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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class SelectCategoryScript : MonoBehaviour
- {
- [SerializeField] Button doneButton;
- [SerializeField] Button closeButton;
- [SerializeField] GameObject CategoryToSelectPrefab;
- // Start is called before the first frame update
- private List<CategoryPanel.Category> categories;
- private void Start() {
- doneButton.onClick.AddListener(CloseDialogAction);
- closeButton.onClick.AddListener(CloseDialogAction);
- if (categories == null) {
- categories = new List<CategoryPanel.Category>();
- }
- categories = OnlineDatabase.Instance.GetCategories(categories);
- foreach (CategoryPanel.Category cat in categories)
- {
- GameObject go = Instantiate(CategoryToSelectPrefab, Vector3.zero, Quaternion.identity);
- CategorySelection c = go.GetComponent<CategorySelection>();
- }
- }
- internal void CloseDialogAction() {
- gameObject.SetActive(false);
- }
- internal int GetSelectedCategoriesQuestionCount()
- {
- return 0;
- }
- internal void ShowDialog()
- {
- gameObject.SetActive(true);
- }
- }
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