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-Firebase Unity SDK
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-==================
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-
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-The Firebase Unity SDK provides Unity packages for the following Firebase
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-features on *iOS* and *Android*:
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-
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-| Feature | Unity Package |
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-|:----------------------------------:|:---------------------------------:|
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-| Firebase Analytics | FirebaseAnalytics.unitypackage |
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-| Firebase Authentication | FirebaseAuth.unitypackage |
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-| Firebase Crashlytics | FirebaseCrashlytics.unitypackage |
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-| Firebase Realtime Database | FirebaseDatabase.unitypackage |
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-| Firebase Dynamic Links | FirebaseDynamicLinks.unitypackage |
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-| Firebase Functions | FirebaseFunctions.unitypackage |
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-| Firebase Instance ID | FirebaseInstanceId.unitypackage |
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-| Firebase Messaging | FirebaseMessaging.unitypackage |
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-| Firebase Realtime Database | FirebaseDatabase.unitypackage |
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-| Firebase Remote Config | FirebaseRemoteConfig.unitypackage |
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-| Firebase Storage | FirebaseStorage.unitypackage |
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-
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-The SDK provides .NET 3.x and .NET 4.x compatible packages in the `dotnet3` and
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-`dotnet4` directories of the SDK:
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-
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-* Unity 5.x and earlier use the .NET 3.x framework, so you need to import
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- packages from the `dotnet3` directory.
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-* Unity 2017.x and newer allow the use of the .NET 4.x framework. If your
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- project is configured to use .NET 4.x, import packages from the
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- `dotnet4` directory.
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-
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-## Desktop Workflow Implementations
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-
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-The Firebase Unity SDK includes desktop workflow support for the following
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-Firebase features, enabling their use in the Unity editor and in standalone
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-desktop builds on Windows, OS X, and Linux:
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-
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-| Feature | Unity Package |
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-|:----------------------------------:|:---------------------------------:|
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-| Firebase Authentication | FirebaseAuth.unitypackage |
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-| Firebase Realtime Database* | FirebaseDatabase.unitypackage |
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-| Firebase Functions | FirebaseFunctions.unitypackage |
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-| Firebase Remote Config | FirebaseRemoteConfig.unitypackage |
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-| Firebase Storage | FirebaseStorage.unitypackage |
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-
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-(* See Known Issues in the Release Notes below.)
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-
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-This is a Beta feature, and is intended for workflow use only during the
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-development of your app, not for publicly shipping code.
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-
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-## Stub Implementations
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-
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-Stub (non-functional) implementations of the remaining libraries are provided
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-for convenience when building for Windows, OS X, and Linux, so that you don't
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-need to conditionally compile code when also targeting the desktop.
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-
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-## AdMob
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-
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-The AdMob Unity plugin is distributed separately and is available from the
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-[AdMob Get Started](https://firebase.google.com/docs/admob/unity/start) guide.
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-
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-## Known Issues
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-
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-### .NET 4.x compatibility when using Unity 2017.x and newer.
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-
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-.NET 4.x support is available as a build option in Unity 2017 and newer.
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-Firebase plugins use components of the
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-[Parse SDK](https://github.com/parse-community/Parse-SDK-dotNET) to provide some
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-.NET 4.x classes in earlier versions of .NET. Therefore, versions `5.4.0` and
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-newer of the {{unity_sdk}} provide plugins that are compatible with either
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-.NET 3.x or .NET 4.x in `dotnet3` and `dotnet4` directories of the
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-{{unity_sdk_link}}.
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-
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-If you import a Firebase plugin that is incompatible with the .NET version
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-enabled in your project, you'll see compile errors from some types in the
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-.NET framework that are implemented by the Parse SDK.
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-
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-To resolve the compilation error, if you're using .NET 3.x:
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-
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-1. Remove or disable the following DLLs for all platforms:
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- - `Parse/Plugins/dotNet45/Unity.Compat.dll`
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- - `Parse/Plugins/dotNet45/Unity.Tasks.dll`
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-1. Enable the following DLLs for all platforms:
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- - `Parse/Plugins/Unity.Compat.dll`
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- - `Parse/Plugins/Unity.Tasks.dll`
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-
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-To resolve the compilation error, if you're using .NET 4.x:
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-
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-1. Remove or disable the following DLLs for all platforms:
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- - `Parse/Plugins/Unity.Compat.dll`
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- - `Parse/Plugins/Unity.Tasks.dll`
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-1. Enable the following DLLs for all platforms:
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- - `Parse/Plugins/dotNet45/Unity.Compat.dll`
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- - `Parse/Plugins/dotNet45/Unity.Tasks.dll`
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-
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-If you import another Firebase plugin:
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-
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-- Select the menu item
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- `Assets > Play Services Resolver > Version Handler > Update`
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- to enable the correct DLLs for your project.
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-
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-### Unity 2017.2 Networking
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-
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-Realtime Database creates TLS network connections using the .NET networking
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-stack. TLS functionality is broken in Unity 2017.2 when using .NET 4.6 causing
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-the Realtime Database plugin to fail in editor and on desktop. There is no
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-workaround for this issue, you have to use a different version of Unity, for
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-example 2017.1 or 2017.3.
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-
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-
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-### Unity 4 workarounds
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-
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-Firebase plugins are not officially supported in Unity 4. However, we do
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-make an effort to ensure the plugins can work with some manual setup.
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-
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-A couple of components do not work in Unity 4:
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-
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- - [Version Handler](https://github.com/googlesamples/unity-jar-resolver#unity-plugin-version-management)
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- does not work due to no PluginImporter and no clean way to prevent managed
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- DLLs from being loaded by Unity 4.
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- - This means it's not possible for plugins to automatically enable the most
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- recent version of shared components (e.g Firebase, AdMob, Facebook etc.
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- may share a common component).
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- - DLLs that target a specific .NET version (e.g .NET 4.x) are not disabled.
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- - Managed (C#) DLLs cannot be targeted to a specific platform which breaks
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- our plugin where we have platform specific C# DLLs for some components.
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-
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-To use in Unity 4 you will need to:
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-
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- - Resolve any dependencies that are shared between multiple plugins.
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- For example, Firebase and AdMob use the
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- [Play Services Resolver](https://github.com/googlesamples/unity-jar-resolver)
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- which contains DLLs that encode the version in their filename under the
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- folder `PlayServicesResolver/Editor`. For each versioned DLL under the
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- folder `PlayServicesResolver/Editor` delete the oldest version of each DLL.
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- - Remove .NET 4.x DLLs from `Parse/Plugins/dotNet45`.
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- - Remove / rename platform specific DLLs.
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- Firebase plugins contain iOS specific DLLs under the folder
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- `Firebase/Plugins/iOS`.
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- - When *not* building for iOS:
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- - Change the extension of files under the `Firebase/Plugins/iOS` folder
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- from `.dll` to `.dlldisabled`
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- - When building for iOS:
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- - Change the extension of files under the `Firebase/Plugins/iOS` folder
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- from `.dlldisabled` to `.dll`
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- - For each file in `Firebase/Plugins/iOS` change the file extension of
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- the same name under `Firebase/Plugins` from `.dll` to `.dlldisabled`.
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- For example, `Firebase/Plugins/iOS/Firebase.App.dll` and
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- `Firebase/Plugins/Firebase.App.dlldisabled`.
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-
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-Setup
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------
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-
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-You need to follow the
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-[SDK setup instructions](https://firebase.google.com/docs/unity/setup).
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-Each Firebase package requires configuration in the
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-[Firebase Console](https://firebase.google.com/console). If you fail to
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-configure your project your app's initialization will fail.
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-
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-Support
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--------
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-
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-[Firebase Support](http://firebase.google.com/support/)
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-
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-Release Notes
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--------------
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-### 6.6.0
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- - Overview
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- - Updated dependencies, fixed issues in Database.
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- - Changes
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- - Database (Desktop): Fixed a crash that could occur when trying to keep a
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- location in the database synced when you do not have permission.
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- - Database (Desktop): Queries on locations in the database with query rules
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- now function properly, instead of always returning "Permission denied".
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- - Database (Desktop): Fixed the map-to-vector conversion when firing events
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- that have maps containing enitrely integer keys.
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-
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-### 6.5.0
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- - Overview
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- - Updated dependencies, improved logging for Auth and Database, and fixed
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- the freeze in the editor.
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- - Changes
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- - General: The instance of FirebaseApp, FirebaseAuth, FirebaseDatabase,
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- FirebaseFunctions, FirebaseInstanceId and FirebaseStorage will be kept
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- alive after creation until explicitly disposed.
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- - Auth (Linux): Improved error logging if libsecret (required for login
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- persistence) is not installed on Linux.
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- - Database: The database now supports setting the log level independently of
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- the system level logger.
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- - Auth/Database (Desktop): Fixed the freeze when playing in the editor for
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- the more than once or when closing the editor, when keeping a static
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- reference to either FirebaseAuth or FirebaseDatabase instances.
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-
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-### 6.4.0
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- - Overview
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- - Updated dependencies, improved error handling in the iOS build logic,
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- improved error handling with deleted objects, fixed an issue with Auth
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- persistence, and fixed a crash in Database.
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- - Changes
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- - General: Added more underlying null checks when accessing objects that can
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- potentially be deleted, throwing exceptions instead of crashing.
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- - General (iOS): Handle malformed Info.plist files when patching Xcode
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- projects.
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- - Auth (Desktop): Fixed an issue with updated user info not being persisted.
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- - Database (Desktop): Fixed a crash with saving a ServerTimestamp during
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- a transaction.
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-
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-### 6.3.0
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- - Overview
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- - Auth (iOS): Fixed an exception in Firebase.AuthVerifyPhoneNumber.
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- - Changes
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- - General (Editor): Fixed spurious errors about missing google-services.json
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- file.
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- - General (iOS/Android): Fixed a bug that allows custom FirebaseApp
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- instances to be created after the app has been restarted
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- - Auth (Desktop): Changed destruction behavior. Instead of waiting for all
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- async operations to finish, now Auth will cancel all async operations and
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- quit. For callbacks that are already running, this will protect against
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- cases where auth instances might not exist anymore.
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- - Auth (iOS): Fixed an exception in PhoneAuthProvider.verifyPhoneNumber.
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- - Auth (iOS): Stopped Auth from hanging on destruction if any local tasks
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- remain in scope.
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- - Database (Desktop): Fixed an issue that could cause a crash when updating
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- the descendant of a location with a listener attached.
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-
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-### 6.2.2
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- - Overview
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- - Bug fixes.
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- - Changes
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- - General (Editor): Worked around regression in Unity 2019.2 and 2019.3
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- which caused DllNotFoundException.
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- - General (Editor, macOS): Add support for macOS 10.11.x.
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- - Auth (Editor): After loading a persisted user data, ensure token is
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- not expired.
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- - Auth (desktop): Ensure Database, Storage and Functions do not use an
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- expired token after it's loaded from persistent storage.
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- - Database (Editor): Fixed a crash when calling UpdateChildrenAsync.
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- - Database (Editor): Deprecated service account authentication.
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- - Database (Editor): Fixed DatabaseReference.RunTransaction() sending
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- invalid data to the server which causes error message "Error on
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- incoming message" and freeze.
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- - Known Issues
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- - Database/Storage/Functions may fail to send authentication token to server
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- if FirebaseAuth is garbage-collected. If you are unable to access to
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- the server due to "Permission Denied", please try to keep FirebaseAuth
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- alive.
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-
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-### 6.2.1
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- - Overview
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- - Fixed Crashlytics on Android not working correctly.
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- - Changes
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- - Crashlytics (Android): Fixed an issue causing Crashlytics to believe it
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- was shut down, blocking all functionality.
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-
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-### 6.2.0
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- - Overview
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- - Moved Realtime Database to a C++ implementation on desktop, added support
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- for custom domains to Dynamic Links, and fixed issues in Database,
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- Instance ID, and Crashlytics.
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- - Changes
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- - General (Editor): Fixed an issue that could cause errors when trying to
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- read a google-services.json file with unicode characters in its path.
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- - General (Editor, iOS): Added support for patching Xcode projects in
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- Unity 2019.3+.
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- - General: Fixed a race that could lead to a crash when gabarge collecting
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- FirebaseApp objects.
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- - General: Updated Play Services Resolver from 1.2.116 to 1.2.121
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- For more information, see [this document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12121---jun-27-2019).
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- Added support for the [Jetpack Jetifier](https://developer.android.com/studio/command-line/jetifier)
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- , this allows the use of legacy Android support libraries with the latest
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- release of Google Play Services that uses AndroidX.
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- - Crashlytics (Android): Fixed a crash when logging large call stacks.
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- - Crashlytics (Android): Fixed a crash in exception logging when the
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- application is shutting down.
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- - Instance ID (Android): Fixed a crash when destroying InstanceID objects.
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- - Instance ID: Fixed a crash if multiple Instance ID objects are created and
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- destroyed quickly.
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- - Dynamic Links: Added support for custom domains.
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- - Database (Editor): Moved Realtime Database to a C++ implementation on
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- desktop to improve reliability across different Unity versions.
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- - Database (Editor): Moved transaction callbacks to the main thread to
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- mirror Android and iOS.
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- - Database: Added a way to configure log verbosity of Realtime Database
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- instances.
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-
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-### 6.1.1
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- - Overview
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- - Fixed an issue when generating Firebase config files on Windows.
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- - Changes
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- - General (Editor): Fixed an issue when generating Firebase config files on
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- Windows.
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- - General (Editor): Upgraded Play Services Resolver to from 1.2.115 to
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- 1.2.116. For more information see [this
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- document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12115---jun-7-2019).
|
|
|
|
|
-
|
|
|
|
|
-### 6.1.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Added Auth credential persistence on Desktop, fixed and cleaned up some
|
|
|
|
|
- documentation, converted testapps to use ContinueOnMainThread(), fixed
|
|
|
|
|
- issues in Auth and Database, and added additional information to
|
|
|
|
|
- Messaging notifications.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General (Editor): Removed Firebase Invites documentation from the
|
|
|
|
|
- in-editor documentation.
|
|
|
|
|
- - General (Editor): Fixed an issue with resource generation when Firebase
|
|
|
|
|
- plugin files have been moved from their default locations.
|
|
|
|
|
- - General (iOS): Fixed an issue where connections via NSURLSession
|
|
|
|
|
- (used internally by the iOS SDK) can be prematurely closed by the client
|
|
|
|
|
- if NSAppTransportSecurity is set to YES in the Info.plist and
|
|
|
|
|
- NSAllowsArbitraryLoadsInWebContent is not set. This can be fixed by
|
|
|
|
|
- setting NSAllowsArbitraryLoadsInWebContent to the same value as
|
|
|
|
|
- NSAppTransportSecurity.
|
|
|
|
|
- - General (Editor): Upgraded Play Services Resolver to from 1.2.109 to
|
|
|
|
|
- 1.2.115. For more information see [this
|
|
|
|
|
- document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12115---may-28-2019).
|
|
|
|
|
- - Auth (Desktop): User's credentials will now persist between sessions. See
|
|
|
|
|
- the [documentation](http://firebase.google.com/docs/auth/unity/manage-users#persist_a_users_credential)
|
|
|
|
|
- for more information.
|
|
|
|
|
- - Auth (Desktop): As part of the above change, if you access CurrentUser
|
|
|
|
|
- immediately after creating the FirebaseAuth instance, it will block until
|
|
|
|
|
- the saved user's state is finished loading.
|
|
|
|
|
- - Auth (Desktop): Fixed an issue where Database/Functions/Storage might not
|
|
|
|
|
- use the latest auth token immediately after sign-in.
|
|
|
|
|
- - Auth (Android): Fixed an issue where an error code could get reported
|
|
|
|
|
- incorrectly on Android.
|
|
|
|
|
- - Crashlytics, Functions: Fixed an issue that could cause a crash during
|
|
|
|
|
- shutdown due to the destruction order of plugins being nondeterministic.
|
|
|
|
|
- - Database (iOS): Fixed a race condition that could cause a crash
|
|
|
|
|
- when cleaning up database listeners on iOS.
|
|
|
|
|
- - Database (iOS): Fixed an issue where long (64-bit) values could get
|
|
|
|
|
- written to the database incorrectly (truncated to 32-bits) on 32-bit
|
|
|
|
|
- devices.
|
|
|
|
|
- - Messaging (Android): Added channel_id to Messaging notifications.
|
|
|
|
|
-
|
|
|
|
|
-### 6.0.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Released
|
|
|
|
|
- [Crashlytics](https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
|
|
|
|
|
- as generally available (GA); added Task.ContinueWithOnMainThread(); fixed
|
|
|
|
|
- issues in the Android Resolver, iOS Resolver, Auth, Database, Messaging,
|
|
|
|
|
- and Remote Config; removed Firebase Invites, removed deprecated methods in
|
|
|
|
|
- Firebase Remote Config, and deprecated a method in Firebase Analytics.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Updated [Firebase
|
|
|
|
|
- iOS](https://firebase.google.com/support/release-notes/ios#6.0.0) and
|
|
|
|
|
- [Firebase
|
|
|
|
|
- Android](https://firebase.google.com/support/release-notes/ios#2019-05-07)
|
|
|
|
|
- dependencies.
|
|
|
|
|
- - Crashlytics (iOS/Android): [Crashlytics for
|
|
|
|
|
- Unity](https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
|
|
|
|
|
- is now generally available (GA). Get the next evolution with BigQuery
|
|
|
|
|
- exports, Jira integration, and more. To migrate from Fabric Crashlytics
|
|
|
|
|
- for Unity to Firebase Crashlytics, follow the [migration
|
|
|
|
|
- guide](https://firebase.google.com/docs/crashlytics/migrate-from-fabric).
|
|
|
|
|
- - Added an extension method, `Task.ContinueWithOnMainThread()`, which
|
|
|
|
|
- forces the continuation of asynchronous operations to occur in the Unity
|
|
|
|
|
- main thread rather than in a background thread.
|
|
|
|
|
- - General: Upgraded Play Services Resolver to from 1.2.104 to 1.2.109. For
|
|
|
|
|
- more information see [this
|
|
|
|
|
- document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12109---may-6-2019).
|
|
|
|
|
- - General (Android): Added support for Android SDK installed directly in
|
|
|
|
|
- Unity 2019.
|
|
|
|
|
- - General (iOS): Fixed issues generating projects without using Cocoapods.
|
|
|
|
|
- - Database (iOS/Android): Fixed an issue where integrating the SDK greatly
|
|
|
|
|
- increased the size of your app.
|
|
|
|
|
- - Database: Fixed exception handling during listener events.
|
|
|
|
|
- - Remote Config: Fixed an issue parsing boolean values.
|
|
|
|
|
- - Auth (Desktop): Fixed a crash when attempting to call Game Center
|
|
|
|
|
- authentication methods from the Unity editor.
|
|
|
|
|
- - Messaging (iOS/Android): Fix an issue where Subscribe and Unsubscribe
|
|
|
|
|
- never returned if the API was configured not to receive a registration
|
|
|
|
|
- token.
|
|
|
|
|
- - Invites: Removed Firebase Invites, as it is no longer supported.
|
|
|
|
|
- - Remote Config: Removed functions using config namespaces.
|
|
|
|
|
- - Analytics: Deprecated SetMinimumSessionDuration.
|
|
|
|
|
-
|
|
|
|
|
-### 5.7.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Fixed an issue with escape characters in Auth, deprecated functions
|
|
|
|
|
- in Remote Config, and fixed an issue in the Android Resolver.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Auth: Fixed UserProfile.PhotoUrl removing percent encoded characters when
|
|
|
|
|
- being set.
|
|
|
|
|
- - Remote Config: Config namespaces are now deprecated. You'll need to switch
|
|
|
|
|
- to methods that use the default namespace.
|
|
|
|
|
- - General (Android): Fixed an exception on resolution in some versions of
|
|
|
|
|
- Unity 2017.4 by changing how Android ABI selection is handled.
|
|
|
|
|
-
|
|
|
|
|
-### 5.6.1
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Fixed race condition on iOS SDK startup and fixed some issues in the
|
|
|
|
|
- Android Resolver.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General (iOS): Updated to the latest iOS SDK to fix a crash on
|
|
|
|
|
- firebase::App creation caused by a race condition. The crash could occur
|
|
|
|
|
- when accessing the [FIRApp firebaseUserAgent] property of the iOS FIRApp.
|
|
|
|
|
- - General (Android): Fixed Java version check in Android resolver when using
|
|
|
|
|
- Java SE 12 and above.
|
|
|
|
|
- - General (Android): Whitelisted Unity 2017.4 and above for ARM64 builds.
|
|
|
|
|
- Previously required ARM64 libraries would be stripped from all Unity 2017
|
|
|
|
|
- builds resulting in a DllNotFoundException.
|
|
|
|
|
-
|
|
|
|
|
-### 5.6.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Added Game Center sign-in to Auth and fixed intermittent crashes due to
|
|
|
|
|
- garbage collection.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Auth (iOS): Added Game Center authentication.
|
|
|
|
|
- - General: Fixed intermittent crashes caused when multiple native objects
|
|
|
|
|
- were garbage-collected at the same time.
|
|
|
|
|
-
|
|
|
|
|
-### 5.5.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Added support for
|
|
|
|
|
- [Crashlytics](https://firebase.google.com/docs/crashlytics/get-started#unity)
|
|
|
|
|
- as a Beta release, deprecated Firebase Invites, and updated the Android
|
|
|
|
|
- Resolver.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Crashlytics:
|
|
|
|
|
- [Crashlytics for Unity](https://firebase.google.com/docs/crashlytics/get-started#unity)
|
|
|
|
|
- is now available as a Beta release. Get the next evolution with BigQuery
|
|
|
|
|
- exports, Jira integration, and more. To migrate from Fabric Crashlytics
|
|
|
|
|
- for Unity to Firebase Crashlytics, follow the
|
|
|
|
|
- [migration guide](https://firebase.google.com/docs/crashlytics/migrate-from-fabric).
|
|
|
|
|
- - General (Android): Updated to using version 1.2.101 of the Android
|
|
|
|
|
- Resolver. Prompt the user before the resolver runs for the
|
|
|
|
|
- first time and allow the user to elect to disable from the prompt.
|
|
|
|
|
- - Invites: Firebase Invites is deprecated. Please refer to
|
|
|
|
|
- https://firebase.google.com/docs/invites for details.
|
|
|
|
|
-
|
|
|
|
|
-### 5.4.4
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Fixed bugs in iOS/Android Resolver components, Realtime Database on
|
|
|
|
|
- mobile, and Cloud Functions on Android; fixed a general iOS bug; and fixed
|
|
|
|
|
- issues with Unity 5.6 and Unity 2018.3 and newer.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General (Android): Fixed packaging of AARs in the Android Resolver when
|
|
|
|
|
- using Unity 2018 and a recent version of Gradle.
|
|
|
|
|
- - General: Reduced auto-resolution frequency in iOS and Android Resolvers,
|
|
|
|
|
- speeding up builds and reducing memory footprint.
|
|
|
|
|
- - General: Fixed an issue with version number handling in iOS and Android
|
|
|
|
|
- Resolvers.
|
|
|
|
|
- - General (iOS): Fixed an issue that caused apps to crash when exiting the
|
|
|
|
|
- app.
|
|
|
|
|
- - General: Fixed parsing of Unity 5.6 metadata.
|
|
|
|
|
- - General: Workaround for Unity 2018.3 and newer ignoring the "Any"
|
|
|
|
|
- platform.
|
|
|
|
|
- - Realtime Database (mobile): Fixed an issue where certain DataSnapshots
|
|
|
|
|
- were missing data.
|
|
|
|
|
- - Cloud Functions (Android): Fixed an issue with error handling.
|
|
|
|
|
- - Known Issues
|
|
|
|
|
- - The garbage collection race condition mentioned in version 5.4.2 still
|
|
|
|
|
- occurs in Firebase Auth, Database, Storage, and Instance ID. To work
|
|
|
|
|
- around the issue until a fixed is released, keep a reference to the
|
|
|
|
|
- Firebase object instance (for example, FirebaseAuth.DefaultInstance) to
|
|
|
|
|
- prevent garbage collection.
|
|
|
|
|
-
|
|
|
|
|
-### 5.4.3
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Bug fix for Firebase Storage on iOS.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Storage (iOS): Fixed an issue when downloading files with `GetBytesAsync`.
|
|
|
|
|
-
|
|
|
|
|
-### 5.4.2
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Updated iOS and Android dependency versions, and fixed issues in the
|
|
|
|
|
- Android Resolver, FirebaseApp, Auth on Android, Database, and Dynamic
|
|
|
|
|
- Links on iOS.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General (Android): Fixed an infinite loop in Android Resolver when using
|
|
|
|
|
- auto-resolution.
|
|
|
|
|
- - App: Fixed a race condition causing an occasional crash when FirebaseApp
|
|
|
|
|
- is garbage collected.
|
|
|
|
|
- - Auth (Android): Removed an irrelevant error about the Java class
|
|
|
|
|
- FirebaseAuthWebException.
|
|
|
|
|
- - Database: Fixed a race condition causing an occasional crash when
|
|
|
|
|
- FirebaseDatabase is garbage collected.
|
|
|
|
|
- - Dynamic Links (iOS): Fixed Dynamic Links iOS when using Unity Cloud
|
|
|
|
|
- builds.
|
|
|
|
|
- - Known Issues
|
|
|
|
|
- - The garbage collection race condition mentioned above still occurs in
|
|
|
|
|
- Firebase Auth, Storage, and Instance ID. To work around the issue until a
|
|
|
|
|
- fixed is released, keep a reference to the Firebase object instance (for
|
|
|
|
|
- example, FirebaseAuth.DefaultInstance) to prevent garbage collection.
|
|
|
|
|
-
|
|
|
|
|
-### 5.4.1
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Fix for Google Analytics iOS dependency.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Analytics (iOS): Fixed issue with Google Analytics and Google App
|
|
|
|
|
- Measurement mismatch.
|
|
|
|
|
-
|
|
|
|
|
-### 5.4.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Improved support for .NET 4.x Unity projects, exposed method to enable
|
|
|
|
|
- Realtime Database peristence, bug fix for link shortening in
|
|
|
|
|
- Dynamic Links.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General: Added plugins that are pre-configured for import into .NET 4.x
|
|
|
|
|
- Unity projects.
|
|
|
|
|
- - Realtime Database: Exposed method to enable persistence on mobile
|
|
|
|
|
- platforms.
|
|
|
|
|
- - Dynamic Links (Android): Fixed short link generation failing with
|
|
|
|
|
- "error 8".
|
|
|
|
|
-
|
|
|
|
|
-### 5.3.1
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Updated iOS and Android dependency versions, bug fix for Invites,
|
|
|
|
|
- improved Android module initialization, fixed issue with Unity 2018.3
|
|
|
|
|
- beta, added C# symbols and upgraded the Play Services Resolver.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General: Added symbols for all C# assemblies.
|
|
|
|
|
- - General (Android): Improved module initialization so that the Unity SDK
|
|
|
|
|
- does not attempt to use Android libraries unless the C# assembly is
|
|
|
|
|
- included. For example, this allows users of the Firebase Analytics plugin
|
|
|
|
|
- to use the `firebase-messaging` Android library without the Firebase Unity
|
|
|
|
|
- Messaging component.
|
|
|
|
|
- - General (Editor): Fixed loading of the Firebase.Editor.dll component in
|
|
|
|
|
- Unity 2018.3.0b2
|
|
|
|
|
- - General (Editor): Updated the Play Services Resolver from version 1.2.88
|
|
|
|
|
- to 1.2.91, see the
|
|
|
|
|
- [GitHub changelog](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md)
|
|
|
|
|
- for details.
|
|
|
|
|
- - General (Editor): Fixed the Android "Open in Console" button of the
|
|
|
|
|
- Firebase window (accessible under the **Window > Firebase** menu option)
|
|
|
|
|
- to correctly open the Firebase console in a web browser when the selected
|
|
|
|
|
- target platform is not Android in Unity 5.6 and above.
|
|
|
|
|
- - Invites (Android): Fixed an exception when the Android Minimum Version
|
|
|
|
|
- code option is used on the Android.
|
|
|
|
|
-
|
|
|
|
|
-### 5.3.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Fixed bugs in Database, Functions, Storage, and the Android Resolver;
|
|
|
|
|
- changed minimum Xcode version to 9.4.1.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General (iOS): Minimum Xcode version is now 9.4.1.
|
|
|
|
|
- - General (Android): Fixed an issue resolving additional types of version
|
|
|
|
|
- conflicts in the Android Resolver.
|
|
|
|
|
- - General (Android): Fixed a hang in Unity 5.6.
|
|
|
|
|
- - Database (Desktop): Fixed issues in ChildListener.
|
|
|
|
|
- - Database (Desktop): Fixed a crash related to objects being garbage
|
|
|
|
|
- - Functions (Android): Fixed an issue when a function returns an array.
|
|
|
|
|
- - Storage: Fixed issues when transactions are canceled in .NET 4.6.
|
|
|
|
|
- - Known Issues
|
|
|
|
|
- - Dynamic Links (Android): Shortening dynamic links fails with "Error 8".
|
|
|
|
|
-
|
|
|
|
|
-### 5.2.1
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Updated Android and iOS dependency versions, and fixed bugs in App, Auth,
|
|
|
|
|
- Database, and the Android Resolver.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General (Android): Fixed an issue resolving certain types of version
|
|
|
|
|
- conflicts in the Android Resolver.
|
|
|
|
|
- - App: Now throws an exception if any Firebase libraries are initialized
|
|
|
|
|
- while `CheckAndFixDependenciesAsync()` is still in progress.
|
|
|
|
|
- - Auth, Database: Fixed a race condition returning Tasks when calling
|
|
|
|
|
- the same method twice in quick succession.
|
|
|
|
|
- - Database (iOS/Android): Fixed a crash in DatabaseReference/Query during
|
|
|
|
|
- garbage collection (and other times).
|
|
|
|
|
-
|
|
|
|
|
-### 5.2.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Fixed bugs in Auth, changes to Functions, Messaging and Android builds.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Auth: Fixed per-frame allocation in the token refresh logic.
|
|
|
|
|
- - Auth (Android): Fixed a crash in
|
|
|
|
|
- `FirebaseUser.UpdatePhoneNumberCredentialAsync()`.
|
|
|
|
|
- - Functions: Added a way to specify which region to run the function in.
|
|
|
|
|
- - Messaging: Added `SubscribeAsync` and `UnsubscribeAsync`, which return
|
|
|
|
|
- Tasks, and deprecated `Subscribe` and `Unsubscribe`.
|
|
|
|
|
- - General (Android): Fixed a null reference in the Google Play Services
|
|
|
|
|
- availability checker.
|
|
|
|
|
- - General (Android): Fixed Android problems merging Android library
|
|
|
|
|
- manifests in Unity 2018.
|
|
|
|
|
- - General (Android): Added arm64-v8a build support.
|
|
|
|
|
-
|
|
|
|
|
-### 5.1.1
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Updated Android and iOS dependency versions only.
|
|
|
|
|
-
|
|
|
|
|
-### 5.1.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Changes to Analytics, Auth, and Database; and added Cloud Functions for
|
|
|
|
|
- Firebase.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Android (General): Fixed build issues due to the broken AndroidManifest
|
|
|
|
|
- merger in Unity 2018.x.
|
|
|
|
|
- - Android (General): Improved compatibility with plugins that use Google
|
|
|
|
|
- Play services versions older than 15.0.0.
|
|
|
|
|
- - Android (General): Improved dependency resolution when the Android SDK
|
|
|
|
|
- path is not configured.
|
|
|
|
|
- - Analytics: Added `ResetAnalyticsData()` to clear all analytics data
|
|
|
|
|
- for an app from the device.
|
|
|
|
|
- - Analytics: Added `GetAnalyticsInstanceIdAsync()` which allows developers
|
|
|
|
|
- to retrieve the current app's analytics instance ID.
|
|
|
|
|
- - Auth: Linking a credential with a provider that has already been linked
|
|
|
|
|
- now produces an error.
|
|
|
|
|
- - Auth (iOS): Fixed crashes in
|
|
|
|
|
- `FirebaseUser.LinkAndRetrieveDataWithCredential()` and
|
|
|
|
|
- `FirebaseUser.ReauthenticateAndRetrieveData()`.
|
|
|
|
|
- - Auth (iOS): Fixed photo URL never returning a value on iOS.
|
|
|
|
|
- - Auth (Android): Fixed setting the profile photo URL with
|
|
|
|
|
- `FirebaseUser.UpdateUserProfile()`.
|
|
|
|
|
- - Database: Added support for ServerValues in SetPriority methods.
|
|
|
|
|
- - Database (iOS / Android): Now implemented as a wrapper around Firebase iOS
|
|
|
|
|
- and Android SDKs, to add offline support and increase reliability and
|
|
|
|
|
- performance.
|
|
|
|
|
- - Functions: Added support for Cloud Functions for Firebase on iOS, Android,
|
|
|
|
|
- and desktop.
|
|
|
|
|
-
|
|
|
|
|
-### 5.0.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Renamed the static libraries to include firebase in their name,
|
|
|
|
|
- removed deprecated methods in App, Auth, and Storage,
|
|
|
|
|
- and exposed new APIs in Dynamic Links and Invites.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General: Library names that previously did not mention Firebase now have
|
|
|
|
|
- a "FirebaseCpp" prefix. For example, Auth.dll is now FirebaseCppAuth.dll.
|
|
|
|
|
- - General (Android): Improved error handling when device is out of space.
|
|
|
|
|
- - App: Removed deprecated method SetLogLevel.
|
|
|
|
|
- - Auth: Removed deprecated properties PhotoUri and RefreshToken.
|
|
|
|
|
- - Dynamic Links: Added MatchStrength to ReceivedDynamicLink, that describes
|
|
|
|
|
- the strength of the match for the received link.
|
|
|
|
|
- - Invites: Added MatchStrength to InvitesReceivedEventArgs, that describes
|
|
|
|
|
- the strength of the match for the received invite.
|
|
|
|
|
- - Storage: Deprecated StorageMetadata.DownloadUrl and
|
|
|
|
|
- StorageMetadata.DownloadUrls.
|
|
|
|
|
- Please use StorageReference.GetDownloadUrlAsync() instead.
|
|
|
|
|
- - Messaging: Added an optional initialization options struct. This can be
|
|
|
|
|
- used to suppress the prompt on iOS that requests permission to receive
|
|
|
|
|
- notifications at start up. Permission can be requested manually using the
|
|
|
|
|
- function `FirebaseMessaging.RequestPermissionAsync()`.
|
|
|
|
|
-
|
|
|
|
|
-### 4.5.2
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Fixed a build issue, and bugs in FirebaseApp, Auth and Linux Desktop.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Common: Updated Parse .NET 4.6 forwarding DLLs to fix build issues when
|
|
|
|
|
- using IL2CPP with the .NET 4.6 framework. The update works with IL2CPP in
|
|
|
|
|
- Unity 2017.2 and beyond. IL2CPP builds still fail in Unity 2017.1
|
|
|
|
|
- as the IL2CPP distribution bundled with Unity 2017.1 does not correctly
|
|
|
|
|
- support type forwarding DLLs.
|
|
|
|
|
- - Common: Root cert installation is now *only* performed in plugins that
|
|
|
|
|
- use the .NET network stack (currently only the Realtime Database). This
|
|
|
|
|
- should resolve exceptions on initialization that reference
|
|
|
|
|
- `/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation`.
|
|
|
|
|
- - Common (Desktop): Fixed crash when using Firebase Auth, Storage,
|
|
|
|
|
- Realtime Database and Remote Config on Linux.
|
|
|
|
|
- - Common (Android): Loading default AppOptions is now more robust on Android
|
|
|
|
|
- resulting in errors reported for missing fields rather than exiting the
|
|
|
|
|
- application with an error in the native library.
|
|
|
|
|
- - Auth: Fixed regression in release 4.5.0 which led to an unhandled
|
|
|
|
|
- exception on auth token refresh.
|
|
|
|
|
- - Known Issues
|
|
|
|
|
- - IL2CPP builds will fail in Unity 2017.1 as the IL2CPP distribution bundled
|
|
|
|
|
- with Unity 2017.1 does not correctly support type forwarding DLLs.
|
|
|
|
|
-
|
|
|
|
|
-### 4.5.1
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Fixed some build issues, fixed bugs in Database, Dynamic Links,
|
|
|
|
|
- Invites, Remote Config, and Storage, and exposed new APIs in Auth on
|
|
|
|
|
- Desktop and Analytics.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Auth (Desktop): Added support for accessing user metadata.
|
|
|
|
|
- - Analytics: Added SetMinimumSessionDuration() and
|
|
|
|
|
- SetSessionTimeoutDuration().
|
|
|
|
|
- - Desktop: Fixed a bug when using iOS GoogleServicesInfo.plist config
|
|
|
|
|
- settings on desktop, which prevented "play in editor" mode from loading
|
|
|
|
|
- the correct project settings. (Only affected users who developed for iOS
|
|
|
|
|
- and not Android, who were using Desktop).
|
|
|
|
|
- - Dynamic Links and Invites (Android): Fixed an issue with Dynamic Links
|
|
|
|
|
- getting lost when calling CheckAndFixDependenciesAsync.
|
|
|
|
|
- - Messaging: Added TokenRegistrationOnInitEnabled property to enable or
|
|
|
|
|
- disable auto-token generation.
|
|
|
|
|
- - Remote Config: Fixed a bug causing incorrect reporting of success or
|
|
|
|
|
- failure during a Fetch().
|
|
|
|
|
- - Storage: Fixed a bug in Storage that was unescaping '/' characters in
|
|
|
|
|
- URL returned by StorageReference.GetDownloadUrlAsync(). This caused an
|
|
|
|
|
- "Invalid HTTP method/URL pair" error when attempting to download using the
|
|
|
|
|
- URL.
|
|
|
|
|
- - General (Android): Fixed a bug causing Unity to hang due to FirebaseApp
|
|
|
|
|
- initializing on the wrong thread, when building in -batchmode.
|
|
|
|
|
-
|
|
|
|
|
-### 4.5.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Desktop workflow support for some features, Google Play Games
|
|
|
|
|
- authentication on Android, improved editor support, and changes to Auth,
|
|
|
|
|
- Instance ID and Storage.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General: Added support for plugins within the Unity Editor context.
|
|
|
|
|
- - Auth, Remote Config: Stub implementations have been replaced with
|
|
|
|
|
- functional desktop implementations on Windows, OS X and Linux.
|
|
|
|
|
- - Auth (Android): Added support for Google Play Games authentication.
|
|
|
|
|
- - Auth, Instance ID: Fixed issues when destroying/finalizing Firebase
|
|
|
|
|
- objects.
|
|
|
|
|
- - Storage: Added Md5Hash to StorageMetadata.
|
|
|
|
|
- - Storage (iOS / Android): Now implemented as wrapper around Firebase iOS
|
|
|
|
|
- and Android SDKs, to increase reliability and performance.
|
|
|
|
|
- - Known Issues
|
|
|
|
|
- - On Windows and Mac OS, only 64-bit builds are supported (x86_64), not
|
|
|
|
|
- 32-bit.
|
|
|
|
|
-
|
|
|
|
|
-### 4.4.3
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Bug fixes in Dynamic Links, Invites, Remote Config and Storage.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Dynamic Links (iOS): Now fetches the invite ID when using universal links.
|
|
|
|
|
- - Dynamic Links (iOS): Fixed crash on failure of dynamic link completion.
|
|
|
|
|
- - Dynamic Links (iOS): Fixed an issue where some errors weren't correctly
|
|
|
|
|
- reported.
|
|
|
|
|
- - Invites (Editor): Fixed SendInvite never completing.
|
|
|
|
|
- - Remote Config (iOS): Fixed an issue where some errors weren't correctly
|
|
|
|
|
- reported.
|
|
|
|
|
- - Storage: Fixed Metadata::content_language returning the wrong data.
|
|
|
|
|
- - Storage (iOS): Reference paths formats are now consistent with other
|
|
|
|
|
- platforms.
|
|
|
|
|
- - Storage (iOS): Fixed an issue where trying to upload to a non-existent
|
|
|
|
|
- path would not complete the Task.
|
|
|
|
|
- - Storage (iOS): Fixed a crash when a download fails.
|
|
|
|
|
- - Editor: Fixed a crash in the editor when using .NET 4.6 with certain
|
|
|
|
|
- versions of Unity 2017.
|
|
|
|
|
- - General (Android): Fixed an issue when Google Play Services was out of
|
|
|
|
|
- date and would hang after returning from the update workflow.
|
|
|
|
|
-
|
|
|
|
|
-### 4.4.2
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Updated Firebase iOS dependency version.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General (iOS): Updated Firebase iOS Cocoapod dependency version.
|
|
|
|
|
-
|
|
|
|
|
-### 4.4.1
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Bug fixes for .Net 4.x, Storage, Realtime Database, and Instance ID on
|
|
|
|
|
- iOS.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Instance ID (iOS): GetTokenAsync no longer fails without an APNS
|
|
|
|
|
- certificate, and no longer forces registering for notifications.
|
|
|
|
|
- - Storage: Added support for a progress listener and cancellation
|
|
|
|
|
- token to `GetBytesAsync`.
|
|
|
|
|
- - Storage: Fixed an issue where the auth token was not refreshed when the
|
|
|
|
|
- application is started.
|
|
|
|
|
- - Realtime Database: Fixed an issue where the auth token was not refreshed
|
|
|
|
|
- when the application is started.
|
|
|
|
|
- - General (Android): Fixed a bug with handling transitive dependencies in
|
|
|
|
|
- the Android Resolver, where there was a common dependency name from
|
|
|
|
|
- different sources.
|
|
|
|
|
- - General (Android): Fixed Android Resolver reporting non-existent
|
|
|
|
|
- conflicts.
|
|
|
|
|
- - General: Fixed 'get_realtimeSinceStartup' Assert in development builds.
|
|
|
|
|
- - General: Fixed issues when using types added in .NET 4.x such as Tuple.
|
|
|
|
|
- This requires switching to the appropriate Unity.Compat.dll when using
|
|
|
|
|
- .NET 4.x (see Known Issues).
|
|
|
|
|
-
|
|
|
|
|
-### 4.4.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Support for Instance ID, and an Auth fix.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Instance ID: Added Instance ID library.
|
|
|
|
|
- - Auth: Fixed user metadata property names.
|
|
|
|
|
-
|
|
|
|
|
-### 4.3.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - General threading / callback and other bug fixes and new features in Auth.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General: Fixed some invalid calls to Unity APIs from threads.
|
|
|
|
|
- - General (Editor): Changed Firebase settings window to work with Unity 4.x
|
|
|
|
|
- - General (Editor): Fixed GoogleServices-Info.plist not being read in batch
|
|
|
|
|
- mode.
|
|
|
|
|
- - Auth: Fixed a bug due to a race condition fetching the authentication
|
|
|
|
|
- token which could cause Database and Storage operations to hang.
|
|
|
|
|
- - Auth: Added support for accessing user metadata.
|
|
|
|
|
- - Remote Config (Android): Fixed a bug where remote config values retrieved
|
|
|
|
|
- were misclassified as coming from a default config vs an active config.
|
|
|
|
|
- - Database: Fixed hang when Time.timeScale is 0.
|
|
|
|
|
- - Storage: Fixed hang when Time.timeScale is 0.
|
|
|
|
|
-
|
|
|
|
|
-### 4.2.1
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Bug fixes for Real-Time Database, Storage, API initialization in .NET 4.x,
|
|
|
|
|
- and improvements to the iOS and Android Resolver components.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General (Android): Fixed Android resolution when a project path contains
|
|
|
|
|
- apostrophes.
|
|
|
|
|
- - General (iOS): Increased speed of iOS resolver dependency loading.
|
|
|
|
|
- - General (Android): Removed legacy resolution method from Android Resolver.
|
|
|
|
|
- It is now only possible to use the Gradle or Gradle prebuild resolution
|
|
|
|
|
- methods.
|
|
|
|
|
- - General (Android): Fixed Android Resolution issues with OpenJDK by
|
|
|
|
|
- updating the Gradle wrapper to 4.2.1.
|
|
|
|
|
- - General (Android): Android resolution now also uses
|
|
|
|
|
- gradle.properties to pass parameters to Gradle in an attempt to workaround
|
|
|
|
|
- problems with command line argument parsing on Windows 10.
|
|
|
|
|
- - General: Fixed some invalid calls to Unity APIs from threads, when using
|
|
|
|
|
- .NET 4.x which is added in Unity 2017.
|
|
|
|
|
- - Database: Fixed hang in Real-Time Database when Time.timeScale is 0 in
|
|
|
|
|
- Unity 2017.
|
|
|
|
|
- - Storage: Fixed hang in Storage when Time.timeScale is 0 in Unity 2017.
|
|
|
|
|
- - Storage: Fixed file download in Unity 2017.2.
|
|
|
|
|
-
|
|
|
|
|
-### 4.2.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Added URL support in Messaging, improved the initialization process on
|
|
|
|
|
- Android and fixed bugs in the iOS and Android build systems, Analytics,
|
|
|
|
|
- Auth, Database and Messaging.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Messaging: Messages sent to users can now contain a link URL.
|
|
|
|
|
- - Auth: Added more specific error codes for failed operations.
|
|
|
|
|
- - Auth (iOS): Phone Authentication no longer requires push notifications.
|
|
|
|
|
- When push notifications aren't available, reCAPTCHA verification is used
|
|
|
|
|
- instead.
|
|
|
|
|
- - Analytics (iOS): Fixed bug which prevented the user ID and user
|
|
|
|
|
- properties being cleared.
|
|
|
|
|
- - Database: Fixed issue where user authentication tokens are ignored if
|
|
|
|
|
- the application uses the database API before initializing authentication.
|
|
|
|
|
- - Messaging (Android): Fixed a bug which prevented the message ID field
|
|
|
|
|
- being set.
|
|
|
|
|
- - General (iOS): Fixed incorrect processing of framework modulemap files
|
|
|
|
|
- which resulted in the wrong link flags being generated when Cocoapod
|
|
|
|
|
- project integration is enabled.
|
|
|
|
|
- - General (Android): Added support for Google Play services dependency
|
|
|
|
|
- resolution when including multiple plugins (e.g AdMob, Google Play Games
|
|
|
|
|
- services) that require different versions of Google Play services.
|
|
|
|
|
- - General (Android): Fixed Android dependency resolution when local
|
|
|
|
|
- project paths contain spaces.
|
|
|
|
|
- - General (Android): Fixed race condition in Android Resolver which could
|
|
|
|
|
- cause a hang when running auto-resolution.
|
|
|
|
|
- - General (Android): Forced Android Gradle resolution process to not use
|
|
|
|
|
- the Gradle daemon to improve reliability of the process.
|
|
|
|
|
- - General (Android): Added a check for at least JDK 8 when running Android
|
|
|
|
|
- dependency resolution.
|
|
|
|
|
- - General: Fixed MonoPInvokeCallbackAttribute incorrectly being added to
|
|
|
|
|
- the root namespace causing incompatibility with plugins like slua.
|
|
|
|
|
- - Known Issues
|
|
|
|
|
- - General (Android): Unity (not the Firebase SDK) has a bug that causes
|
|
|
|
|
- applications to crash after running the Google Play services update on
|
|
|
|
|
- Android 8.0 Oreo devices.
|
|
|
|
|
-
|
|
|
|
|
-### 4.1.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Bug fixes for the iOS build system, Auth, Messaging, and Remote Config.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General (iOS): Fixed spurious errors on initialization of FirebaseApp.
|
|
|
|
|
- - General (iOS): Fixed iOS build with Cocoapod Project integration enabled.
|
|
|
|
|
- This affected all iOS builds when using Unity 5.5 or below or when using
|
|
|
|
|
- Unity Cloud Build.
|
|
|
|
|
- - General (iOS): Fixed issue which prevented the use of Unity Cloud Build
|
|
|
|
|
- with Unity 5.6 and above. Unity Cloud Build does not open generated
|
|
|
|
|
- Xcode workspaces so we force Cocoapod Project integration in the
|
|
|
|
|
- Unity Cloud Build environment.
|
|
|
|
|
- - Auth (Android): Now throws an exception if you call GetCredential without
|
|
|
|
|
- an Auth instance created.
|
|
|
|
|
- - Messaging (Android): Fixed a bug resulting in FirebaseMessages not having
|
|
|
|
|
- their MessageType field populated.
|
|
|
|
|
- - Messaging (iOS): Fixed a race condition if a message is received before
|
|
|
|
|
- Firebase Cloud Messaging is initialized.
|
|
|
|
|
- - Messaging (iOS): Fixed a bug detecting whether the notification was opened
|
|
|
|
|
- if the app was running in the background.
|
|
|
|
|
- - Remote Config: When listing keys, the list now includes keys with defaults
|
|
|
|
|
- set, even if they were not present in the fetched config.
|
|
|
|
|
-
|
|
|
|
|
-### 4.0.3
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Bug fixes for Database, Dynamic Links, Messaging, iOS SDK compatibility,
|
|
|
|
|
- .NET 4.x compatibility.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General: Added support for .NET 4.x in the System.Task implementation
|
|
|
|
|
- used by the SDK. The VersionHandler editor plugin is now used to switch
|
|
|
|
|
- Task implementations based upon the selected .NET version.
|
|
|
|
|
- - General: Fixed root cert installation failure if Firebase is initialized
|
|
|
|
|
- after other network operations are performed by an application.
|
|
|
|
|
- - General: Improved native shared library name mangling when targeting
|
|
|
|
|
- Linux.
|
|
|
|
|
- - General (iOS): Fixed an issue which resulted in custom options not being
|
|
|
|
|
- applied to FirebaseApp instances.
|
|
|
|
|
- - General (iOS): Fixed a bug which caused method implementation look ups
|
|
|
|
|
- to fail when other iOS SDKs rename the selectors of swizzled methods.
|
|
|
|
|
- This could result in a hang on startup when using some iOS SDKs.
|
|
|
|
|
- - Dynamic Links (Android): Fixed task completion if short link
|
|
|
|
|
- creation fails.
|
|
|
|
|
- - Database: Fixed a bug that caused database connections to fail when
|
|
|
|
|
- using the .NET 4.x framework in Unity 2017 on OSX.
|
|
|
|
|
- - Database: Fixed a bug where large data updates could be ignored.
|
|
|
|
|
- - Messaging (iOS): Fixed message handling when messages they are received
|
|
|
|
|
- via the direct channel to the FCM backend (i.e not via APNS).
|
|
|
|
|
-
|
|
|
|
|
-### 4.0.2
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Bug fixes for Analytics, Auth, Dynamic Links, and Messaging;
|
|
|
|
|
- added support for Android SDK 25.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General (Android): Fixed a manifest issue with Android SDK tools and
|
|
|
|
|
- support library >= 25.x.
|
|
|
|
|
- - General (Android): Fixed an issue which caused Analytics to not be
|
|
|
|
|
- enabled in all plugins.
|
|
|
|
|
- - General (Android): Fixed native libraries not being included in built
|
|
|
|
|
- APKs when using the internal build system in Unity 2017.
|
|
|
|
|
- - Analytics (Android): Fix SetCurrentScreen to work from any thread.
|
|
|
|
|
- - Auth (iOS): Fixed user being invalidated when linking a credential fails.
|
|
|
|
|
- - Dynamic Links: Fixed an issue which caused an app to crash or not receive
|
|
|
|
|
- a Dynamic Link if the link is opened when the app is installed and not
|
|
|
|
|
- running.
|
|
|
|
|
- - Messaging (iOS): Fixed a crash when no notification event is registered.
|
|
|
|
|
- - Messaging: Fixed token notification event occasionally being raised twice
|
|
|
|
|
- with the same token.
|
|
|
|
|
-
|
|
|
|
|
-## 4.0.1
|
|
|
|
|
- - Overview:
|
|
|
|
|
- - Bug fixes for Dynamic links and Invites on iOS, the Google Play
|
|
|
|
|
- services updater when using Cloud Messaging and Cloud Messaging on iOS.
|
|
|
|
|
- - Changes:
|
|
|
|
|
- - Cloud Messaging (Android): Fixed crash when updating Google Play services
|
|
|
|
|
- in projects that include the Cloud Messaging functionality.
|
|
|
|
|
- - Cloud Messaging (iOS): Fixed an issue where library would crash on start
|
|
|
|
|
- up if there was no registration token.
|
|
|
|
|
- - Dynamic Links & Invites (iOS): Fixed an issue that resulted in apps not
|
|
|
|
|
- receiving a link when opening a link if the app is installed and not
|
|
|
|
|
- running.
|
|
|
|
|
-
|
|
|
|
|
-## 4.0.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Added support for phone number authentication, access to user metadata,
|
|
|
|
|
- a standalone dynamic links plugin and bug fixes.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Auth: Added support for phone number authentication.
|
|
|
|
|
- - Auth: Added the ability to retrieve user metadata.
|
|
|
|
|
- - Auth: Moved token notification into a separate token change event.
|
|
|
|
|
- - Dynamic Links: Added a standalone Unity plugin separate from Invites.
|
|
|
|
|
- - Invites (iOS): Fixed an issue in the analytics SDK's method swizzling
|
|
|
|
|
- which resulted in dynamic links / invites not being sent to the
|
|
|
|
|
- application.
|
|
|
|
|
- - Messaging (Android): Fixed a regression introduced in 3.0.3 which caused
|
|
|
|
|
- a crash when opening up a notification when the app is running in the
|
|
|
|
|
- background.
|
|
|
|
|
- - Messaging (iOS): Fixed interoperation with other users of local
|
|
|
|
|
- notifications.
|
|
|
|
|
- - General (Android): Fixed crash in some circumstances after resolving
|
|
|
|
|
- dependencies by updating Google Play services.
|
|
|
|
|
- - General (Editor): Fixed iOS resolver and Jar resolver plugins getting
|
|
|
|
|
- disabled when importing multiple Firebase, Google Play Games or AdMob
|
|
|
|
|
- plugins into a project.
|
|
|
|
|
- - General (iOS): Added support for Cocoapod builds that use Xcode
|
|
|
|
|
- workspaces in Unity 5.6 and above.
|
|
|
|
|
- - General (iOS): Fixed Cocoapod version pinning which was broken in 3.0.3
|
|
|
|
|
- causing the SDK to pull in the most recent Firebase iOS SDK rather than
|
|
|
|
|
- the correct version for the current Unity SDK release.
|
|
|
|
|
-
|
|
|
|
|
-## 3.0.3
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Bug fixes for Auth.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Auth: Fixed a crash caused by a stale memory reference when a
|
|
|
|
|
- firebase::auth::Auth object is destroyed and then recreated for the same
|
|
|
|
|
- App object.
|
|
|
|
|
- - Auth: Fixed potential memory corruption when AuthStateListener is
|
|
|
|
|
- destroyed.
|
|
|
|
|
- - Auth: Fixed occasional crash in Unity editor when using Auth sign-in
|
|
|
|
|
- methods.
|
|
|
|
|
-## 3.0.2
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Bug fixes for Auth, Database, Invites, Messaging, Storage, and a general
|
|
|
|
|
- fix, plus improved compatibility with Unity 5.6 when using the GoogleVR
|
|
|
|
|
- SDK.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - General (Android): Fixed unhandled exception if FirebaseApp creation
|
|
|
|
|
- fails due to an out of date Google Play services.
|
|
|
|
|
- - General (Android): Fixed Google Play Services updater crash when clicking
|
|
|
|
|
- outside of the dialog on Android 4.x devices.
|
|
|
|
|
- - Auth: Fixed user being invalidated when linking a credential fails.
|
|
|
|
|
- - Auth: Fixed an occasional crash when events are fired. This could
|
|
|
|
|
- manifest in a crash when signing in.
|
|
|
|
|
- - Auth: Deprecated FirebaseUser.RefreshToken.
|
|
|
|
|
- - Database: Fixed an issue which caused the application to manually
|
|
|
|
|
- refresh the auth token.
|
|
|
|
|
- - Messaging: Fixed incorrectly notifying the app of a message when a
|
|
|
|
|
- notification is received while the app is in the background and the app
|
|
|
|
|
- is then opened by via the app icon rather than the notification.
|
|
|
|
|
- - Invites (iOS): Fixed an issue which resulted in the app delegate method
|
|
|
|
|
- application:openURL:sourceApplication:annotation: not being called
|
|
|
|
|
- when linking the invites library. This caused the Facebook SDK login
|
|
|
|
|
- flow to fail.
|
|
|
|
|
- - Storage: Fixed a bug that prevented the construction of Metadata without
|
|
|
|
|
- a storage reference.
|
|
|
|
|
- - Editor (Android): Fixed referenced Android dependencies in maven
|
|
|
|
|
- where the POM references a specific version e.g '[1.2.3]'.
|
|
|
|
|
- - Editor (iOS): Improved compatibility with Unity 5.6's Cocoapods support
|
|
|
|
|
- required to use the GoogleVR SDK.
|
|
|
|
|
- - Editor (Android): Fixed Android dependency resolution when the bundle ID
|
|
|
|
|
- is modified.
|
|
|
|
|
-
|
|
|
|
|
-## 3.0.1
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Fixed Google Play Services checker on Android and improved Android
|
|
|
|
|
- build configuration checks.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - (Android): Fixed Google Play Services checker on Android. Previously
|
|
|
|
|
- when Google Play Services was out of date,
|
|
|
|
|
- FirebaseApp.CheckDependencies() incorrectly returned
|
|
|
|
|
- DependencyStatus.Available.
|
|
|
|
|
- - Editor (Android): Added check for auto-resolution being enabled in the
|
|
|
|
|
- Android Resolver.
|
|
|
|
|
- If auto-resolution is disabled by the user or by another plugin
|
|
|
|
|
- (e.g Google Play Games), the user is warned about the configuration
|
|
|
|
|
- problem and given the opportunity to fix it.
|
|
|
|
|
- - (Android) Fixed single architecture builds when using Gradle.
|
|
|
|
|
- - (Android) Resolved an issue which caused the READ_PHONE_STATE
|
|
|
|
|
- permission to be requested.
|
|
|
|
|
-
|
|
|
|
|
-## 3.0.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Streamlined editor integration, build support and some bug fixes for
|
|
|
|
|
- Auth, Database, Messaging, Invites and Storage.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Added link.xml files to allow byte stripping to be enabled.
|
|
|
|
|
- - Fixed issues with Android builds when targeting a single ABI.
|
|
|
|
|
- - Auth: Fixed race condition when accessing user properties.
|
|
|
|
|
- - Auth: Added SetCurrentScreen() method.
|
|
|
|
|
- - Database: Resolved issue where large queries resulted in empty results.
|
|
|
|
|
- - Database: Fixed an issue which prevented saving boolean values.
|
|
|
|
|
- - Mesaging: Fixed issue with initialization on iOS that caused problems
|
|
|
|
|
- with other SDKs.
|
|
|
|
|
- - Invites: Fixed issue with initialization on iOS that caused problems
|
|
|
|
|
- with other SDKs.
|
|
|
|
|
- - Storage: Fixed a bug which prevented download URLs from containing
|
|
|
|
|
- slashes.
|
|
|
|
|
- - Storage: Fixed a bug on iOS which caused networking to fail when the
|
|
|
|
|
- full .NET 2.0 is used.
|
|
|
|
|
- - Editor: Added process of cleaning stale / moved files when upgrading
|
|
|
|
|
- to a newer plugin version.
|
|
|
|
|
- - Editor: Automated Cocoapod tool installation and improved Pod tool
|
|
|
|
|
- detection when using RVM. This enables iOS projects to build with
|
|
|
|
|
- Unity Cloud Build.
|
|
|
|
|
- - Editor: Added support for pods that reference static libraries.
|
|
|
|
|
- - Editor: Bundle ID selection dialog for iOS and Android is now displayed
|
|
|
|
|
- when the project bundle ID doesn't match the Firebase configuration.
|
|
|
|
|
- - Editor: Added experimental support for building with Proguard stripping
|
|
|
|
|
- enabled.
|
|
|
|
|
- - Editor: Fixed Android package (AAR) synchronization when the project
|
|
|
|
|
- bundle ID is modified.
|
|
|
|
|
- - Editor: Fixed clean up of stale AAR dependencies when users change
|
|
|
|
|
- Android SDK versions.
|
|
|
|
|
- - Editor: Android Jar Resolver now remembers - for the editor session -
|
|
|
|
|
- which AARs to keep when new AARs are available compared to what is
|
|
|
|
|
- included in a project.
|
|
|
|
|
- - Editor: Added support for projects that use Google Play Services at
|
|
|
|
|
- different versions.
|
|
|
|
|
- - Editor: Fixed minor issue with the Firebase window not being repainted as
|
|
|
|
|
- Firebase configuration files are added to or removed from a project.
|
|
|
|
|
- - Desktop: Added fake - but valid - JWT in the Authentication mock.
|
|
|
|
|
-
|
|
|
|
|
-
|
|
|
|
|
-## 1.1.2
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Fix for a major bug causing Auth to hang, as well as other bug fixes.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Auth: Fixed a potential deadlock when running callbacks registered via
|
|
|
|
|
- Task.ContinueWith()
|
|
|
|
|
- - Auth: (Android) Fixed an error in `Firebase.Auth.FirebaseUser.PhotoUrl`.
|
|
|
|
|
- - Messaging: (iOS) Removed hard dependency on Xcode 8.
|
|
|
|
|
- - Messaging: (Android) Fixed an issue where the application would receive an
|
|
|
|
|
- empty message on startup.
|
|
|
|
|
-
|
|
|
|
|
-## 1.1.1
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Bug fixes for the editor plugin, Firebase Authentication, Messaging,
|
|
|
|
|
- Invites, Real-Time Database and Storage.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Fixed an issue in the editor plugin that caused an exception to be
|
|
|
|
|
- thrown when the project bundle ID didn't match a bundle ID in the Android
|
|
|
|
|
- configuration file (google-services.json).
|
|
|
|
|
- - Fixed a bug in the editor plugin that caused a stack overflow when
|
|
|
|
|
- multiple iOS configuration files (GoogleServices-Info.plist) are
|
|
|
|
|
- present in a project.
|
|
|
|
|
- - Auth: (Android) Fixed an issue that caused a Task to never complete
|
|
|
|
|
- when signing in while a user is already signed in.
|
|
|
|
|
- - Auth: Renamed the Auth.UserProfile.ProtoUri property to
|
|
|
|
|
- Auth.UserProfile.ProtoUrl in order to be consistent with the other URL
|
|
|
|
|
- properties across the SDK.
|
|
|
|
|
- - Messaging / Invites: Fixed an issue with method swizzling that caused
|
|
|
|
|
- some of the application's UIApplicationDelegate methods to not be called.
|
|
|
|
|
- - Storage: The Storage plugin was using a Unity API that is only
|
|
|
|
|
- present in Unity 5.4. We have modified the component so that it is now
|
|
|
|
|
- backwards compatible with previous versions of Unity.
|
|
|
|
|
- - Real-Time Database: Fixed an issue that prevented saving floating point
|
|
|
|
|
- values.
|
|
|
|
|
-
|
|
|
|
|
-## 1.1.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Added support for Firebase Storage and bug fixes.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Added support for Firebase Storage.
|
|
|
|
|
- - Fixed crash in Firebase Analytics when logging arrays of parameters.
|
|
|
|
|
- - Fixed crash in Firebase Messaging when receiving messages with empty
|
|
|
|
|
- payloads on Android.
|
|
|
|
|
- - Fixed random hang when initializing Firebase Messaging on iOS.
|
|
|
|
|
- - Fixed topic subscriptions in Firebase Messaging.
|
|
|
|
|
- - Fixed an issue that resulted in a missing app icon when using Firebase
|
|
|
|
|
- Messaging on Android.
|
|
|
|
|
- - Fixed exception in error message construction when FirebaseApp
|
|
|
|
|
- initialization fails.
|
|
|
|
|
- - Fixed reporting of null events in the Firebase Realtime Database.
|
|
|
|
|
- - Fixed unsubscribe for complex queries in the Firebase Realtime Database.
|
|
|
|
|
- - Fixed service account authentication in the Firebase Realtime Database.
|
|
|
|
|
- - Fixed Firebase.Database.Unity being stripped from iOS builds.
|
|
|
|
|
- - Fixed support for building with Firebase plugins in Microsoft
|
|
|
|
|
- Visual Studio.
|
|
|
|
|
- - Fixed scene transitions causing event routing to break across all
|
|
|
|
|
- components.
|
|
|
|
|
- - Changed editor plugins for Firebase Authentication and Invites to
|
|
|
|
|
- return success for all operations instead of raising exceptions.
|
|
|
|
|
- - Changed editor plugin to read JAVA_HOME from the Unity editor
|
|
|
|
|
- preferences.
|
|
|
|
|
- - Changed editor plugin to scan all google-services.json and
|
|
|
|
|
- GoogleService-Info.plist files in the project and select the config file
|
|
|
|
|
- matching the project's current bundle ID.
|
|
|
|
|
- - Improved the performance of AAR / JAR resolution when the Android config
|
|
|
|
|
- is selected and auto-resolution is enabled.
|
|
|
|
|
- - Improved error messages in the editor plugin.
|
|
|
|
|
- - Known Issues
|
|
|
|
|
- - Proguard is not integrated into Android builds. We have distributed
|
|
|
|
|
- proguard files that can be manually integrated into Android builds
|
|
|
|
|
- within AAR files matching the following pattern in each
|
|
|
|
|
- Unity package:
|
|
|
|
|
- `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`
|
|
|
|
|
- - Incompatible AARs are not resolved correctly when building for Android.
|
|
|
|
|
- This can require manual intervention when using multiple plugins
|
|
|
|
|
- (e.g Firebase + AdMob + Google Play Games). A workaround is documented
|
|
|
|
|
- on the
|
|
|
|
|
- [AdMob Unity plugin issue tracker](https://github.com/googleads/googleads-mobile-unity/issues/314).
|
|
|
|
|
-
|
|
|
|
|
-## 1.0.1
|
|
|
|
|
- - Overview
|
|
|
|
|
- - Bug fixes.
|
|
|
|
|
- - Changes
|
|
|
|
|
- - Fixed Realtime Database restricted access from the Unity Editor on
|
|
|
|
|
- Windows.
|
|
|
|
|
- - Fixed load and build errors when iOS support is not installed.
|
|
|
|
|
- - Fixed an issue that prevented the creation of multiple FirebaseApp
|
|
|
|
|
- instances and customization of the default instance on iOS.
|
|
|
|
|
- - Removed all dependencies on Python for Android resource generation on
|
|
|
|
|
- Windows.
|
|
|
|
|
- - Fixed an issue with pod tool discovery when the Ruby Gem binary directory
|
|
|
|
|
- is modified from the default location.
|
|
|
|
|
- - Fixed problems when building for Android with the IL2CPP scripting
|
|
|
|
|
- backend.
|
|
|
|
|
- - Known Issues
|
|
|
|
|
- - Proguard is not integrated into Android builds. We have distributed
|
|
|
|
|
- proguard files that can be manually integrated into Android builds
|
|
|
|
|
- within AAR files matching the following pattern in each
|
|
|
|
|
- Unity package:
|
|
|
|
|
- `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`
|
|
|
|
|
-
|
|
|
|
|
-## 1.0.0
|
|
|
|
|
- - Overview
|
|
|
|
|
- - First public release with support for Firebase Analytics,
|
|
|
|
|
- Authentication, Real-time Database, Invites, Dynamic Links and
|
|
|
|
|
- Remote Config.
|
|
|
|
|
- See our
|
|
|
|
|
- [setup guide](https://firebase.google.com/docs/unity/setup) to
|
|
|
|
|
- get started.
|
|
|
|
|
- - Known Issues
|
|
|
|
|
- - Proguard is not integrated into Android builds. We have distributed
|
|
|
|
|
- proguard files that can be manually integrated into Android builds
|
|
|
|
|
- within AAR files matching the following pattern in each
|
|
|
|
|
- Unity package:
|
|
|
|
|
- `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`
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