- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class AttackAction : IAction {
- Creature target;
- public AttackAction(Creature target) {
- this.target = target;
- }
- public IEnumerator PerformAction() {
- yield return null;
- //throw new System.NotImplementedException();
- }
- }
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