AttackAction.cs 350 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class AttackAction : IAction {
  5. Creature target;
  6. public AttackAction(Creature target) {
  7. this.target = target;
  8. }
  9. public IEnumerator PerformAction() {
  10. yield return null;
  11. //throw new System.NotImplementedException();
  12. }
  13. }