SpellAction.cs 432 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class SpellAction : IAction {
  5. private GameObject target;
  6. public IEnumerator PerformAction() {
  7. throw new System.NotImplementedException();
  8. }
  9. // private GameObject spell;
  10. // Start is called before the first frame update
  11. void Start() {
  12. }
  13. // Update is called once per frame
  14. void Update() {
  15. }
  16. }