pairs that are needed for the
-              output json file.
-  Returns:
-    A string representing the output json file.
-  """
-  try:
-    json_struct = {
-        'project_info': {
-            'project_number': xml_dict['GCM_SENDER_ID'],
-            'firebase_url': xml_dict['DATABASE_URL'],
-            'project_id': xml_dict['PROJECT_ID'],
-            'storage_bucket': xml_dict['STORAGE_BUCKET']
-        },
-        'client': [{
-            'client_info': {
-                'mobilesdk_app_id': xml_dict['GOOGLE_APP_ID'],
-                'android_client_info': {
-                    'package_name': xml_dict['BUNDLE_ID']
-                }
-            },
-            'oauth_client': [{
-                'client_id': xml_dict['CLIENT_ID'],
-            }],
-            'api_key': [{
-                'current_key': xml_dict['API_KEY']
-            }],
-            'services': {
-                'analytics_service': {
-                    'status': xml_dict['IS_ANALYTICS_ENABLED']
-                },
-                'appinvite_service': {
-                    'status': xml_dict['IS_APPINVITE_ENABLED']
-                }
-            }
-        },],
-        'configuration_version':
-            '1'
-    }
-    return json.dumps(json_struct, indent=2)
-  except KeyError as e:
-    sys.stderr.write('Could not find key in plist file: [%s]\n' % (e.args[0]))
-    return None
-
-
-def convert_plist_to_json(plist_string, input_filename):
-  """Converts an input plist string into a .json file and saves it.
-
-  Args:
-    plist_string:    The contents of the loaded plist file.
-
-    input_filename:  The file name that the plist data was read from.
-  Returns:
-    the converted string, or None if there were errors.
-  """
-
-  try:
-    root = ElementTree.fromstring(plist_string)
-  except ElementTree.ParseError:
-    sys.stderr.write('Error parsing file %s.\n'
-                     'It does not appear to be valid XML.\n' % (input_filename))
-    return None
-
-  plist_dict = construct_plist_dictionary(root)
-  if plist_dict is None:
-    sys.stderr.write('In file %s, could not locate a top-level \'dict\' '
-                     'element.\n'
-                     'File format should be plist XML, with a top-level '
-                     'dictionary containing project settings as key-value '
-                     'pairs.\n' % (input_filename))
-    return None
-
-  json_string = construct_google_services_json(plist_dict)
-  return json_string
-
-
-def gen_string(parent, name, text):
-  """Generate one <string /> element and put into the list of keeps.
-
-  Args:
-    parent:  The object that will hold the string.
-    name:    The name to store the string under.
-    text:    The text of the string.
-  """
-  if text:
-    prev = parent.get('tools:keep', '')
-    if prev:
-      prev += ','
-    parent.set('tools:keep', prev + '@string/' + name)
-    child = ElementTree.SubElement(parent, 'string', {
-        'name': name,
-        'translatable': 'false'
-    })
-    child.text = text
-
-
-def indent(elem, level=0):
-  """Recurse through XML tree and add indentation.
-
-  Args:
-    elem:  The element to recurse over
-    level: The current indentation level.
-  """
-  i = '\n' + level*'  '
-  if elem is not None:
-    if not elem.text or not elem.text.strip():
-      elem.text = i + '  '
-    if not elem.tail or not elem.tail.strip():
-      elem.tail = i
-    for elem in elem:
-      indent(elem, level+1)
-    if not elem.tail or not elem.tail.strip():
-      elem.tail = i
-  else:
-    if level and (not elem.tail or not elem.tail.strip()):
-      elem.tail = i
-
-
-def argv_as_unicode_win32():
-  """Returns unicode command line arguments on windows.
-  """
-
-  get_command_line_w = ctypes.cdll.kernel32.GetCommandLineW
-  get_command_line_w.restype = ctypes.wintypes.LPCWSTR
-
-  # CommandLineToArgvW parses the Unicode command line
-  command_line_to_argv_w = ctypes.windll.shell32.CommandLineToArgvW
-  command_line_to_argv_w.argtypes = [
-      ctypes.wintypes.LPCWSTR,
-      ctypes.wintypes.POINTER(ctypes.wintypes.c_int)
-  ]
-  command_line_to_argv_w.restype = ctypes.wintypes.POINTER(
-      ctypes.wintypes.LPWSTR)
-
-  argc = ctypes.wintypes.c_int(0)
-  argv = command_line_to_argv_w(get_command_line_w(), argc)
-
-  # Strip the python executable from the arguments if it exists
-  # (It would be listed as the first argument on the windows command line, but
-  # not in the arguments to the python script)
-  sys_argv_len = len(sys.argv)
-  return [unicode(argv[i]) for i in
-          range(argc.value - sys_argv_len, argc.value)]
-
-
-def main():
-  parser = argparse.ArgumentParser(
-      description=((
-          'Converts a Firebase %s into %s similar to the Gradle plugin, or '
-          'converts a Firebase %s into a %s suitible for use on desktop apps.' %
-          (DEFAULT_INPUT_FILENAME, DEFAULT_OUTPUT_FILENAME,
-           DEFAULT_PLIST_INPUT_FILENAME, DEFAULT_JSON_OUTPUT_FILENAME))))
-  parser.add_argument('-i', help='Override input file name',
-                      metavar='FILE', required=False)
-  parser.add_argument('-o', help='Override destination file name',
-                      metavar='FILE', required=False)
-  parser.add_argument('-p', help=('Package ID to select within the set of '
-                                  'packages in the input file.  If this is '
-                                  'not specified, the first package in the '
-                                  'input file is selected.'))
-  parser.add_argument('-l', help=('List all package IDs referenced by the '
-                                  'input file.  If this is specified, '
-                                  'the output file is not created.'),
-                      action='store_true', default=False, required=False)
-  parser.add_argument('-f', help=('Print project fields from the input file '
-                                  'in the form \'name=value\\n\' for each '
-                                  'field.  If this is specified, the output '
-                                  'is not created.'),
-                      action='store_true', default=False, required=False)
-  parser.add_argument(
-      '--plist',
-      help=(
-          'Specifies a plist file to convert to a JSON configuration file. '
-          'If this is enabled, the script will expect a .plist file as input, '
-          'which it will convert into %s file.  The output file is '
-          '*not* suitable for use with Firebase on Android.' %
-          (DEFAULT_JSON_OUTPUT_FILENAME)),
-      action='store_true',
-      default=False,
-      required=False)
-
-  # python 2 on Windows doesn't handle unicode arguments well, so we need to
-  # pre-process the command line arguments before trying to parse them.
-  if platform.system() == 'Windows':
-    sys.argv = argv_as_unicode_win32()
-
-  args = parser.parse_args()
-
-  if args.plist:
-    input_filename = DEFAULT_PLIST_INPUT_FILENAME
-    output_filename = DEFAULT_JSON_OUTPUT_FILENAME
-  else:
-    input_filename = DEFAULT_INPUT_FILENAME
-    output_filename = DEFAULT_OUTPUT_FILENAME
-
-  if args.i:
-    input_filename_raw = args.i
-    # Encode the input string (type unicode) as a normal string (type str)
-    # using the 'utf-8' encoding so that it can be worked with the same as
-    # input names from other sources (like the defaults).
-    input_filename = input_filename_raw.encode('utf-8')
-
-  if args.o:
-    output_filename = args.o
-
-  # Decode the filename to a unicode string using the 'utf-8' encoding to
-  # properly handle filepaths with unicode characters in them.
-  with open(input_filename.decode('utf-8'), 'r') as ifile:
-    file_string = ifile.read()
-
-  json_string = None
-  if args.plist:
-    json_string = convert_plist_to_json(file_string, input_filename)
-    if json_string is None:
-      return 1
-    jsobj = json.loads(json_string)
-  else:
-    jsobj = json.loads(file_string)
-
-  root = ElementTree.Element('resources')
-  root.set('xmlns:tools', 'http://schemas.android.com/tools')
-
-  project_info = jsobj.get('project_info')
-  if project_info:
-    gen_string(root, 'firebase_database_url', project_info.get('firebase_url'))
-    gen_string(root, 'gcm_defaultSenderId', project_info.get('project_number'))
-    gen_string(root, 'google_storage_bucket',
-               project_info.get('storage_bucket'))
-    gen_string(root, 'project_id', project_info.get('project_id'))
-
-  if args.f:
-    if not project_info:
-      sys.stderr.write('No project info found in %s.' % input_filename)
-      return 1
-    for field, value in project_info.iteritems():
-      sys.stdout.write('%s=%s\n' % (field, value))
-    return 0
-
-  packages = set()
-  client_list = jsobj.get('client')
-  if client_list:
-    # Search for the user specified package in the file.
-    selected_package_name = ''
-    selected_client = client_list[0]
-    find_package_name = args.p
-    for client in client_list:
-      package_name = client.get('client_info', {}).get(
-          'android_client_info', {}).get('package_name', '')
-      if not package_name:
-        package_name = client.get('oauth_client', {}).get(
-            'android_info', {}).get('package_name', '')
-      if package_name:
-        if not selected_package_name:
-          selected_package_name = package_name
-          selected_client = client
-        if package_name == find_package_name:
-          selected_package_name = package_name
-          selected_client = client
-        packages.add(package_name)
-
-    if args.p and selected_package_name != find_package_name:
-      sys.stderr.write('No packages found in %s which match the package '
-                       'name %s\n'
-                       '\n'
-                       'Found the following:\n'
-                       '%s\n' % (input_filename, find_package_name,
-                                 '\n'.join(packages)))
-      return 1
-
-    client_api_key = selected_client.get('api_key')
-    if client_api_key:
-      client_api_key0 = client_api_key[0]
-      gen_string(root, 'google_api_key', client_api_key0.get('current_key'))
-      gen_string(root, 'google_crash_reporting_api_key',
-                 client_api_key0.get('current_key'))
-
-    client_info = selected_client.get('client_info')
-    if client_info:
-      gen_string(root, 'google_app_id', client_info.get('mobilesdk_app_id'))
-
-    oauth_client_list = selected_client.get('oauth_client')
-    if oauth_client_list:
-      for oauth_client in oauth_client_list:
-        client_type = oauth_client.get('client_type')
-        client_id = oauth_client.get('client_id')
-        if client_type and client_type == OAUTH_CLIENT_TYPE_WEB and client_id:
-          gen_string(root, 'default_web_client_id', client_id)
-          # Only include the first matching OAuth web client ID.
-          break
-
-    services = selected_client.get('services')
-    if services:
-      ads_service = services.get('ads_service')
-      if ads_service:
-        gen_string(root, 'test_banner_ad_unit_id',
-                   ads_service.get('test_banner_ad_unit_id'))
-        gen_string(root, 'test_interstitial_ad_unit_id',
-                   ads_service.get('test_interstitial_ad_unit_id'))
-      analytics_service = services.get('analytics_service')
-      if analytics_service:
-        analytics_property = analytics_service.get('analytics_property')
-        if analytics_property:
-          gen_string(root, 'ga_trackingId',
-                     analytics_property.get('tracking_id'))
-      # enable this once we have an example if this service being present
-      # in the json data:
-      maps_service_enabled = False
-      if maps_service_enabled:
-        maps_service = services.get('maps_service')
-        if maps_service:
-          maps_api_key = maps_service.get('api_key')
-          if maps_api_key:
-            for k in range(0, len(maps_api_key)):
-              # generates potentially multiple of these keys, which is
-              # the same behavior as the java plugin.
-              gen_string(root, 'google_maps_key',
-                         maps_api_key[k].get('maps_api_key'))
-
-  tree = ElementTree.ElementTree(root)
-
-  indent(root)
-
-  if args.l:
-    for package in packages:
-      if package:
-        # Encode the output string in case the system's default encoding differs
-        # from the encoding of the string being printed.
-        sys.stdout.write((package + '\n').encode(sys.getdefaultencoding()))
-  else:
-    path = os.path.dirname(output_filename)
-
-    if path and not os.path.exists(path):
-      os.makedirs(path)
-
-    if not args.plist:
-      tree.write(output_filename, 'utf-8', True)
-    else:
-      with open(output_filename, 'w') as ofile:
-        ofile.write(json_string)
-
-  return 0
-
-if __name__ == '__main__':
-  sys.exit(main())

+ 0 - 10
Assets/Firebase/Editor/generate_xml_from_google_services_json.py.meta

@@ -1,10 +0,0 @@
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-- gvh
-- gvh_version-6.6.0
-timeCreated: 1480838400
-DefaultImporter:
-  userData:
-  assetBundleName:
-  assetBundleVariant:

BIN
Assets/Firebase/Editor/network_request.exe


+ 0 - 10
Assets/Firebase/Editor/network_request.exe.meta

@@ -1,10 +0,0 @@
-fileFormatVersion: 2
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-- gvh
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-DefaultImporter:
-  userData:
-  assetBundleName:
-  assetBundleVariant:

+ 0 - 397
Assets/Firebase/Editor/network_request.py

@@ -1,397 +0,0 @@
-# Copyright 2019 Google LLC
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-#      http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-"""Wrapper script which makes a network request.
-
-Basic Usage: network_request.py post
-                                --url <url>
-                                --header <header>  (optional, support multiple)
-                                --body <body>       (optional)
-                                --timeout <secs>    (optional)
-                                --verbose           (optional)
-"""
-
-import argparse
-import httplib
-import inspect
-import logging
-import socket
-import sys
-import urlparse
-
-# Set up logger as soon as possible
-formatter = logging.Formatter('[%(levelname)s] %(message)s')
-
-handler = logging.StreamHandler(stream=sys.stdout)
-handler.setFormatter(formatter)
-handler.setLevel(logging.INFO)
-
-logger = logging.getLogger(__name__)
-logger.addHandler(handler)
-logger.setLevel(logging.INFO)
-
-# Custom exit codes for known issues.
-# System exit codes in python are valid from 0 - 256, so we will map some common
-# ones here to understand successes and failures.
-# Uses lower ints to not collide w/ HTTP status codes that the script may return
-EXIT_CODE_SUCCESS = 0
-EXIT_CODE_SYS_ERROR = 1
-EXIT_CODE_INVALID_REQUEST_VALUES = 2
-EXIT_CODE_GENERIC_HTTPLIB_ERROR = 3
-EXIT_CODE_HTTP_TIMEOUT = 4
-EXIT_CODE_HTTP_REDIRECT_ERROR = 5
-EXIT_CODE_HTTP_NOT_FOUND_ERROR = 6
-EXIT_CODE_HTTP_SERVER_ERROR = 7
-EXIT_CODE_HTTP_UNKNOWN_ERROR = 8
-
-MAX_EXIT_CODE = 8
-
-# All used http verbs
-POST = 'POST'
-
-
-def unwrap_kwarg_namespace(func):
-  """Transform a Namespace object from argparse into proper args and kwargs.
-
-  For a function that will be delegated to from argparse, inspect all of the
-  argments and extract them from the Namespace object.
-
-  Args:
-    func: the function that we are wrapping to modify behavior
-
-  Returns:
-    a new function that unwraps all of the arguments in a namespace and then
-    delegates to the passed function with those args.
-  """
-  # When we move to python 3, getfullargspec so that we can tell the
-  # difference between args and kwargs -- then this could be used for functions
-  # that have both args and kwargs
-  argspec = inspect.getargspec(func)
-
-  def wrapped(argparse_namespace=None, **kwargs):
-    """Take a Namespace object and map it to kwargs.
-
-    Inspect the argspec of the passed function. Loop over all the args that
-    are present in the function and try to map them by name to arguments in the
-    namespace. For keyword arguments, we do not require that they be present
-    in the Namespace.
-
-    Args:
-      argparse_namespace: an arparse.Namespace object, the result of calling
-        argparse.ArgumentParser().parse_args()
-      **kwargs: keyword arguments that may be passed to the original function
-    Returns:
-      The return of the wrapped function from the parent.
-
-    Raises:
-      ValueError in the event that an argument is passed to the cli that is not
-      in the set of named kwargs
-    """
-    if not argparse_namespace:
-      return func(**kwargs)
-
-    reserved_namespace_keywords = ['func']
-    new_kwargs = {}
-
-    args = argspec.args or []
-    for arg_name in args:
-      passed_value = getattr(argparse_namespace, arg_name, None)
-      if passed_value is not None:
-        new_kwargs[arg_name] = passed_value
-
-    for namespace_key in vars(argparse_namespace).keys():
-      # ignore namespace keywords that have been set not passed in via cli
-      if namespace_key in reserved_namespace_keywords:
-        continue
-
-      # make sure that we haven't passed something we should be processing
-      if namespace_key not in args:
-        raise ValueError('CLI argument "{}" does not match any argument in '
-                         'function {}'.format(namespace_key, func.__name__))
-
-    return func(**new_kwargs)
-
-  wrapped.__name__ = func.__name__
-  return wrapped
-
-
-class NetworkRequest(object):
-  """A container for an network request object.
-
-  This class holds on to all of the attributes necessary for making a
-  network request via httplib.
-  """
-
-  def __init__(self, url, method, headers, body, timeout):
-    self.url = url.lower()
-    self.parsed_url = urlparse.urlparse(self.url)
-    self.method = method
-    self.headers = headers
-    self.body = body
-    self.timeout = timeout
-    self.is_secure_connection = self.is_secure_connection()
-
-  def execute_request(self):
-    """"Execute the request, and get a response.
-
-    Returns:
-      an HttpResponse object from httplib
-    """
-    if self.is_secure_connection:
-      conn = httplib.HTTPSConnection(self.get_hostname(), timeout=self.timeout)
-    else:
-      conn = httplib.HTTPConnection(self.get_hostname(), timeout=self.timeout)
-
-    conn.request(self.method, self.url, self.body, self.headers)
-    response = conn.getresponse()
-    return response
-
-  def get_hostname(self):
-    """Return the hostname for the url."""
-    return self.parsed_url.netloc
-
-  def is_secure_connection(self):
-    """Checks for a secure connection of https.
-
-    Returns:
-      True if the scheme is "https"; False if "http"
-
-    Raises:
-      ValueError when the scheme does not match http or https
-    """
-    scheme = self.parsed_url.scheme
-
-    if scheme == 'http':
-      return False
-    elif scheme == 'https':
-      return True
-    else:
-      raise ValueError('The url scheme is not "http" nor "https"'
-                       ': {}'.format(scheme))
-
-
-def parse_colon_delimited_options(option_args):
-  """Parses a key value from a string.
-
-  Args:
-      option_args: Key value string delimited by a color, ex: ("key:value")
-
-  Returns:
-      Return an array with the key as the first element and value as the second
-
-  Raises:
-      ValueError: If the key value option is not formatted correctly
-  """
-  options = {}
-
-  if not option_args:
-    return options
-
-  for single_arg in option_args:
-    values = single_arg.split(':')
-    if len(values) != 2:
-      raise ValueError('An option arg must be a single key/value pair '
-                       'delimited by a colon - ex: "thing_key:thing_value"')
-
-    key = values[0].strip()
-    value = values[1].strip()
-    options[key] = value
-
-  return options
-
-
-def make_request(request):
-  """Makes a synchronous network request and return the HTTP status code.
-
-  Args:
-    request: a well formulated request object
-
-  Returns:
-    The HTTP status code of the network request.
-    '1' maps to invalid request headers.
-  """
-
-  logger.info('Sending network request -')
-  logger.info('\tUrl: %s', request.url)
-  logger.debug('\tMethod: %s', request.method)
-  logger.debug('\tHeaders: %s', request.headers)
-  logger.debug('\tBody: %s', request.body)
-
-  try:
-    response = request.execute_request()
-  except socket.timeout:
-    logger.exception(
-        'Timed out post request to %s in %d seconds for request body: %s',
-        request.url, request.timeout, request.body)
-    return EXIT_CODE_HTTP_TIMEOUT
-  except (httplib.HTTPException, socket.error):
-    logger.exception(
-        'Encountered generic exception in posting to %s with request body %s',
-        request.url, request.body)
-    return EXIT_CODE_GENERIC_HTTPLIB_ERROR
-
-  status = response.status
-  headers = response.getheaders()
-  logger.info('Received Network response -')
-  logger.info('\tStatus code: %d', status)
-  logger.debug('\tResponse headers: %s', headers)
-
-  if status < 200 or status > 299:
-    logger.error('Request (%s) failed with status code %d\n', request.url,
-                 status)
-
-  # If we wanted this script to support get, we need to
-  # figure out what mechanism we intend for capturing the response
-  return status
-
-
-@unwrap_kwarg_namespace
-def post(url=None, header=None, body=None, timeout=5, verbose=False):
-  """Sends a post request.
-
-  Args:
-      url: The url of the request
-      header: A list of headers for the request
-      body: The body for the request
-      timeout: Timeout in seconds for the request
-      verbose: Should debug logs be displayed
-
-  Returns:
-      Return an array with the key as the first element and value as the second
-  """
-
-  if verbose:
-    handler.setLevel(logging.DEBUG)
-    logger.setLevel(logging.DEBUG)
-
-  try:
-    logger.info('Parsing headers: %s', header)
-    headers = parse_colon_delimited_options(header)
-  except ValueError:
-    logging.exception('Could not parse the parameters with "--header": %s',
-                      header)
-    return EXIT_CODE_INVALID_REQUEST_VALUES
-
-  try:
-    request = NetworkRequest(url, POST, headers, body, float(timeout))
-  except ValueError:
-    logger.exception('Invalid request values passed into the script.')
-    return EXIT_CODE_INVALID_REQUEST_VALUES
-
-  status = make_request(request)
-
-  # View exit code after running to get the http status code: 'echo $?'
-  return status
-
-
-def get_argsparser():
-  """Returns the argument parser.
-
-  Returns:
-    Argument parser for the script.
-  """
-
-  parser = argparse.ArgumentParser(
-      description='The script takes in the arguments of a network request. '
-      'The network request is sent and the http status code will be'
-      'returned as the exit code.')
-  subparsers = parser.add_subparsers(help='Commands:')
-  post_parser = subparsers.add_parser(
-      post.__name__, help='{} help'.format(post.__name__))
-  post_parser.add_argument(
-      '--url',
-      help='Request url. Ex: https://www.google.com/somePath/',
-      required=True,
-      dest='url')
-  post_parser.add_argument(
-      '--header',
-      help='Request headers as a space delimited list of key '
-      'value pairs. Ex: "key1:value1 key2:value2"',
-      action='append',
-      required=False,
-      dest='header')
-  post_parser.add_argument(
-      '--body',
-      help='The body of the network request',
-      required=True,
-      dest='body')
-  post_parser.add_argument(
-      '--timeout',
-      help='The timeout in seconds',
-      default=10.0,
-      required=False,
-      dest='timeout')
-  post_parser.add_argument(
-      '--verbose',
-      help='Should verbose logging be outputted',
-      action='store_true',
-      default=False,
-      required=False,
-      dest='verbose')
-  post_parser.set_defaults(func=post)
-  return parser
-
-
-def map_http_status_to_exit_code(status_code):
-  """Map an http status code to the appropriate exit code.
-
-  Exit codes in python are valid from 0-256, so we want to map these to
-  predictable exit codes within range.
-
-  Args:
-    status_code: the input status code that was output from the network call
-                 function
-
-  Returns:
-    One of our valid exit codes declared at the top of the file or a generic
-    unknown error code
-  """
-  if status_code <= MAX_EXIT_CODE:
-    return status_code
-
-  if status_code > 199 and status_code < 300:
-    return EXIT_CODE_SUCCESS
-
-  if status_code == 302:
-    return EXIT_CODE_HTTP_REDIRECT_ERROR
-
-  if status_code == 404:
-    return EXIT_CODE_HTTP_NOT_FOUND_ERROR
-
-  if status_code > 499:
-    return EXIT_CODE_HTTP_SERVER_ERROR
-
-  return EXIT_CODE_HTTP_UNKNOWN_ERROR
-
-
-def main():
-  """Main function to run the program.
-
-  Parse system arguments and delegate to the appropriate function.
-
-  Returns:
-    A status code - either an http status code or a custom error code
-  """
-  parser = get_argsparser()
-  subparser_action = parser.parse_args()
-  try:
-    return subparser_action.func(subparser_action)
-  except ValueError:
-    logger.exception('Invalid arguments passed.')
-    parser.print_help(sys.stderr)
-    return EXIT_CODE_INVALID_REQUEST_VALUES
-  return EXIT_CODE_GENERIC_HTTPLIB_ERROR
-
-if __name__ == '__main__':
-  exit_code = map_http_status_to_exit_code(main())
-  sys.exit(exit_code)

+ 0 - 10
Assets/Firebase/Editor/network_request.py.meta

@@ -1,10 +0,0 @@
-fileFormatVersion: 2
-guid: e6e32fecbfd44fab946fa160e4861924
-labels:
-- gvh
-- gvh_version-6.6.0
-timeCreated: 1480838400
-DefaultImporter:
-  userData:
-  assetBundleName:
-  assetBundleVariant:

+ 0 - 1163
Assets/Firebase/Editor/readme.md

@@ -1,1163 +0,0 @@
-Firebase Unity SDK
-==================
-
-The Firebase Unity SDK provides Unity packages for the following Firebase
-features on *iOS* and *Android*:
-
-| Feature                            | Unity Package                     |
-|:----------------------------------:|:---------------------------------:|
-| Firebase Analytics                 | FirebaseAnalytics.unitypackage    |
-| Firebase Authentication            | FirebaseAuth.unitypackage         |
-| Firebase Crashlytics               | FirebaseCrashlytics.unitypackage  |
-| Firebase Realtime Database         | FirebaseDatabase.unitypackage     |
-| Firebase Dynamic Links             | FirebaseDynamicLinks.unitypackage |
-| Firebase Functions                 | FirebaseFunctions.unitypackage    |
-| Firebase Instance ID               | FirebaseInstanceId.unitypackage   |
-| Firebase Messaging                 | FirebaseMessaging.unitypackage    |
-| Firebase Realtime Database         | FirebaseDatabase.unitypackage     |
-| Firebase Remote Config             | FirebaseRemoteConfig.unitypackage |
-| Firebase Storage                   | FirebaseStorage.unitypackage      |
-
-The SDK provides .NET 3.x and .NET 4.x compatible packages in the `dotnet3` and
-`dotnet4` directories of the SDK:
-
-* Unity 5.x and earlier use the .NET 3.x framework, so you need to import
-  packages from the `dotnet3` directory.
-* Unity 2017.x and newer allow the use of the .NET 4.x framework.  If your
-  project is configured to use .NET 4.x, import packages from the
-  `dotnet4` directory.
-
-## Desktop Workflow Implementations
-
-The Firebase Unity SDK includes desktop workflow support for the following
-Firebase features, enabling their use in the Unity editor and in standalone
-desktop builds on Windows, OS X, and Linux:
-
-| Feature                            | Unity Package                     |
-|:----------------------------------:|:---------------------------------:|
-| Firebase Authentication            | FirebaseAuth.unitypackage         |
-| Firebase Realtime Database*        | FirebaseDatabase.unitypackage     |
-| Firebase Functions                 | FirebaseFunctions.unitypackage    |
-| Firebase Remote Config             | FirebaseRemoteConfig.unitypackage |
-| Firebase Storage                   | FirebaseStorage.unitypackage      |
-
-(* See Known Issues in the Release Notes below.)
-
-This is a Beta feature, and is intended for workflow use only during the
-development of your app, not for publicly shipping code.
-
-## Stub Implementations
-
-Stub (non-functional) implementations of the remaining libraries are provided
-for convenience when building for Windows, OS X, and Linux, so that you don't
-need to conditionally compile code when also targeting the desktop.
-
-## AdMob
-
-The AdMob Unity plugin is distributed separately and is available from the
-[AdMob Get Started](https://firebase.google.com/docs/admob/unity/start) guide.
-
-## Known Issues
-
-### .NET 4.x compatibility when using Unity 2017.x and newer.
-
-.NET 4.x support is available as a build option in Unity 2017 and newer.
-Firebase plugins use components of the
-[Parse SDK](https://github.com/parse-community/Parse-SDK-dotNET) to provide some
-.NET 4.x classes in earlier versions of .NET. Therefore, versions `5.4.0` and
-newer of the {{unity_sdk}} provide plugins that are compatible with either
-.NET 3.x or .NET 4.x in `dotnet3` and `dotnet4` directories of the
-{{unity_sdk_link}}.
-
-If you import a Firebase plugin that is incompatible with the .NET version
-enabled in your project, you'll see compile errors from some types in the
-.NET framework that are implemented by the Parse SDK.
-
-To resolve the compilation error, if you're using .NET 3.x:
-
-1. Remove or disable the following DLLs for all platforms:
-    - `Parse/Plugins/dotNet45/Unity.Compat.dll`
-    - `Parse/Plugins/dotNet45/Unity.Tasks.dll`
-1. Enable the following DLLs for all platforms:
-    - `Parse/Plugins/Unity.Compat.dll`
-    - `Parse/Plugins/Unity.Tasks.dll`
-
-To resolve the compilation error, if you're using .NET 4.x:
-
-1. Remove or disable the following DLLs for all platforms:
-    - `Parse/Plugins/Unity.Compat.dll`
-    - `Parse/Plugins/Unity.Tasks.dll`
-1. Enable the following DLLs for all platforms:
-    - `Parse/Plugins/dotNet45/Unity.Compat.dll`
-    - `Parse/Plugins/dotNet45/Unity.Tasks.dll`
-
-If you import another Firebase plugin:
-
-- Select the menu item
-  `Assets > Play Services Resolver > Version Handler > Update`
-  to enable the correct DLLs for your project.
-
-### Unity 2017.2 Networking
-
-Realtime Database creates TLS network connections using the .NET networking
-stack.  TLS functionality is broken in Unity 2017.2 when using .NET 4.6 causing
-the Realtime Database plugin to fail in editor and on desktop.  There is no
-workaround for this issue, you have to use a different version of Unity, for
-example 2017.1 or 2017.3.
-
-
-### Unity 4 workarounds
-
-Firebase plugins are not officially supported in Unity 4.  However, we do
-make an effort to ensure the plugins can work with some manual setup.
-
-A couple of components do not work in Unity 4:
-
-  - [Version Handler](https://github.com/googlesamples/unity-jar-resolver#unity-plugin-version-management)
-    does not work due to no PluginImporter and no clean way to prevent managed
-    DLLs from being loaded by Unity 4.
-    - This means it's not possible for plugins to automatically enable the most
-      recent version of shared components (e.g Firebase, AdMob, Facebook etc.
-      may share a common component).
-    - DLLs that target a specific .NET version (e.g .NET 4.x) are not disabled.
-  - Managed (C#) DLLs cannot be targeted to a specific platform which breaks
-    our plugin where we have platform specific C# DLLs for some components.
-
-To use in Unity 4 you will need to:
-
-  - Resolve any dependencies that are shared between multiple plugins.
-    For example, Firebase and AdMob use the
-    [Play Services Resolver](https://github.com/googlesamples/unity-jar-resolver)
-    which contains DLLs that encode the version in their filename under the
-    folder `PlayServicesResolver/Editor`.  For each versioned DLL under the
-    folder `PlayServicesResolver/Editor` delete the oldest version of each DLL.
-  - Remove .NET 4.x DLLs from `Parse/Plugins/dotNet45`.
-  - Remove / rename platform specific DLLs.
-    Firebase plugins contain iOS specific DLLs under the folder
-    `Firebase/Plugins/iOS`.
-    - When *not* building for iOS:
-      - Change the extension of files under the `Firebase/Plugins/iOS` folder
-        from `.dll` to `.dlldisabled`
-    - When building for iOS:
-      - Change the extension of files under the `Firebase/Plugins/iOS` folder
-        from `.dlldisabled` to `.dll`
-      - For each file in `Firebase/Plugins/iOS` change the file extension of
-        the same name under `Firebase/Plugins` from `.dll` to `.dlldisabled`.
-        For example, `Firebase/Plugins/iOS/Firebase.App.dll` and
-        `Firebase/Plugins/Firebase.App.dlldisabled`.
-
-Setup
------
-
-You need to follow the
-[SDK setup instructions](https://firebase.google.com/docs/unity/setup).
-Each Firebase package requires configuration in the
-[Firebase Console](https://firebase.google.com/console).  If you fail to
-configure your project your app's initialization will fail.
-
-Support
--------
-
-[Firebase Support](http://firebase.google.com/support/)
-
-Release Notes
--------------
-### 6.6.0
-  - Overview
-    - Updated dependencies, fixed issues in Database.
-  - Changes
-    - Database (Desktop): Fixed a crash that could occur when trying to keep a
-      location in the database synced when you do not have permission.
-    - Database (Desktop): Queries on locations in the database with query rules
-      now function properly, instead of always returning "Permission denied".
-    - Database (Desktop): Fixed the map-to-vector conversion when firing events
-      that have maps containing enitrely integer keys.
-
-### 6.5.0
-  - Overview
-    - Updated dependencies, improved logging for Auth and Database, and fixed
-      the freeze in the editor.
-  - Changes
-    - General: The instance of FirebaseApp, FirebaseAuth, FirebaseDatabase,
-      FirebaseFunctions, FirebaseInstanceId and FirebaseStorage will be kept
-      alive after creation until explicitly disposed.
-    - Auth (Linux): Improved error logging if libsecret (required for login
-      persistence) is not installed on Linux.
-    - Database: The database now supports setting the log level independently of
-      the system level logger.
-    - Auth/Database (Desktop): Fixed the freeze when playing in the editor for
-      the more than once or when closing the editor, when keeping a static
-      reference to either FirebaseAuth or FirebaseDatabase instances.
-
-### 6.4.0
-  - Overview
-    - Updated dependencies, improved error handling in the iOS build logic,
-      improved error handling with deleted objects, fixed an issue with Auth
-      persistence, and fixed a crash in Database.
-  - Changes
-    - General: Added more underlying null checks when accessing objects that can
-      potentially be deleted, throwing exceptions instead of crashing.
-    - General (iOS): Handle malformed Info.plist files when patching Xcode
-      projects.
-    - Auth (Desktop): Fixed an issue with updated user info not being persisted.
-    - Database (Desktop): Fixed a crash with saving a ServerTimestamp during
-      a transaction.
-
-### 6.3.0
-  - Overview
-    - Auth (iOS): Fixed an exception in Firebase.AuthVerifyPhoneNumber.
-  - Changes
-    - General (Editor): Fixed spurious errors about missing google-services.json
-      file.
-    - General (iOS/Android): Fixed a bug that allows custom FirebaseApp
-      instances to be created after the app has been restarted
-    - Auth (Desktop): Changed destruction behavior. Instead of waiting for all
-      async operations to finish, now Auth will cancel all async operations and
-      quit. For callbacks that are already running, this will protect against
-      cases where auth instances might not exist anymore.
-    - Auth (iOS): Fixed an exception in PhoneAuthProvider.verifyPhoneNumber.
-    - Auth (iOS): Stopped Auth from hanging on destruction if any local tasks
-      remain in scope.
-    - Database (Desktop): Fixed an issue that could cause a crash when updating
-      the descendant of a location with a listener attached.
-
-### 6.2.2
-  - Overview
-    - Bug fixes.
-  - Changes
-    - General (Editor): Worked around regression in Unity 2019.2 and 2019.3
-      which caused DllNotFoundException.
-    - General (Editor, macOS): Add support for macOS 10.11.x.
-    - Auth (Editor): After loading a persisted user data, ensure token is
-      not expired.
-    - Auth (desktop): Ensure Database, Storage and Functions do not use an
-      expired token after it's loaded from persistent storage.
-    - Database (Editor): Fixed a crash when calling UpdateChildrenAsync.
-    - Database (Editor): Deprecated service account authentication.
-    - Database (Editor): Fixed DatabaseReference.RunTransaction() sending
-      invalid data to the server which causes error message "Error on
-      incoming message" and freeze.
-  - Known Issues
-    - Database/Storage/Functions may fail to send authentication token to server
-      if FirebaseAuth is garbage-collected. If you are unable to access to
-      the server due to "Permission Denied", please try to keep FirebaseAuth
-      alive.
-
-### 6.2.1
-  - Overview
-    - Fixed Crashlytics on Android not working correctly.
-  - Changes
-    - Crashlytics (Android): Fixed an issue causing Crashlytics to believe it
-      was shut down, blocking all functionality.
-
-### 6.2.0
-  - Overview
-    - Moved Realtime Database to a C++ implementation on desktop, added support
-      for custom domains to Dynamic Links, and fixed issues in Database,
-      Instance ID, and Crashlytics.
-  - Changes
-    - General (Editor): Fixed an issue that could cause errors when trying to
-      read a google-services.json file with unicode characters in its path.
-    - General (Editor, iOS): Added support for patching Xcode projects in
-      Unity 2019.3+.
-    - General: Fixed a race that could lead to a crash when gabarge collecting
-      FirebaseApp objects.
-    - General: Updated Play Services Resolver from 1.2.116 to 1.2.121
-      For more information, see [this document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12121---jun-27-2019).
-      Added support for the [Jetpack Jetifier](https://developer.android.com/studio/command-line/jetifier)
-      , this allows the use of legacy Android support libraries with the latest
-      release of Google Play Services that uses AndroidX.
-    - Crashlytics (Android): Fixed a crash when logging large call stacks.
-    - Crashlytics (Android): Fixed a crash in exception logging when the
-      application is shutting down.
-    - Instance ID (Android): Fixed a crash when destroying InstanceID objects.
-    - Instance ID: Fixed a crash if multiple Instance ID objects are created and
-      destroyed quickly.
-    - Dynamic Links: Added support for custom domains.
-    - Database (Editor): Moved Realtime Database to a C++ implementation on
-      desktop to improve reliability across different Unity versions.
-    - Database (Editor): Moved transaction callbacks to the main thread to
-      mirror Android and iOS.
-    - Database: Added a way to configure log verbosity of Realtime Database
-      instances.
-
-### 6.1.1
-  - Overview
-    - Fixed an issue when generating Firebase config files on Windows.
-  - Changes
-    - General (Editor): Fixed an issue when generating Firebase config files on
-      Windows.
-    - General (Editor): Upgraded Play Services Resolver to from 1.2.115 to
-      1.2.116. For more information see [this
-      document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12115---jun-7-2019).
-
-### 6.1.0
-  - Overview
-    - Added Auth credential persistence on Desktop, fixed and cleaned up some
-      documentation, converted testapps to use ContinueOnMainThread(), fixed
-      issues in Auth and Database, and added additional information to
-      Messaging notifications.
-  - Changes
-    - General (Editor): Removed Firebase Invites documentation from the
-      in-editor documentation.
-    - General (Editor): Fixed an issue with resource generation when Firebase
-      plugin files have been moved from their default locations.
-    - General (iOS): Fixed an issue where connections via NSURLSession
-      (used internally by the iOS SDK) can be prematurely closed by the client
-      if NSAppTransportSecurity is set to YES in the Info.plist and
-      NSAllowsArbitraryLoadsInWebContent is not set. This can be fixed by
-      setting NSAllowsArbitraryLoadsInWebContent  to the same value as
-      NSAppTransportSecurity.
-    - General (Editor): Upgraded Play Services Resolver to from 1.2.109 to
-      1.2.115. For more information see [this
-      document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12115---may-28-2019).
-    - Auth (Desktop): User's credentials will now persist between sessions.  See
-      the [documentation](http://firebase.google.com/docs/auth/unity/manage-users#persist_a_users_credential)
-      for more information.
-    - Auth (Desktop): As part of the above change, if you access CurrentUser
-      immediately after creating the FirebaseAuth instance, it will block until
-      the saved user's state is finished loading.
-    - Auth (Desktop): Fixed an issue where Database/Functions/Storage might not
-      use the latest auth token immediately after sign-in.
-    - Auth (Android): Fixed an issue where an error code could get reported
-      incorrectly on Android.
-    - Crashlytics, Functions: Fixed an issue that could cause a crash during
-      shutdown due to the destruction order of plugins being nondeterministic.
-    - Database (iOS): Fixed a race condition that could cause a crash
-      when cleaning up database listeners on iOS.
-    - Database (iOS): Fixed an issue where long (64-bit) values could get
-      written to the database incorrectly (truncated to 32-bits) on 32-bit
-      devices.
-    - Messaging (Android): Added channel_id to Messaging notifications.
-
-### 6.0.0
-  - Overview
-    - Released
-      [Crashlytics](https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
-      as generally available (GA); added Task.ContinueWithOnMainThread(); fixed
-      issues in the Android Resolver, iOS Resolver, Auth, Database, Messaging,
-      and Remote Config; removed Firebase Invites, removed deprecated methods in
-      Firebase Remote Config, and deprecated a method in Firebase Analytics.
-  - Changes
-    - Updated [Firebase
-      iOS](https://firebase.google.com/support/release-notes/ios#6.0.0) and
-      [Firebase
-      Android](https://firebase.google.com/support/release-notes/ios#2019-05-07)
-      dependencies.
-    - Crashlytics (iOS/Android): [Crashlytics for
-      Unity](https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
-      is now generally available (GA). Get the next evolution with BigQuery
-      exports, Jira integration, and more. To migrate from Fabric Crashlytics
-      for Unity to Firebase Crashlytics, follow the [migration
-      guide](https://firebase.google.com/docs/crashlytics/migrate-from-fabric).
-    - Added an extension method, `Task.ContinueWithOnMainThread()`, which
-      forces the continuation of asynchronous operations to occur in the Unity
-      main thread rather than in a background thread.
-    - General: Upgraded Play Services Resolver to from 1.2.104 to 1.2.109. For
-      more information see [this
-      document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12109---may-6-2019).
-    - General (Android): Added support for Android SDK installed directly in
-      Unity 2019.
-    - General (iOS): Fixed issues generating projects without using Cocoapods.
-    - Database (iOS/Android): Fixed an issue where integrating the SDK greatly
-      increased the size of your app.
-    - Database: Fixed exception handling during listener events.
-    - Remote Config: Fixed an issue parsing boolean values.
-    - Auth (Desktop): Fixed a crash when attempting to call Game Center
-      authentication methods from the Unity editor.
-    - Messaging (iOS/Android): Fix an issue where Subscribe and Unsubscribe
-      never returned if the API was configured not to receive a registration
-      token.
-    - Invites: Removed Firebase Invites, as it is no longer supported.
-    - Remote Config: Removed functions using config namespaces.
-    - Analytics: Deprecated SetMinimumSessionDuration.
-
-### 5.7.0
-  - Overview
-    - Fixed an issue with escape characters in Auth, deprecated functions
-      in Remote Config, and fixed an issue in the Android Resolver.
-  - Changes
-    - Auth: Fixed UserProfile.PhotoUrl removing percent encoded characters when
-      being set.
-    - Remote Config: Config namespaces are now deprecated. You'll need to switch
-      to methods that use the default namespace.
-    - General (Android): Fixed an exception on resolution in some versions of
-      Unity 2017.4 by changing how Android ABI selection is handled.
-
-### 5.6.1
-  - Overview
-    - Fixed race condition on iOS SDK startup and fixed some issues in the
-      Android Resolver.
-  - Changes
-    - General (iOS): Updated to the latest iOS SDK to fix a crash on
-      firebase::App creation caused by a race condition.  The crash could occur
-      when accessing the [FIRApp firebaseUserAgent] property of the iOS FIRApp.
-    - General (Android): Fixed Java version check in Android resolver when using
-      Java SE 12 and above.
-    - General (Android): Whitelisted Unity 2017.4 and above for ARM64 builds.
-      Previously required ARM64 libraries would be stripped from all Unity 2017
-      builds resulting in a DllNotFoundException.
-
-### 5.6.0
-  - Overview
-    - Added Game Center sign-in to Auth and fixed intermittent crashes due to
-      garbage collection.
-  - Changes
-    - Auth (iOS): Added Game Center authentication.
-    - General: Fixed intermittent crashes caused when multiple native objects
-      were garbage-collected at the same time.
-
-### 5.5.0
-  - Overview
-    - Added support for
-      [Crashlytics](https://firebase.google.com/docs/crashlytics/get-started#unity)
-      as a Beta release, deprecated Firebase Invites, and updated the Android
-      Resolver.
-  - Changes
-    - Crashlytics:
-      [Crashlytics for Unity](https://firebase.google.com/docs/crashlytics/get-started#unity)
-      is now available as a Beta release. Get the next evolution with BigQuery
-      exports, Jira integration, and more. To migrate from Fabric Crashlytics
-      for Unity to Firebase Crashlytics, follow the
-      [migration guide](https://firebase.google.com/docs/crashlytics/migrate-from-fabric).
-    - General (Android): Updated to using version 1.2.101 of the Android
-      Resolver. Prompt the user before the resolver runs for the
-      first time and allow the user to elect to disable from the prompt.
-    - Invites: Firebase Invites is deprecated. Please refer to
-      https://firebase.google.com/docs/invites for details.
-
-### 5.4.4
-  - Overview
-    - Fixed bugs in iOS/Android Resolver components, Realtime Database on
-      mobile, and Cloud Functions on Android; fixed a general iOS bug; and fixed
-      issues with Unity 5.6 and Unity 2018.3 and newer.
-  - Changes
-    - General (Android): Fixed packaging of AARs in the Android Resolver when
-      using Unity 2018 and a recent version of Gradle.
-    - General: Reduced auto-resolution frequency in iOS and Android Resolvers,
-      speeding up builds and reducing memory footprint.
-    - General: Fixed an issue with version number handling in iOS and Android
-      Resolvers.
-    - General (iOS): Fixed an issue that caused apps to crash when exiting the
-      app.
-    - General: Fixed parsing of Unity 5.6 metadata.
-    - General: Workaround for Unity 2018.3 and newer ignoring the "Any"
-      platform.
-    - Realtime Database (mobile): Fixed an issue where certain DataSnapshots
-      were missing data.
-    - Cloud Functions (Android): Fixed an issue with error handling.
-  - Known Issues
-    - The garbage collection race condition mentioned	in version 5.4.2 still
-      occurs in Firebase Auth, Database, Storage, and Instance ID. To work
-      around the issue until a fixed is released, keep a reference to the
-      Firebase object instance (for example, FirebaseAuth.DefaultInstance) to
-      prevent garbage collection.
-
-### 5.4.3
-  - Overview
-    - Bug fix for Firebase Storage on iOS.
-  - Changes
-    - Storage (iOS): Fixed an issue when downloading files with `GetBytesAsync`.
-
-### 5.4.2
-  - Overview
-    - Updated iOS and Android dependency versions, and fixed issues in the
-      Android Resolver, FirebaseApp, Auth on Android, Database, and Dynamic
-      Links on iOS.
-  - Changes
-    - General (Android): Fixed an infinite loop in Android Resolver when using
-      auto-resolution.
-    - App: Fixed a race condition causing an occasional crash when FirebaseApp
-      is garbage collected.
-    - Auth (Android): Removed an irrelevant error about the Java class
-      FirebaseAuthWebException.
-    - Database: Fixed a race condition causing an occasional crash when
-      FirebaseDatabase is garbage collected.
-    - Dynamic Links (iOS): Fixed Dynamic Links iOS when using Unity Cloud
-      builds.
-  - Known Issues
-    - The garbage collection race condition mentioned above still occurs in
-      Firebase Auth, Storage, and Instance ID. To work around the issue until a
-      fixed is released, keep a reference to the Firebase object instance (for
-      example, FirebaseAuth.DefaultInstance) to prevent garbage collection.
-
-### 5.4.1
-  - Overview
-    - Fix for Google Analytics iOS dependency.
-  - Changes
-    - Analytics (iOS): Fixed issue with Google Analytics and Google App
-      Measurement mismatch.
-
-### 5.4.0
-  - Overview
-    - Improved support for .NET 4.x Unity projects, exposed method to enable
-      Realtime Database peristence, bug fix for link shortening in
-      Dynamic Links.
-  - Changes
-    - General: Added plugins that are pre-configured for import into .NET 4.x
-      Unity projects.
-    - Realtime Database: Exposed method to enable persistence on mobile
-      platforms.
-    - Dynamic Links (Android): Fixed short link generation failing with
-      "error 8".
-
-### 5.3.1
-  - Overview
-    - Updated iOS and Android dependency versions, bug fix for Invites,
-      improved Android module initialization, fixed issue with Unity 2018.3
-      beta, added C# symbols and upgraded the Play Services Resolver.
-  - Changes
-    - General: Added symbols for all C# assemblies.
-    - General (Android): Improved module initialization so that the Unity SDK
-      does not attempt to use Android libraries unless the C# assembly is
-      included.  For example, this allows users of the Firebase Analytics plugin
-      to use the `firebase-messaging` Android library without the Firebase Unity
-      Messaging component.
-    - General (Editor): Fixed loading of the Firebase.Editor.dll component in
-      Unity 2018.3.0b2
-    - General (Editor): Updated the Play Services Resolver from version 1.2.88
-      to 1.2.91, see the
-      [GitHub changelog](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md)
-      for details.
-    - General (Editor): Fixed the Android "Open in Console" button of the
-      Firebase window (accessible under the **Window > Firebase** menu option)
-      to correctly open the Firebase console in a web browser when the selected
-      target platform is not Android in Unity 5.6 and above.
-    - Invites (Android): Fixed an exception when the Android Minimum Version
-      code option is used on the Android.
-
-### 5.3.0
-  - Overview
-    - Fixed bugs in Database, Functions, Storage, and the Android Resolver;
-      changed minimum Xcode version to 9.4.1.
-  - Changes
-    - General (iOS): Minimum Xcode version is now 9.4.1.
-    - General (Android): Fixed an issue resolving additional types of version
-      conflicts in the Android Resolver.
-    - General (Android): Fixed a hang in Unity 5.6.
-    - Database (Desktop): Fixed issues in ChildListener.
-    - Database (Desktop): Fixed a crash related to objects being garbage
-    - Functions (Android): Fixed an issue when a function returns an array.
-    - Storage: Fixed issues when transactions are canceled in .NET 4.6.
-  - Known Issues
-    - Dynamic Links (Android): Shortening dynamic links fails with "Error 8".
-
-### 5.2.1
-  - Overview
-    - Updated Android and iOS dependency versions, and fixed bugs in App, Auth,
-      Database, and the Android Resolver.
-  - Changes
-    - General (Android): Fixed an issue resolving certain types of version
-      conflicts in the Android Resolver.
-    - App: Now throws an exception if any Firebase libraries are initialized
-      while `CheckAndFixDependenciesAsync()` is still in progress.
-    - Auth, Database: Fixed a race condition returning Tasks when calling
-      the same method twice in quick succession.
-    - Database (iOS/Android): Fixed a crash in DatabaseReference/Query during
-      garbage collection (and other times).
-
-### 5.2.0
-  - Overview
-    - Fixed bugs in Auth, changes to Functions, Messaging and Android builds.
-  - Changes
-    - Auth: Fixed per-frame allocation in the token refresh logic.
-    - Auth (Android): Fixed a crash in
-      `FirebaseUser.UpdatePhoneNumberCredentialAsync()`.
-    - Functions: Added a way to specify which region to run the function in.
-    - Messaging: Added `SubscribeAsync` and `UnsubscribeAsync`, which return
-      Tasks, and deprecated `Subscribe` and `Unsubscribe`.
-    - General (Android): Fixed a null reference in the Google Play Services
-      availability checker.
-    - General (Android): Fixed Android problems merging Android library
-      manifests in Unity 2018.
-    - General (Android): Added arm64-v8a build support.
-
-### 5.1.1
-  - Overview
-    - Updated Android and iOS dependency versions only.
-
-### 5.1.0
-  - Overview
-    - Changes to Analytics, Auth, and Database; and added Cloud Functions for
-      Firebase.
-  - Changes
-    - Android (General): Fixed build issues due to the broken AndroidManifest
-      merger in Unity 2018.x.
-    - Android (General): Improved compatibility with plugins that use Google
-      Play services versions older than 15.0.0.
-    - Android (General): Improved dependency resolution when the Android SDK
-      path is not configured.
-    - Analytics: Added `ResetAnalyticsData()` to clear all analytics data
-      for an app from the device.
-    - Analytics: Added `GetAnalyticsInstanceIdAsync()` which allows developers
-      to retrieve the current app's analytics instance ID.
-    - Auth: Linking a credential with a provider that has already been linked
-      now produces an error.
-    - Auth (iOS): Fixed crashes in
-      `FirebaseUser.LinkAndRetrieveDataWithCredential()` and
-      `FirebaseUser.ReauthenticateAndRetrieveData()`.
-    - Auth (iOS): Fixed photo URL never returning a value on iOS.
-    - Auth (Android): Fixed setting the profile photo URL with
-      `FirebaseUser.UpdateUserProfile()`.
-    - Database: Added support for ServerValues in SetPriority methods.
-    - Database (iOS / Android): Now implemented as a wrapper around Firebase iOS
-      and Android SDKs, to add offline support and increase reliability and
-      performance.
-    - Functions: Added support for Cloud Functions for Firebase on iOS, Android,
-      and desktop.
-
-### 5.0.0
-  - Overview
-    - Renamed the static libraries to include firebase in their name,
-      removed deprecated methods in App, Auth, and Storage,
-      and exposed new APIs in Dynamic Links and Invites.
-  - Changes
-    - General: Library names that previously did not mention Firebase now have
-      a "FirebaseCpp" prefix. For example, Auth.dll is now FirebaseCppAuth.dll.
-    - General (Android): Improved error handling when device is out of space.
-    - App: Removed deprecated method SetLogLevel.
-    - Auth: Removed deprecated properties PhotoUri and RefreshToken.
-    - Dynamic Links: Added MatchStrength to ReceivedDynamicLink, that describes
-      the strength of the match for the received link.
-    - Invites: Added MatchStrength to InvitesReceivedEventArgs, that describes
-      the strength of the match for the received invite.
-    - Storage: Deprecated StorageMetadata.DownloadUrl and
-      StorageMetadata.DownloadUrls.
-      Please use StorageReference.GetDownloadUrlAsync() instead.
-    - Messaging: Added an optional initialization options struct. This can be
-      used to suppress the prompt on iOS that requests permission to receive
-      notifications at start up. Permission can be requested manually using the
-      function `FirebaseMessaging.RequestPermissionAsync()`.
-
-### 4.5.2
-  - Overview
-    - Fixed a build issue, and bugs in FirebaseApp, Auth and Linux Desktop.
-  - Changes
-    - Common: Updated Parse .NET 4.6 forwarding DLLs to fix build issues when
-      using IL2CPP with the .NET 4.6 framework.  The update works with IL2CPP in
-      Unity 2017.2 and beyond.  IL2CPP builds still fail in Unity 2017.1
-      as the IL2CPP distribution bundled with Unity 2017.1 does not correctly
-      support type forwarding DLLs.
-    - Common: Root cert installation is now *only* performed in plugins that
-      use the .NET network stack (currently only the Realtime Database).  This
-      should resolve exceptions on initialization that reference
-      `/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation`.
-    - Common (Desktop): Fixed crash when using Firebase Auth, Storage,
-      Realtime Database and Remote Config on Linux.
-    - Common (Android): Loading default AppOptions is now more robust on Android
-      resulting in errors reported for missing fields rather than exiting the
-      application with an error in the native library.
-    - Auth: Fixed regression in release 4.5.0 which led to an unhandled
-      exception on auth token refresh.
-  - Known Issues
-    - IL2CPP builds will fail in Unity 2017.1 as the IL2CPP distribution bundled
-      with Unity 2017.1 does not correctly support type forwarding DLLs.
-
-### 4.5.1
-  - Overview
-    - Fixed some build issues, fixed bugs in Database, Dynamic Links,
-      Invites, Remote Config, and Storage, and exposed new APIs in Auth on
-      Desktop and Analytics.
-  - Changes
-    - Auth (Desktop): Added support for accessing user metadata.
-    - Analytics: Added SetMinimumSessionDuration() and
-      SetSessionTimeoutDuration().
-    - Desktop: Fixed a bug when using iOS GoogleServicesInfo.plist config
-      settings on desktop, which prevented "play in editor" mode from loading
-      the correct project settings. (Only affected users who developed for iOS
-      and not Android, who were using Desktop).
-    - Dynamic Links and Invites (Android): Fixed an issue with Dynamic Links
-      getting lost when calling CheckAndFixDependenciesAsync.
-    - Messaging: Added TokenRegistrationOnInitEnabled property to enable or
-      disable auto-token generation.
-    - Remote Config: Fixed a bug causing incorrect reporting of success or
-      failure during a Fetch().
-    - Storage: Fixed a bug in Storage that was unescaping '/' characters in
-      URL returned by StorageReference.GetDownloadUrlAsync(). This caused an
-      "Invalid HTTP method/URL pair" error when attempting to download using the
-      URL.
-    - General (Android): Fixed a bug causing Unity to hang due to FirebaseApp
-      initializing on the wrong thread, when building in -batchmode.
-
-### 4.5.0
-  - Overview
-    - Desktop workflow support for some features, Google Play Games
-      authentication on Android, improved editor support, and changes to Auth,
-      Instance ID and Storage.
-  - Changes
-    - General: Added support for plugins within the Unity Editor context.
-    - Auth, Remote Config: Stub implementations have been replaced with
-      functional desktop implementations on Windows, OS X and Linux.
-    - Auth (Android): Added support for Google Play Games authentication.
-    - Auth, Instance ID: Fixed issues when destroying/finalizing Firebase
-      objects.
-    - Storage: Added Md5Hash to StorageMetadata.
-    - Storage (iOS / Android): Now implemented as wrapper around Firebase iOS
-      and Android SDKs, to increase reliability and performance.
-  - Known Issues
-    - On Windows and Mac OS, only 64-bit builds are supported (x86_64), not
-      32-bit.
-
-### 4.4.3
-  - Overview
-    - Bug fixes in Dynamic Links, Invites, Remote Config and Storage.
-  - Changes
-    - Dynamic Links (iOS): Now fetches the invite ID when using universal links.
-    - Dynamic Links (iOS): Fixed crash on failure of dynamic link completion.
-    - Dynamic Links (iOS): Fixed an issue where some errors weren't correctly
-      reported.
-    - Invites (Editor): Fixed SendInvite never completing.
-    - Remote Config (iOS): Fixed an issue where some errors weren't correctly
-      reported.
-    - Storage: Fixed Metadata::content_language returning the wrong data.
-    - Storage (iOS): Reference paths formats are now consistent with other
-      platforms.
-    - Storage (iOS): Fixed an issue where trying to upload to a non-existent
-      path would not complete the Task.
-    - Storage (iOS): Fixed a crash when a download fails.
-    - Editor: Fixed a crash in the editor when using .NET 4.6 with certain
-      versions of Unity 2017.
-    - General (Android): Fixed an issue when Google Play Services was out of
-      date and would hang after returning from the update workflow.
-
-### 4.4.2
-  - Overview
-    - Updated Firebase iOS dependency version.
-  - Changes
-    - General (iOS): Updated Firebase iOS Cocoapod dependency version.
-
-### 4.4.1
-  - Overview
-    - Bug fixes for .Net 4.x, Storage, Realtime Database, and Instance ID on
-      iOS.
-  - Changes
-    - Instance ID (iOS): GetTokenAsync no longer fails without an APNS
-      certificate, and no longer forces registering for notifications.
-    - Storage: Added support for a progress listener and cancellation
-      token to `GetBytesAsync`.
-    - Storage: Fixed an issue where the auth token was not refreshed when the
-      application is started.
-    - Realtime Database: Fixed an issue where the auth token was not refreshed
-      when the application is started.
-    - General (Android): Fixed a bug with handling transitive dependencies in
-      the Android Resolver, where there was a common dependency name from
-      different sources.
-    - General (Android): Fixed Android Resolver reporting non-existent
-      conflicts.
-    - General: Fixed 'get_realtimeSinceStartup' Assert in development builds.
-    - General: Fixed issues when using types added in .NET 4.x such as Tuple.
-      This requires switching to the appropriate Unity.Compat.dll when using
-      .NET 4.x (see Known Issues).
-
-### 4.4.0
-  - Overview
-    - Support for Instance ID, and an Auth fix.
-  - Changes
-    - Instance ID: Added Instance ID library.
-    - Auth: Fixed user metadata property names.
-
-### 4.3.0
-  - Overview
-    - General threading / callback and other bug fixes and new features in Auth.
-  - Changes
-    - General: Fixed some invalid calls to Unity APIs from threads.
-    - General (Editor): Changed Firebase settings window to work with Unity 4.x
-    - General (Editor): Fixed GoogleServices-Info.plist not being read in batch
-      mode.
-    - Auth: Fixed a bug due to a race condition fetching the authentication
-      token which could cause Database and Storage operations to hang.
-    - Auth: Added support for accessing user metadata.
-    - Remote Config (Android): Fixed a bug where remote config values retrieved
-      were misclassified as coming from a default config vs an active config.
-    - Database: Fixed hang when Time.timeScale is 0.
-    - Storage: Fixed hang when Time.timeScale is 0.
-
-### 4.2.1
-  - Overview
-    - Bug fixes for Real-Time Database, Storage, API initialization in .NET 4.x,
-      and improvements to the iOS and Android Resolver components.
-  - Changes
-    - General (Android): Fixed Android resolution when a project path contains
-      apostrophes.
-    - General (iOS): Increased speed of iOS resolver dependency loading.
-    - General (Android): Removed legacy resolution method from Android Resolver.
-      It is now only possible to use the Gradle or Gradle prebuild resolution
-      methods.
-    - General (Android): Fixed Android Resolution issues with OpenJDK by
-      updating the Gradle wrapper to 4.2.1.
-    - General (Android): Android resolution now also uses
-      gradle.properties to pass parameters to Gradle in an attempt to workaround
-      problems with command line argument parsing on Windows 10.
-    - General: Fixed some invalid calls to Unity APIs from threads, when using
-      .NET 4.x which is added in Unity 2017.
-    - Database: Fixed hang in Real-Time Database when Time.timeScale is 0 in
-      Unity 2017.
-    - Storage: Fixed hang in Storage when Time.timeScale is 0 in Unity 2017.
-    - Storage: Fixed file download in Unity 2017.2.
-
-### 4.2.0
-  - Overview
-    - Added URL support in Messaging, improved the initialization process on
-      Android and fixed bugs in the iOS and Android build systems, Analytics,
-      Auth, Database and Messaging.
-  - Changes
-    - Messaging: Messages sent to users can now contain a link URL.
-    - Auth: Added more specific error codes for failed operations.
-    - Auth (iOS): Phone Authentication no longer requires push notifications.
-      When push notifications aren't available, reCAPTCHA verification is used
-      instead.
-    - Analytics (iOS): Fixed bug which prevented the user ID and user
-      properties being cleared.
-    - Database: Fixed issue where user authentication tokens are ignored if
-      the application uses the database API before initializing authentication.
-    - Messaging (Android): Fixed a bug which prevented the message ID field
-      being set.
-    - General (iOS): Fixed incorrect processing of framework modulemap files
-      which resulted in the wrong link flags being generated when Cocoapod
-      project integration is enabled.
-    - General (Android): Added support for Google Play services dependency
-      resolution when including multiple plugins (e.g AdMob, Google Play Games
-      services) that require different versions of Google Play services.
-    - General (Android): Fixed Android dependency resolution when local
-      project paths contain spaces.
-    - General (Android): Fixed race condition in Android Resolver which could
-      cause a hang when running auto-resolution.
-    - General (Android): Forced Android Gradle resolution process to not use
-      the Gradle daemon to improve reliability of the process.
-    - General (Android): Added a check for at least JDK 8 when running Android
-      dependency resolution.
-    - General: Fixed MonoPInvokeCallbackAttribute incorrectly being added to
-      the root namespace causing incompatibility with plugins like slua.
-  - Known Issues
-    - General (Android): Unity (not the Firebase SDK) has a bug that causes
-      applications to crash after running the Google Play services update on
-      Android 8.0 Oreo devices.
-
-### 4.1.0
-  - Overview
-    - Bug fixes for the iOS build system, Auth, Messaging, and Remote Config.
-  - Changes
-    - General (iOS): Fixed spurious errors on initialization of FirebaseApp.
-    - General (iOS): Fixed iOS build with Cocoapod Project integration enabled.
-      This affected all iOS builds when using Unity 5.5 or below or when using
-      Unity Cloud Build.
-    - General (iOS): Fixed issue which prevented the use of Unity Cloud Build
-      with Unity 5.6 and above.  Unity Cloud Build does not open generated
-      Xcode workspaces so we force Cocoapod Project integration in the
-      Unity Cloud Build environment.
-    - Auth (Android): Now throws an exception if you call GetCredential without
-      an Auth instance created.
-    - Messaging (Android): Fixed a bug resulting in FirebaseMessages not having
-      their MessageType field populated.
-    - Messaging (iOS): Fixed a race condition if a message is received before
-      Firebase Cloud Messaging is initialized.
-    - Messaging (iOS): Fixed a bug detecting whether the notification was opened
-      if the app was running in the background.
-    - Remote Config: When listing keys, the list now includes keys with defaults
-      set, even if they were not present in the fetched config.
-
-### 4.0.3
-  - Overview
-    - Bug fixes for Database, Dynamic Links, Messaging, iOS SDK compatibility,
-      .NET 4.x compatibility.
-  - Changes
-    - General: Added support for .NET 4.x in the System.Task implementation
-      used by the SDK.  The VersionHandler editor plugin is now used to switch
-      Task implementations based upon the selected .NET version.
-    - General: Fixed root cert installation failure if Firebase is initialized
-      after other network operations are performed by an application.
-    - General: Improved native shared library name mangling when targeting
-      Linux.
-    - General (iOS): Fixed an issue which resulted in custom options not being
-      applied to FirebaseApp instances.
-    - General (iOS): Fixed a bug which caused method implementation look ups
-      to fail when other iOS SDKs rename the selectors of swizzled methods.
-      This could result in a hang on startup when using some iOS SDKs.
-    - Dynamic Links (Android): Fixed task completion if short link
-      creation fails.
-    - Database: Fixed a bug that caused database connections to fail when
-      using the .NET 4.x framework in Unity 2017 on OSX.
-    - Database: Fixed a bug where large data updates could be ignored.
-    - Messaging (iOS): Fixed message handling when messages they are received
-      via the direct channel to the FCM backend (i.e not via APNS).
-
-### 4.0.2
-  - Overview
-    - Bug fixes for Analytics, Auth, Dynamic Links, and Messaging;
-      added support for Android SDK 25.
-  - Changes
-    - General (Android): Fixed a manifest issue with Android SDK tools and
-      support library >= 25.x.
-    - General (Android): Fixed an issue which caused Analytics to not be
-      enabled in all plugins.
-    - General (Android): Fixed native libraries not being included in built
-      APKs when using the internal build system in Unity 2017.
-    - Analytics (Android): Fix SetCurrentScreen to work from any thread.
-    - Auth (iOS): Fixed user being invalidated when linking a credential fails.
-    - Dynamic Links: Fixed an issue which caused an app to crash or not receive
-      a Dynamic Link if the link is opened when the app is installed and not
-      running.
-    - Messaging (iOS): Fixed a crash when no notification event is registered.
-    - Messaging: Fixed token notification event occasionally being raised twice
-      with the same token.
-
-## 4.0.1
-  - Overview:
-    - Bug fixes for Dynamic links and Invites on iOS, the Google Play
-      services updater when using Cloud Messaging and Cloud Messaging on iOS.
-  - Changes:
-    - Cloud Messaging (Android): Fixed crash when updating Google Play services
-      in projects that include the Cloud Messaging functionality.
-    - Cloud Messaging (iOS): Fixed an issue where library would crash on start
-      up if there was no registration token.
-    - Dynamic Links & Invites (iOS): Fixed an issue that resulted in apps not
-      receiving a link when opening a link if the app is installed and not
-      running.
-
-## 4.0.0
-  - Overview
-    - Added support for phone number authentication, access to user metadata,
-      a standalone dynamic links plugin and bug fixes.
-  - Changes
-    - Auth: Added support for phone number authentication.
-    - Auth: Added the ability to retrieve user metadata.
-    - Auth: Moved token notification into a separate token change event.
-    - Dynamic Links: Added a standalone Unity plugin separate from Invites.
-    - Invites (iOS): Fixed an issue in the analytics SDK's method swizzling
-      which resulted in dynamic links / invites not being sent to the
-      application.
-    - Messaging (Android): Fixed a regression introduced in 3.0.3 which caused
-      a crash when opening up a notification when the app is running in the
-      background.
-    - Messaging (iOS): Fixed interoperation with other users of local
-      notifications.
-    - General (Android): Fixed crash in some circumstances after resolving
-      dependencies by updating Google Play services.
-    - General (Editor): Fixed iOS resolver and Jar resolver plugins getting
-      disabled when importing multiple Firebase, Google Play Games or AdMob
-      plugins into a project.
-    - General (iOS): Added support for Cocoapod builds that use Xcode
-      workspaces in Unity 5.6 and above.
-    - General (iOS): Fixed Cocoapod version pinning which was broken in 3.0.3
-      causing the SDK to pull in the most recent Firebase iOS SDK rather than
-      the correct version for the current Unity SDK release.
-
-## 3.0.3
-  - Overview
-    - Bug fixes for Auth.
-  - Changes
-    - Auth: Fixed a crash caused by a stale memory reference when a
-      firebase::auth::Auth object is destroyed and then recreated for the same
-      App object.
-    - Auth: Fixed potential memory corruption when AuthStateListener is
-      destroyed.
-    - Auth: Fixed occasional crash in Unity editor when using Auth sign-in
-      methods.
-## 3.0.2
-  - Overview
-    - Bug fixes for Auth, Database, Invites, Messaging, Storage, and a general
-      fix, plus improved compatibility with Unity 5.6 when using the GoogleVR
-      SDK.
-  - Changes
-    - General (Android): Fixed unhandled exception if FirebaseApp creation
-      fails due to an out of date Google Play services.
-    - General (Android): Fixed Google Play Services updater crash when clicking
-      outside of the dialog on Android 4.x devices.
-    - Auth: Fixed user being invalidated when linking a credential fails.
-    - Auth: Fixed an occasional crash when events are fired.  This could
-      manifest in a crash when signing in.
-    - Auth: Deprecated FirebaseUser.RefreshToken.
-    - Database: Fixed an issue which caused the application to manually
-      refresh the auth token.
-    - Messaging: Fixed incorrectly notifying the app of a message when a
-      notification is received while the app is in the background and the app
-      is then opened by via the app icon rather than the notification.
-    - Invites (iOS): Fixed an issue which resulted in the app delegate method
-      application:openURL:sourceApplication:annotation: not being called
-      when linking the invites library.  This caused the Facebook SDK login
-      flow to fail.
-    - Storage: Fixed a bug that prevented the construction of Metadata without
-      a storage reference.
-    - Editor (Android): Fixed referenced Android dependencies in maven
-      where the POM references a specific version e.g '[1.2.3]'.
-    - Editor (iOS): Improved compatibility with Unity 5.6's Cocoapods support
-      required to use the GoogleVR SDK.
-    - Editor (Android): Fixed Android dependency resolution when the bundle ID
-      is modified.
-
-## 3.0.1
-  - Overview
-    - Fixed Google Play Services checker on Android and improved Android
-      build configuration checks.
-  - Changes
-    - (Android): Fixed Google Play Services checker on Android.  Previously
-      when Google Play Services was out of date,
-      FirebaseApp.CheckDependencies() incorrectly returned
-      DependencyStatus.Available.
-    - Editor (Android): Added check for auto-resolution being enabled in the
-      Android Resolver.
-      If auto-resolution is disabled by the user or by another plugin
-      (e.g Google Play Games), the user is warned about the configuration
-      problem and given the opportunity to fix it.
-    - (Android) Fixed single architecture builds when using Gradle.
-    - (Android) Resolved an issue which caused the READ_PHONE_STATE
-      permission to be requested.
-
-## 3.0.0
-  - Overview
-    - Streamlined editor integration, build support and some bug fixes for
-      Auth, Database, Messaging, Invites and Storage.
-  - Changes
-    - Added link.xml files to allow byte stripping to be enabled.
-    - Fixed issues with Android builds when targeting a single ABI.
-    - Auth: Fixed race condition when accessing user properties.
-    - Auth: Added SetCurrentScreen() method.
-    - Database: Resolved issue where large queries resulted in empty results.
-    - Database: Fixed an issue which prevented saving boolean values.
-    - Mesaging: Fixed issue with initialization on iOS that caused problems
-      with other SDKs.
-    - Invites: Fixed issue with initialization on iOS that caused problems
-      with other SDKs.
-    - Storage: Fixed a bug which prevented download URLs from containing
-      slashes.
-    - Storage: Fixed a bug on iOS which caused networking to fail when the
-      full .NET 2.0 is used.
-    - Editor: Added process of cleaning stale / moved files when upgrading
-      to a newer plugin version.
-    - Editor: Automated Cocoapod tool installation and improved Pod tool
-      detection when using RVM.  This enables iOS projects to build with
-      Unity Cloud Build.
-    - Editor: Added support for pods that reference static libraries.
-    - Editor: Bundle ID selection dialog for iOS and Android is now displayed
-      when the project bundle ID doesn't match the Firebase configuration.
-    - Editor: Added experimental support for building with Proguard stripping
-      enabled.
-    - Editor: Fixed Android package (AAR) synchronization when the project
-      bundle ID is modified.
-    - Editor: Fixed clean up of stale AAR dependencies when users change
-      Android SDK versions.
-    - Editor: Android Jar Resolver now remembers - for the editor session -
-      which AARs to keep when new AARs are available compared to what is
-      included in a project.
-    - Editor: Added support for projects that use Google Play Services at
-      different versions.
-    - Editor: Fixed minor issue with the Firebase window not being repainted as
-      Firebase configuration files are added to or removed from a project.
-    - Desktop: Added fake - but valid - JWT in the Authentication mock.
-
-
-## 1.1.2
-  - Overview
-    - Fix for a major bug causing Auth to hang, as well as other bug fixes.
-  - Changes
-    - Auth: Fixed a potential deadlock when running callbacks registered via
-      Task.ContinueWith()
-    - Auth: (Android) Fixed an error in `Firebase.Auth.FirebaseUser.PhotoUrl`.
-    - Messaging: (iOS) Removed hard dependency on Xcode 8.
-    - Messaging: (Android) Fixed an issue where the application would receive an
-      empty message on startup.
-
-## 1.1.1
-  - Overview
-    - Bug fixes for the editor plugin, Firebase Authentication, Messaging,
-      Invites, Real-Time Database and Storage.
-  - Changes
-    - Fixed an issue in the editor plugin that caused an exception to be
-      thrown when the project bundle ID didn't match a bundle ID in the Android
-      configuration file (google-services.json).
-    - Fixed a bug in the editor plugin that caused a stack overflow when
-      multiple iOS configuration files (GoogleServices-Info.plist) are
-      present in a project.
-    - Auth: (Android) Fixed an issue that caused a Task to never complete
-      when signing in while a user is already signed in.
-    - Auth: Renamed the Auth.UserProfile.ProtoUri property to
-      Auth.UserProfile.ProtoUrl in order to be consistent with the other URL
-      properties across the SDK.
-    - Messaging / Invites: Fixed an issue with method swizzling that caused
-      some of the application's UIApplicationDelegate methods to not be called.
-    - Storage: The Storage  plugin was using a Unity API that is only
-      present in Unity 5.4. We have modified the component so that it is now
-      backwards compatible with previous versions of Unity.
-    - Real-Time Database: Fixed an issue that prevented saving floating point
-      values.
-
-## 1.1.0
-  - Overview
-    - Added support for Firebase Storage and bug fixes.
-  - Changes
-    - Added support for Firebase Storage.
-    - Fixed crash in Firebase Analytics when logging arrays of parameters.
-    - Fixed crash in Firebase Messaging when receiving messages with empty
-      payloads on Android.
-    - Fixed random hang when initializing Firebase Messaging on iOS.
-    - Fixed topic subscriptions in Firebase Messaging.
-    - Fixed an issue that resulted in a missing app icon when using Firebase
-      Messaging on Android.
-    - Fixed exception in error message construction when FirebaseApp
-      initialization fails.
-    - Fixed reporting of null events in the Firebase Realtime Database.
-    - Fixed unsubscribe for complex queries in the Firebase Realtime Database.
-    - Fixed service account authentication in the Firebase Realtime Database.
-    - Fixed Firebase.Database.Unity being stripped from iOS builds.
-    - Fixed support for building with Firebase plugins in Microsoft
-      Visual Studio.
-    - Fixed scene transitions causing event routing to break across all
-      components.
-    - Changed editor plugins for Firebase Authentication and Invites to
-      return success for all operations instead of raising exceptions.
-    - Changed editor plugin to read JAVA_HOME from the Unity editor
-      preferences.
-    - Changed editor plugin to scan all google-services.json and
-      GoogleService-Info.plist files in the project and select the config file
-      matching the project's current bundle ID.
-    - Improved the performance of AAR / JAR resolution when the Android config
-      is selected and auto-resolution is enabled.
-    - Improved error messages in the editor plugin.
-  - Known Issues
-    - Proguard is not integrated into Android builds. We have distributed
-      proguard files that can be manually integrated into Android builds
-      within AAR files matching the following pattern in each
-      Unity package:
-      `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`
-    - Incompatible AARs are not resolved correctly when building for Android.
-      This can require manual intervention when using multiple plugins
-      (e.g Firebase + AdMob + Google Play Games).  A workaround is documented
-      on the
-      [AdMob Unity plugin issue tracker](https://github.com/googleads/googleads-mobile-unity/issues/314).
-
-## 1.0.1
-  - Overview
-    - Bug fixes.
-  - Changes
-    - Fixed Realtime Database restricted access from the Unity Editor on
-      Windows.
-    - Fixed load and build errors when iOS support is not installed.
-    - Fixed an issue that prevented the creation of multiple FirebaseApp
-      instances and customization of the default instance on iOS.
-    - Removed all dependencies on Python for Android resource generation on
-      Windows.
-    - Fixed an issue with pod tool discovery when the Ruby Gem binary directory
-      is modified from the default location.
-    - Fixed problems when building for Android with the IL2CPP scripting
-      backend.
-  - Known Issues
-    - Proguard is not integrated into Android builds. We have distributed
-      proguard files that can be manually integrated into Android builds
-      within AAR files matching the following pattern in each
-      Unity package:
-      `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`
-
-## 1.0.0
-  - Overview
-    - First public release with support for Firebase Analytics,
-      Authentication, Real-time Database, Invites, Dynamic Links and
-      Remote Config.
-      See our
-      [setup guide](https://firebase.google.com/docs/unity/setup) to
-      get started.
-  - Known Issues
-    - Proguard is not integrated into Android builds.  We have distributed
-      proguard files that can be manually integrated into Android builds
-      within AAR files matching the following pattern in each
-      Unity package:
-      `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`

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