FirebaseStart.cs 849 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class FirebaseStart : MonoBehaviour
  5. {
  6. private string myToken;
  7. public string MyToken { get => myToken; set => myToken = value; }
  8. // Start is called before the first frame update
  9. void Start()
  10. {
  11. }
  12. // public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
  13. // {
  14. // if (!token.Token.Equals(""))
  15. // {
  16. // MyToken = token.Token;
  17. // Debug.Log("Setting token to " + MyToken);
  18. // }
  19. // Debug.Log("Received Registration token: " + token.Token);
  20. // }
  21. // public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e)
  22. // {
  23. // Debug.Log("Received New message from: " + e.Message.From);
  24. // }
  25. }