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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SpellAction : IAction {
- private GameObject target;
- public IEnumerator PerformAction() {
- throw new System.NotImplementedException();
- }
- // private GameObject spell;
- // Start is called before the first frame update
- void Start() {
- }
- // Update is called once per frame
- void Update() {
- }
- }
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