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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class InitCreaturePanelScript : MonoBehaviour {
- private Image creatureImage;
- [SerializeField] Image healthBar;
- private void Awake() {
- creatureImage = GetComponent<Image>();
- }
- public void SetImage(Sprite sprite) {
- creatureImage.sprite = sprite;
- }
- public void UpdateHealthBar(float fillValue) {
- healthBar.fillAmount = fillValue;
- }
- }
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